A Guide to Minor Factions and the Background Sim

Getting some absurd testing figures from certain specific trade strategies.
39% to 1% overnight in one case (in an 8 billion pop/low traffic! And it went into Boom at the same time!). I really hope our BGS allstars are keeping FDev on their toes with reports of this madness.

Something is driving wild swings again.
 
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Getting some absurd testing figures from certain specific trade strategies.
39% to 1% overnight in one case (in an 8 billion pop/low traffic! And it went into Boom at the same time!). I really hope our BGS allstars are keeping FDev on their toes with reports of this madness.

Something is driving wild swings again.

my impression is, that the BGS isn't updating smoothly at the moment - quite expectable. e.g.: very often you see the effect of more then one tick. no action gets lost, but it takes more time to trickle in. i'll not run tests before it didn#t calm down.
 
What i have learned so far since the 2.1 Update:

Retreat - 1 tick Pending - so far 2 ticks Active. Is not blocked by Boom, becomes pending and active when Boom is active. Became pending when Faction was 2.0% ... so thats a starter for the upper threshold.
Civil Unrest - last 1 tick before going into Recovery.
Expansion - Is no longer blocked by Boom. I have gone from Boom straight into Expansion. Pending the previous 5 ticks.

The galaxy map does not reflect the current states but the tick previous.
 
1) I have 4 Retreats that I am watching. 1 went live today at 4% yesterday they were at 4.2%.
Yesterday in the same system 1 went live at 1.4% (Pending 3.1%) 7 Factions in system now with 2 in retreat 1 native & 1 Interloper. Other 2 are 1.2% (1.4%) and 2.3% (2.4%)

2) All the wars in the systems I am watching have had a 1.6/1.8% influence per day removed from them and distributed between the rest over the last 3 ticks, All the civil wars & elections I am watching have not received this treatment. There are varying different government and influence levels. The only correlation I can find is they are wars.
 
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1) I have 4 Retreats that I am watching. 1 went live today at 4% yesterday they were at 4.2%.
Yesterday in the same system 1 went live at 1.4% (Pending 3.1%) 7 Factions in system now with 2 in retreat 1 native & 1 Interloper. Other 2 are 1.2% (1.4%) and 2.3% (2.4%)

2) All the wars in the systems I am watching have had a 1.6/1.8% influence per day removed from them and distributed between the rest over the last 3 ticks, All the civil wars & elections I am watching have not received this treatment. There are varying different government and influence levels. The only correlation I can find is they are wars.


I have a War in one system and have observed the same action of % movement to non-waring factions. It would appear that if there is no collecting of bonds for either side, they both lose % and its given to the other factions.
 
1) I have 4 Retreats that I am watching. 1 went live today at 4% yesterday they were at 4.2%.
Yesterday in the same system 1 went live at 1.4% (Pending 3.1%) 7 Factions in system now with 2 in retreat 1 native & 1 Interloper. Other 2 are 1.2% (1.4%) and 2.3% (2.4%)

Do any of your retreating factions own assets? Just wondering if that prevents the state and if not who would gain the assets if they leave system.
 
Do any of your retreating factions own assets? Just wondering if that prevents the state and if not who would gain the assets if they leave system.
An excellent question, I wish I had asked myself that![redface]
Yes 2 of them in different systems, 1 went live yesterday and 1 today.
 
What i have learned so far since the 2.1 Update:

Retreat - 1 tick Pending - so far 2 ticks Active. Is not blocked by Boom, becomes pending and active when Boom is active. Became pending when Faction was 2.0% ... so thats a starter for the upper threshold.
Civil Unrest - last 1 tick before going into Recovery.
Expansion - Is no longer blocked by Boom. I have gone from Boom straight into Expansion. Pending the previous 5 ticks.

The galaxy map does not reflect the current states but the tick previous.

Upper threshold for retreat is 2.5%. Stated by one of the devs during the Q&A livestream that Ed did while the servers were updating for release.
 


Yes. I have a number of systems I'm tracking that are like that.
The 2.5% quoted was for retreat to go pending.
Reading between the lines a bit here, but......
It seems the retreat won't happen till sometime after it goes active. During that time, the faction can fight against the retreat and increase their influence. A number of in-station news articles hint at this. Also, a number of the factions I'm tracking are anarchy. There is a definite up-swing in pirate activity in those systems.
What I don't (yet) know is the limit of their influence at the end of the countdown time for the retreat to occur or not.
 
Yes. I have a number of systems I'm tracking that are like that.
The 2.5% quoted was for retreat to go pending.
Reading between the lines a bit here, but......
It seems the retreat won't happen till sometime after it goes active. During that time, the faction can fight against the retreat and increase their influence. A number of in-station news articles hint at this. Also, a number of the factions I'm tracking are anarchy. There is a definite up-swing in pirate activity in those systems.
What I don't (yet) know is the limit of their influence at the end of the countdown time for the retreat to occur or not.

Maybe they need to increase influence enough to not be in last place anymore.
 
Can you guys bug report anything in Retreat over 2.5%? Even if it's not a bug, we might get an informative answer out of QA. Be sure to start them all with "Dav said..." :)

It makes no sense to me that the pending retreat duration would be only one day, but the active retreat state would be longer. Once it goes active, it should leave the system. If there is a way to fight it, that should be done during the pending phase (which would obviously need a longer duration).
 
I have a War in one system and have observed the same action of % movement to non-waring factions. It would appear that if there is no collecting of bonds for either side, they both lose % and its given to the other factions.
I put in a bug report asking if taking points from conflicts was the new process (https://forums.frontier.co.uk/showthread.php?t=256589&p=3975741#post3975741). Feel free to add comments if it will provoke discussion there.

If it represents the degradation caused by a pointless and unsupported war then that's an improvement, especially if there's a bias so that the attrition doesn't apply equally: repetitive conflict cycles don't add a lot.

But it would be nice to know that there's been a rule change.
 
In one system mine has 2, the one that went pending at 4.2% is 4th out of 7 in the system and owns a station, the 7th is also in retreat
 
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Just for info...
It turns out that an interloper faction that was showing Retreat in one of my systems (at 1.5%), is actually retreating from a different system back to their home system. At least that's what a Local News report in my system says. The Retreat has been showing for a couple of days but the news report just appeared today.

A second interloper faction in my system, also showing Retreat, has been confirmed as retreating out of my system by a separate Local News article.
 
I think that it's been mentioned before that retreat is a global state like expansion, so it shows in all the faction's systems.

I forgot that myself in one of my missing rares reports in another thread.
 
So something I'm interested in seeing.... There's a faction which got shunted out of its home system die to the' too many factions' expansion switcharoo thingy. Now in 2.1 the only place they are is a foreign system. What happens if they retreat now?
 
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