I never actually got around to trying out bi-weaves.
The FDL is finally working for me now. It was a vast improvement moving from shield cell banks and heat sinks to shield boosters and hull reinforcement packages. But I still felt like it was underpowered in the weaponary department using either a huge PA or cannon. I would complement this with medium two beam lasers and two medium multicannons.
But now I've fitted a huge multi cannon, I can replace the two medium multi-cannons with two frag cannons. So I strip the shields off the target, pummel them afar and when they get close, frag them with six shots (two cannons fired quickly three times).
I've been paying very careful attention to keeping the throttle in the blue zone and refraining from boosting but it's turning into quite a beast. But I still do better in my Vulture though and have more fun. Though it's nice to have a change of pace occasionally so I sometimes switch to the FDL.
Using the FDL since the update has made me start using different tactics which is fun. When I'm up against a sidewinder or eagle whizzing around everywhere faster than I can turn, I do a Battlestar Galactica manoeuvre if the targets shields are down. FA off, throttle down and then continue increasing speed in reverse, FA back on and I'm pointing at a target who is trying to catch up. I then continue to fly in a straight line and use my huge multicannon on it. When I get too far away I then joust by boosting towards it while throttling forwards. As I rush past it I hit it with two frags. I've learnt not to do this with asteroids near by though
I haven't even flown my FAS since the update. I'm worried that the shields will be taken down too quickly exposing its modules.