The Star Citizen Thread v 4

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Another half truth.

Star Marine was put on the back burner in favor of the persistent universe. FPS mechanics are part of the game since 2.0 and being expanded on. Weapons and armor are already in the game and soon players will be able to purchase them via alpha currency.

I would say SC is getting along nicely.
 
That's false. You know it. We know it. CIG knows that we know it.

Last time we ran the numbers - and going by inside source confirmation - there were less than 400K unique "backers" of the project.

Can you prove that? that is one hell of a statement, I mean if this can be proven everything else falls right there! fascinating indeed.
 
HAHAHAHAHAHA I CAN'T STOP LAUGHING!

Even the backer number is faked!!! "LET'S PRETEND WE ARE MANY SO WE CAN LOOK LESS LIKE A FEW WHALES THAT THROW MONEY AT JPEGS"

brilliant :D
 
Skelleton Rig need to be completely remade to integrate 1PS with 3PS and remove the heabobbing and animation glitches, looked cool but the movement didn't feel right , EVA was also sub-par now it's much better with the physical aspect. Star Marine it's still there as a module, it was present in the Menu in the evocati build and all the assets we working , it's just a question of time, integrate all that stuff with the new code and tweak it.

At first nobody wanted FPS (useless adition, give me spaceships) now everyone asks for it.
Squadron42 is a pet project from Croberts nobody cares about single-player campaign, it's useless, everyone asks for it.
Can't you people make up your mind?
 
Another half truth.

Star Marine was put on the back burner in favor of the persistent universe. FPS mechanics are part of the game since 2.0 and being expanded on. Weapons and armor are already in the game and soon players will be able to purchase them via alpha currency.

I would say SC is getting along nicely.

Someone correct me if I am wrong. But are the FPS mechanics not a standard component of the engine? THey are with Unity and UE4
 
Ok then.../Off topic/ if you didn't tried yet may I suggest you Fractured Space Sir......http://store.steampowered.com/app/310380/
Still early access 100% Free2play..I tried just for few h...and it was 99% pure fan........

OT, Downloading.... is that a DS game?

- - - - - Additional Content Posted / Auto Merge - - - - -

You got a refund? I'm pretty sure Derek said earlier that it's impossible to get a refund.

October 2015, don't know but it was not easy I can tell you that much.
 
So, again I see there's quibbles about semantics.

The difference between aUEC and UEC is that aUEC are the currency during Alpha. You can't buy those as far as I can see (dsmart correct me if I'm wrong about this). UEC however will be the currency in the actual game. You can buy those. And in fact, if you go to the CIG web store, you'll see that these currency purchases don't come with any other ingame effect or item. You buy a certain amount of UEC with a certain amount of USD, and that's it. Whether or not the alpha behaves differently doesn't matter, the alpha isn't the real game.

Nevermind the fact that there's a reason that most games today with a cash conversion shop use two different currencies: one you can earn in game, and one you can only purchase with money - since mixing the two brings with it all kinds of dangers and problems (gold farmers, grey markets, market manipulators, etc). That is a separate issue by and in itself.

The fact remains that no matter whether you can also earn UEC in game or not, this is a line that SC has definitely crossed. I should note that until the recent big patch, Planetside 2 has managed to refrain from doing that, but has since added purchasable, consumable construction items that you can also get by spending real money. You may well be ok with this, but the issue here is that someone with deep pockets will always be able to outdo you, because you don't want or can't spend that amount of money. SC is an even worse offender here, because not only can you sink real money into fantasy UEC money, but you can also directly purchase weapons and upgrades via the Voyager Direct shop. Purchases, I might add, which can be destroyed in-game.

This is exactly why I was glad to see that Frontier binned their plans to offer a cash shop for credits - something that they were at least considering during Kickstarter.

So to reiterate, the issue is not whether or not something in alpha respawns in return for money or not, and dsmart's tweet may well have confused something there (dunno, see my aUEC question above) - the issue is that unless you have sufficient UEC in your account, you may not be able to respawn your desired ship - but they'll be happy to ask you for a small cash payment to make that ship pop up at a landing pad. Every single time.
 

dsmart

Banned
Hang on - wasn't Star Citizen put on hiatus so that Squadron 42 was the focal point of development?

If they are indefinitely delaying Squadron 42, are they putting Star Citizen back on the main burner?

Just what on earth is going on?

- Star Citizen (aka PU) was in maintenance mode with bug fixes + store only

- the focus has been mostly on SQ42 (F42 in the UK) these past months since they already knew they couldn't deliver all promised in Star Citizen

- MVP revelation followed

- then 2.4 was released. well, you've seen the results of that farce; despite the "avocado" nonsense

- without 2.4 being fixed, the ability to monetize it (via the store, aUEC->UEC) will be a non-starter

- panic mode activated after seeing 2.4 responses; even from die-hard fans

- teams pulled off SQ42 and sent to focus on PU in order to make it stable, fix the gankyness, the store etc as that's the trojan horse for the new ToS and ofc additional monetization

since neither one of these two games is ever seeing a "completion" in 2016, none of this matters anyway.
 
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Another half truth.

Star Marine was put on the back burner in favor of the persistent universe. FPS mechanics are part of the game since 2.0 and being expanded on. Weapons and armor are already in the game and soon players will be able to purchase them via alpha currency.

I would say SC is getting along nicely.

More shopping that's the ticket, just what the BDSSE needs.

Perhaps if flight model improvements could be sold as an optional extra they'd put some effort into that and not leave it as an afterthought.
 
Skelleton Rig need to be completely remade to integrate 1PS with 3PS and remove the heabobbing and animation glitches, looked cool but the movement didn't feel right , EVA was also sub-par now it's much better with the physical aspect. Star Marine it's still there as a module, it was present in the Menu in the evocati build and all the assets we working , it's just a question of time, integrate all that stuff with the new code and tweak it.

At first nobody wanted FPS (useless adition, give me spaceships) now everyone asks for it.
Squadron42 is a pet project from Croberts nobody cares about single-player campaign, it's useless, everyone asks for it.
Can't you people make up your mind?

I have no interest in FPS but the fact is it (with the santaball enders game rip off|) was promised and sold to a lot of people and it's gone awol.

I did like the idea of SQ42 before it turned into an interactive movie.

(but if he includes another fake submarine scene I might make allowances).
 
Another half truth.

Star Marine was put on the back burner in favor of the persistent universe. FPS mechanics are part of the game since 2.0 and being expanded on. Weapons and armor are already in the game and soon players will be able to purchase them via alpha currency.

I would say SC is getting along nicely.

Does the armor have any kind of impact, or is it just for show right now (as a member of "wait and see" camp I don't have access to SC right now)? I understand complaints about Star Marine, though, Arena Commander had FPS gameplay for quite some time (with the ability to get out of a ship and shoot others with a laser pistol), and I'm not sure current state of FPS gameplay is that different from this. New weapon/armor models don't count as new mechanics, IMO.
 
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Well to be fair you just described pretty much every communication from CIG.

Forget about the bogeyman for a moment if you can.

We've all seen all the stuff they've talked about and then gone back on, changed, kicked into the long grass or just never mentioned again.

The fact is we can can all see the state of SC at the moment - the thing that exists.

The rest is just stretch goals and general at this point in time.

He is not a bogeyman. As a matter of fact his statements are irrelevant for the development of Star Citizen. I just think it is silly that some people want to instill a E:D vs. SC impression within the community.

That is both dumb and silly. Yes, features were delayed. I am not happy with that but the initial scope of the project also expanded with the funding and stretch goals. Before you bring up feature creep: The last stretch goal was announced more then a year ago.

It is indeed a fact that we can see the game as it is, but sometimes I wonder if we are seeing the same game. I see a rough diamond being cut, but a lot of people just see a piece of coal. Which is perhaps a matter of perspective as diamond is indeed a piece of coal, but shaped under a lot of heat and pressure.

I have also not seen any development studio this forthcoming with info. Certainly not E:D as lot of info was kept under wraps right until the beta release. :)

All I ask is people to make their own mind. If you are a skeptic or that SC is not your cup of tea/coffee, that is perfectly fine. But I would like the childish name calling here to stop.
 
Skelleton Rig need to be completely remade to integrate 1PS with 3PS and remove the heabobbing and animation glitches, looked cool but the movement didn't feel right , EVA was also sub-par now it's much better with the physical aspect. Star Marine it's still there as a module, it was present in the Menu in the evocati build and all the assets we working , it's just a question of time, integrate all that stuff with the new code and tweak it.

At first nobody wanted FPS (useless adition, give me spaceships) now everyone asks for it.
Squadron42 is a pet project from Croberts nobody cares about single-player campaign, it's useless, everyone asks for it.
Can't you people make up your mind?

We already made up our mind when we gave cash to the project when we backed it.
We have not exactly had much to show for it. If I paid for Star Citizen with Squadron 42 as a side-game (which was the case when I paid), but am given Squadron 42 instead and no Star Citizen (which is what looks likely to happen now) then don't you think I might be a tad upset by that?

Of course - if the original goal had been to make Squadron 42 as a Freelancer-style remake of Wing Commander - I'd have backed that too - as I actually liked the old WC games. The actual problem is - we were asked to give money to a project to deliver A. We have been offered Z, with the promise of Y, and A is nowhere to be seen.
 
So to be perfectly honest, some of the developers that have left the company seem to say that the engine just isn't everything it needs to be.

Some people say they should have gone with UT4, but it came out in May 2012, after CIG had apparently already decided upon and started working with CryEngine to build the prototype for the Kickstarter pitch.

So CIG has actually hired a bunch of former CryEngine engineers, some of the original guys who built CryEngine and updated it over the years. Those guys are in Frankfurt Germany, and they're tearing out a lot of the CryEngine code and writing in their own. Apparently they've started calling it "StarEngine".

Well I don't doubt of the expertise in the so called Ex-Crytek engineers in Frankfurt Germany but what about those at CIG who need 3 days and John Pritchett to figure then when your "avatar" go below 0 on the z-axis is considered to be underwater by default in the cryengine???I mean 72h and no one figures something that obvious?Well no wonder they are building this game for half of the decade with no end in sight...
 
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dsmart

Banned
Currently, your statement is 100% false, as it contains a cash value next to the aUEC value.



aUEC cannot be purchased with real money. The fact that you're trying to argue that your statement is factual, when aUEC literally has no cash value, is pretty absurd.

Also, I happened to notice this in trying to investigate your "this official statement" link:



Please go to the following interview from the other week:
http://guardfrequency.com/121/

Please go to the point 51:40 and hear yourself say the following statement

"From 2012, the first time I ever voiced any public dissent about the game was in July 2015..."

But then we look at your Twitter: https://twitter.com/search?q=star c...:2006-03-21 until:2015-07-01&src=typd&lang=en

When will the lies end, Derek?

It's only lies when YOU guys spread it; despite the facts.

Nice try. Shouldn't you be defending Star Citizen? Since you've registered, all you've done is engage in attacks; while not providing a SINGLE solid defense to ANYTHING we've stated.

We talk about Star Citizen.

You guys yell "Oh look! Derek Smart!"

Doesn't that get old?
 
Does the armor have any kind of impact, or is it just for show right now (as a member of "wait and see" camp I don't have access to SC right now)? I understand complaints about Star Marine, though, Arena Commander had FPS gameplay for quite some time (with the ability to get out of a ship and shoot others with a laser pistol), and I'm not sure current state of FPS gameplay is that different from this. New weapon/armor models don't count as new mechanics, IMO.

there's no wait and see for something that will NEVER be released! there's only watch the popcorn and watch this whole thing burn to the ground.

The wait and see is if Christ Roberts ends in prison or not :D
it's what he deserves for pulling the BIGGEST CON IN HISTORY!
 
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