The Star Citizen Thread v 4

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What? There are a set of optional external views you can cycle through like in ED's Classified Camera, but there's no hud, targeting reticle, etc. You're not expected to fly the ship that way, and nobody would attempt to do so except when they're trying to take a screenshot.

So people choose to fly with them for their videos to show off whatever narrative slant fits their point of view?

Still, so far as I am aware if you select the debug camera in ED (I can never remember or be bothered to find the key combo) your ship continues doing whatever it was doing and no flight input is possible.
What FDev grudgingly agreed to is far less flexible than what SC currently offers. Is there any talk of removing external view or locking out flight controls once the game goes live?
 

dsmart

Banned
Another half truth.

Star Marine was put on the back burner in favor of the persistent universe. FPS mechanics are part of the game since 2.0 and being expanded on. Weapons and armor are already in the game and soon players will be able to purchase them via alpha currency.

I would say SC is getting along nicely.

Wrong.

Here is croberts saying that Star Marine isn't canceled, but that it's in the game already. In short, he is saying that the current ganky FPS is Star Marine.

http://www.gamespot.com/articles/star-citizen-creator-answers-10-fan-questions-abou/1100-6434168/

Nice try.

"It's definitely in and Star Marine was originally our idea of how to get people to play the FPS before we could put everything together, but since that obviously took longer than we expected to get FPS to the level that we are comfortable with," Roberts said. "By the time we got it to the level we said, 'Okay you guys can play this.' Well we already had all the other things combined with the large world and the 64-bit coordinates and the zone system so that was it. So there you are, we will have Gold Horizon, we will have Star Marine, but that will come online once all the basic FPS features are out in and live in the mini PU."

Oh look!! I even have a fantastic timeline (search ther page for 2361 since the page loading is horrid) leading up to the canning of Star Marine
 

dsmart

Banned
Can you prove that? that is one hell of a statement, I mean if this can be proven everything else falls right there! fascinating indeed.

Actually, yes, I can prove that it's highly inaccurate and doesn't reflect actual backers. But that's what lawsuits are for.
 
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dsmart

Banned
HAHAHAHAHAHA I CAN'T STOP LAUGHING!

Even the backer number is faked!!! "LET'S PRETEND WE ARE MANY SO WE CAN LOOK LESS LIKE A FEW WHALES THAT THROW MONEY AT JPEGS"

brilliant :D

Yes, that's what we think is going on there.

It's if you were running a crowd-funding scam to show numbers, which you then take to investors to show interest in a project so they give you money.

Or telling your best buddy to loan you money because the rest of the family did, since they are behind your idea 100%

It's quite brilliant actually; though deceptive.

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Someone correct me if I am wrong. But are the FPS mechanics not a standard component of the engine? THey are with Unity and UE4

FPS is a standard baseline component of the engine. Yet somehow they managed to screw that up.

ps: Homefront Revolution which just released, is using an older version of CryEngine btw
 
Yes, that's what we think is going on there.

It's if you were running a crowd-funding scam to show numbers, which you then take to investors to show interest in a project so they give you money.

Or telling your best buddy to loan you money because the rest of the family did, since they are behind your idea 100%

It's quite brilliant actually; though deceptive.

it has a good impact on marketing! that way people have the impression this very popular with millionzzzzzzz of backers is around and fall into the web!
yet again the backers keep playing this pretend game and eat ANYTHING up
 
Wrong.

Here is croberts saying that Star Marine isn't canceled, but that it's in the game already. In short, he is saying that the current ganky FPS is Star Marine.

http://www.gamespot.com/articles/star-citizen-creator-answers-10-fan-questions-abou/1100-6434168/



Nice try.



Oh look!! I even have a fantastic timeline (search ther page for 2361 since the page loading is horrid) leading up to the canning of Star Marine


Nicely put, you are in fact agreeing with what I said before. FPS mechanics are in the game and in active development. Feel free to look up the video I linked earlier which shows FPS armor and weapons for sale, which are also functional and in the game. :)

Star Marine was intended as nothing more then a test bed for the mechanics of a FPS game. As the baby persistent universe is coming along nicely it made more sense to focus development on this part and integrate the mechanics, which CIG did. I am sure Star Marine will be released at some point but it was never intended as more than an alternative game mode for quick testing FPS. For Star Citizen this mode is a not even a secondary concern. A tertiary one perhaps.
 
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dsmart

Banned
So, again I see there's quibbles about semantics.

The difference between aUEC and UEC is that aUEC are the currency during Alpha. You can't buy those as far as I can see (dsmart correct me if I'm wrong about this). UEC however will be the currency in the actual game. You can buy those. And in fact, if you go to the CIG web store, you'll see that these currency purchases don't come with any other ingame effect or item. You buy a certain amount of UEC with a certain amount of USD, and that's it. Whether or not the alpha behaves differently doesn't matter, the alpha isn't the real game.

Nevermind the fact that there's a reason that most games today with a cash conversion shop use two different currencies: one you can earn in game, and one you can only purchase with money - since mixing the two brings with it all kinds of dangers and problems (gold farmers, grey markets, market manipulators, etc). That is a separate issue by and in itself.

The fact remains that no matter whether you can also earn UEC in game or not, this is a line that SC has definitely crossed. I should note that until the recent big patch, Planetside 2 has managed to refrain from doing that, but has since added purchasable, consumable construction items that you can also get by spending real money. You may well be ok with this, but the issue here is that someone with deep pockets will always be able to outdo you, because you don't want or can't spend that amount of money. SC is an even worse offender here, because not only can you sink real money into fantasy UEC money, but you can also directly purchase weapons and upgrades via the Voyager Direct shop. Purchases, I might add, which can be destroyed in-game.

This is exactly why I was glad to see that Frontier binned their plans to offer a cash shop for credits - something that they were at least considering during Kickstarter.

So to reiterate, the issue is not whether or not something in alpha respawns in return for money or not, and dsmart's tweet may well have confused something there (dunno, see my aUEC question above) - the issue is that unless you have sufficient UEC in your account, you may not be able to respawn your desired ship - but they'll be happy to ask you for a small cash payment to make that ship pop up at a landing pad. Every single time.

You can't buy aUEC. That's why it's alpha. They are using it to test the mechanics for the real UEC use and mechanics, as per the shops, ship spawning costs etc
 
Wrong.

Here is croberts saying that Star Marine isn't canceled, but that it's in the game already. In short, he is saying that the current ganky FPS is Star Marine.

http://www.gamespot.com/articles/star-citizen-creator-answers-10-fan-questions-abou/1100-6434168/

Nice try.



Oh look!! I even have a fantastic timeline (search ther page for 2361 since the page loading is horrid) leading up to the canning of Star Marine

Wow, if you go and read that article, that's absolutely not what he said.

Chris Roberts said:
On the subject of Star Marine, which is Star Citizen's delayed FPS module, Roberts said he gets "annoyed" by comments like, "Oh Star Marine is cancelled" or "Where's Star Marine!?" Cloud Imperium is continually iterating on Star Marine, planning to add new features and functionality like vaulting and sliding, as well as more weapons, through future updates.
"It's definitely in and Star Marine was originally our idea of how to get people to play the FPS before we could put everything together, but since that obviously took longer than we expected to get FPS to the level that we are comfortable with," Roberts said. "By the time we got it to the level we said, 'Okay you guys can play this.' Well we already had all the other things combined with the large world and the 64-bit coordinates and the zone system so that was it. So there you are, we will have Gold Horizon, we will have Star Marine, but that will come online once all the basic FPS features are out in and live in the mini PU."

Read the context. Chris Roberts is saying that they're still iterating on Star Marine and it is in development, not in the game.
 
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dsmart

Banned
So, again I see there's quibbles about semantics.

The difference between aUEC and UEC is that aUEC are the currency during Alpha. You can't buy those as far as I can see (dsmart correct me if I'm wrong about this). UEC however will be the currency in the actual game. You can buy those. And in fact, if you go to the CIG web store, you'll see that these currency purchases don't come with any other ingame effect or item. You buy a certain amount of UEC with a certain amount of USD, and that's it. Whether or not the alpha behaves differently doesn't matter, the alpha isn't the real game.

Nevermind the fact that there's a reason that most games today with a cash conversion shop use two different currencies: one you can earn in game, and one you can only purchase with money - since mixing the two brings with it all kinds of dangers and problems (gold farmers, grey markets, market manipulators, etc). That is a separate issue by and in itself.

The fact remains that no matter whether you can also earn UEC in game or not, this is a line that SC has definitely crossed. I should note that until the recent big patch, Planetside 2 has managed to refrain from doing that, but has since added purchasable, consumable construction items that you can also get by spending real money. You may well be ok with this, but the issue here is that someone with deep pockets will always be able to outdo you, because you don't want or can't spend that amount of money. SC is an even worse offender here, because not only can you sink real money into fantasy UEC money, but you can also directly purchase weapons and upgrades via the Voyager Direct shop. Purchases, I might add, which can be destroyed in-game.

This is exactly why I was glad to see that Frontier binned their plans to offer a cash shop for credits - something that they were at least considering during Kickstarter.

So to reiterate, the issue is not whether or not something in alpha respawns in return for money or not, and dsmart's tweet may well have confused something there (dunno, see my aUEC question above) - the issue is that unless you have sufficient UEC in your account, you may not be able to respawn your desired ship - but they'll be happy to ask you for a small cash payment to make that ship pop up at a landing pad. Every single time.

Yes, that's precisely the point that I was making.

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I'm actually happy to hear it. I am of the opinion, contrary to many SC fans, that backers who want out should be able to have an out.

Stay focused.

As I said before, he got his refund BEFORE they released the PU 2.0 and stopped issuing refunds. That happened in Dec 2015.

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Well I don't doubt of the expertise in the so called Ex-Crytek engineers in Frankfurt Germany but what about those at CIG who need 3 days and John Pritchett to figure then when your "avatar" go below 0 on the z-axis is considered to be underwater by default in the cryengine???I mean 72h and no one figures something that obvious?Well no wonder they are building this game for half of the decade with no end in sight...

I'll do you one better.

CIG opened the German office with some CryTek devs in Aug 2014. I wrote an entire blog about it.

Star Citizen is still a ganky mess.

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What???

Do you have a source for that perchance?

It's true. It was mentioned in the latest 10 for the devs.
 
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I'll do you one better.

CIG opened the German office with some CryTek devs almost a year ago. I wrote an entire blog about it.

Star Citizen is still a ganky mess.

:D :D :D :D

Stop! You are killing me!!!

Christ Roberts touches cryengine and breaks it COMPLETELY then hires the persons who created cryengine to try to fix it and they can't!

Now tell me if that isn't quite the achievement!
 
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