The Star Citizen Thread v 4

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dsmart

Banned
What is the purpose of a test server mechanic but to test the mechanics?

If they want to implement some form of ship rebuy purchase, using whatever currency they want (real-life or in-game) then it's mechanics will need testing. The only reason they would be testing such a thing is if they had a plan to implement it.

It smells a bit like Dungeon Keeper.

Yes. That's why they are calling the test currency aUEU where the "a" is for Alpha. Once they are done testing and do the wipe, it's aUEU --> UEU (which costs money)

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As someone who works on software as part of my job, I'll disagree with this. It's what we'd call a stop-gap implementation.

Besides, they're testing the purchasing system, and they have to have an ongoing cash sink of some type or everyone would just end up with so much money that they'd stop using the purchasing mechanics.

Wrong. It's called iteration and/or proof-of-concept prototyping. In this case, they are implementing and testing an in-game mechanic which will later become part of the core mechanic.

Nice try.
 

dsmart

Banned
I think the problem is, "persistence" sounds quite complicated and brings up the images of being able to leave a ship somewhere in space and to return to it few hours later and so on, while it's mainly saving the character state, which should be done far, far earlier in the development timeline. It sounds important, but I think the more fitting word is 'basic'. To compare it to ED, persistence offered by 2.4 is related to cash balance, rank, inventory and current ship loadout. The more impressive part of persistence would be comparable to ED's background simulation (markets and factions). I seem to remember some promises of realistic industrial simulation (mining of materials, which are then processed and used to build ships) and multitude of NPCs with their own lives. Now that would be impressive.

^this. All of it.
 
I fear you may be confusing coal with a turd.

A turd that someone spent a lot of time polishing - it looked like it was starting to go well sort of - looking all shiny and stuff - but then they got too vigorous and stuck their thumb in it breaking the crust by accident.

As the fumes gently wafted into their nostrils they were consumed by the sad realisation that it was in fact just a turd after all..

I can just imagine SG standing in front of a crowd of admiring backers.....

"We tried to make your game - but you wouldn't let us!"

"We tried to give you perfection - but you wouldn't accept it!"

"We attempted to give you everything in a Space Game - but none of it was good enough for you!"

"So here it is - the end product. We ran out of cash, and couldn't afford to buy you anything, so here is something I made myself!"

<roll out red carpet, fireworks, and a glittery shoebox>
 
is it any lie?

LTI is to get more money from backers that is what CIG uses it for
so much that they have NOT explained how is LTI going to work in the game...

DUnno man, you just seem really enthusiastic about it all!

Burning in hell etc. [woah]
 
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dsmart

Banned
If I had the faintest idea what Item system 2.0 was I could probably answer that question.

Are you deliberately trying to expose my complete and comprehensive lack of knowledge of both SC and game development in general?

Coz if you are - that's just like totally not fair.

Don't worry, myself and other devs are here - and all their nonsense gets dissected and tossed. On sight. That's why they're trying to derail the thread and get it locked again.
 
Sorry but is this some sort of parody account?

Yup, between the people trying to save us from Derek and the people trying to save us from the people trying to save us from Derek, the plot round here is going distinctly "Murder She Wrote..."

Back to the game, the one thing with the flight stuff that makes me dislike the product, is the external view. I know that makes me a fossil, I can't even play car driving games like Gran Turismo from outside the car, let alone fly a space ship.

I know FDev grudgingly put the debug cam in for screenies, to draw a comparison. I realise that flying a multi thousand tonne space frigate is hardly realistic, to be able to fly it whilst taking a selfie is plain weird (in my world at any rate).
 
Yeah, that's rubbish. All of it.

Breaching geometry is about three things: i) irregular geometry ii) world space positioning iii) collision detection

Nothing to do with "local physics" or any of that nonsense. Try reading their dev notes. Or better yet, ask and actual game dev who a) has had to deal with that b) knows all about that

And stop trying to pass off the blame on CryEngine like you all do. An engine is only as good as the people using it. It's not going to make your game for you. And if you choose to create a customized crap on top of it, that's on you. The CryEngine is quite capable for what it was designed to do; as evidenced by ALL the AAA games that have been made with it.

For someone who purports to be a game developer, your answers are very telling. The issue with items being ejected from starship local grids comes down to a desyncronization between the physics engine and the authoritative server, and it's related to object update handling.

This isn't a discussion of why objects sometimes clip through geometry, this is a discussion of netcode.
Surprise Derek, I also do programming for a living.

Or wait, maybe it's something to do with German Nvidia drivers. I might be getting mixed up. [haha]
 
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dsmart

Banned
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! How can anyone on their perfect mind DEFEND THAT?!?!?!

THAT'S BROKEN EVEN FOR TECH DEMO STANDARDS! :D :D :D :D

No comment. I don't want to help get the thread locked. You're on your own. :D :D :D

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That is why I have a problem with your statements. Claims about the Star Citizen development are made. Talk about sources, but no hard evidence.

Instead it looks to me like a string of logical fallacies, like

Ad hominem

Appeal to Authority

Special Pleading

Inconsistency

Non sequitur

Half Truth

and

Weasel Words.

Did you just discover a dictionary? Because running of a list of buzz words with no context, rebuttal statements or the like, is just clutter.
 

dsmart

Banned
So to be perfectly honest, some of the developers that have left the company seem to say that the engine just isn't everything it needs to be.

Some people say they should have gone with UT4, but it came out in May 2012, after CIG had apparently already decided upon and started working with CryEngine to build the prototype for the Kickstarter pitch.

So CIG has actually hired a bunch of former CryEngine engineers, some of the original guys who built CryEngine and updated it over the years. Those guys are in Frankfurt Germany, and they're tearing out a lot of the CryEngine code and writing in their own. Apparently they've started calling it "StarEngine".

1) No, that's FALSE.

2) They still couldn't have built the game with UT or ANY engine for that matter.

3) The issue is not with the selected core engine, but with the game croberts wanted to build, then he out-scoped the engine when he increased the game scope.

Those are the FACTS.

And now trying to blame the engine instead of the creator's mistakes, is part of the dancing you all are going to be doing when the inevitable collapse comes. We'll be watching.

* I built my own custom engine from suite of engines using Havok core. I didn't out-scope the engine.
 
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I was predicting the » I am a game developer, <INSERT ANYTHING HERE>. « card was going to be played!

gg for self validation [yesnod]
 
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No comment. I don't want to help get the thread locked. You're on your own. :D :D :D

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Did you just discover a dictionary? Because running of a list of buzz words with no context, rebuttal statements or the like, is just clutter.

Actually it is a brief list of logical fallacies that can be found in your statements. Please feel free to use Google as I am not patient enough to explain all of them in detail.
 
Yup, between the people trying to save us from Derek and the people trying to save us from the people trying to save us from Derek, the plot round here is going distinctly "Murder She Wrote..."

Back to the game, the one thing with the flight stuff that makes me dislike the product, is the external view. I know that makes me a fossil, I can't even play car driving games like Gran Turismo from outside the car, let alone fly a space ship.

I know FDev grudgingly put the debug cam in for screenies, to draw a comparison. I realise that flying a multi thousand tonne space frigate is hardly realistic, to be able to fly it whilst taking a selfie is plain weird (in my world at any rate).

What? There are a set of optional external views you can cycle through like in ED's Classified Camera, but there's no hud, targeting reticle, etc. You're not expected to fly the ship that way, and nobody would attempt to do so except when they're trying to take a screenshot.

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1) No, that's FALSE.

2) They still couldn't have built the game with UT or ANY engine for that matter.

3) The issue is not with the selected core engine, but with the game croberts wanted to build, then he out-scoped the engine when he increased the game scope.

Those are the FACTS.

And now trying to blame the engine instead of the creator's mistakes, is part of the dancing you all are going to be doing when the inevitable collapse comes. We'll be watching.

* I built my own custom engine from suite of engines using Havok core. I didn't out-scope the engine.

I see a lot of words in bold, in caps. I don't see any proof. If you're as skilled a game developer as you say, you should be able to describe to me in explicit technical detail why Star Citizen is impossible to do in CryEngine.
 
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OT, Downloading.... is that a DS game?

No its not DS game at least that I am aware...This one is actually FUN :)....Derek's game's..hmmmm..not that much(my opinion).......but let me tell you why do I respect DS and why I want to hear his opinion about today's games.....Back then (end of the 99) there was a game Battlecruiser and yes it was bugged mess with an odd game-play and weird atmosphere.It' didn't work all the time well but there was spark of the open world where you can sense how big is the actual universe in there and apart from BC there was no other game back then that could offer you gaming experience like that.....He was the one of the few pioneers back then who scripted how the future game's going to look a like....unfortunately he never managed to made one that actually works well and it's fun for a demanding gaming audience...So in short I believe that all true gamers should be glad for DS existence and some of his long time forgotten important achievements for the gaming industry....
 
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1) No, that's FALSE.

2) They still couldn't have built the game with UT or ANY engine for that matter.

3) The issue is not with the selected core engine, but with the game croberts wanted to build, then he out-scoped the engine when he increased the game scope.

Those are the FACTS.

And now trying to blame the engine instead of the creator's mistakes, is part of the dancing you all are going to be doing when the inevitable collapse comes. We'll be watching.

* I built my own custom engine from suite of engines using Havok core. I didn't out-scope the engine.

That is why they have the CryEngine Wiz in Frankfurt, I am impressed with those guys as they literally took the engine apart and put it back together for Star Citizens needs. The Alpha has already a number of features thought impossible by lesser developers. I am really looking forward to the stuff they put in next.
 
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It's only lies when YOU guys spread it; despite the facts.

Nice try. Shouldn't you be defending Star Citizen? Since you've registered, all you've done is engage in attacks; while not providing a SINGLE solid defense to ANYTHING we've stated.

We talk about Star Citizen.

You guys yell "Oh look! Derek Smart!"

Doesn't that get old?

It certainly does.

When lurking around the RSI forum, people still believe that 2016 is a date when SQ42 will be released.
https://forums.robertsspaceindustries.com/discussion/comment/6695413/#Comment_6695413
 
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