1. Pips to systems only matters when your reservoir is taxed or under constant direct fire.
Only for extended firefights as having no energy in the capacitor means the shield can't recharge. Anyways, this does prove the AI cheats. Unlimited ammo, unlimited capacitor energy, ect. I don't care if they deny it. They're lying.FYI pips to systems have a direct impact on the shield's ability to mitigate damage. With 4 pips to systems your shields reduce incoming damage by a significant factor (which I can't remember at the moment).
This does raise the question that maybe all the AI threads are too hard topics being opened are very likely to be down to this bug (Well at least a large number)
Phrasing things like that may be why you're not getting a good response. People are very willing to be helpful - for every one ganker there's a swathe of decent and friendly cmdrs - but you gotta be a little less confrontational (arguably like like AI!)
This is a bug - the rest you can learn your way around and people would love to help. Just give them a little bit of a chance, and learn which ones are just on the wind up so you can filter them out and not end up ignoring the helpful people who don't word it super-soft too
No, more pips in Sys directly increases shield resistance to damage, and has for a long time, although it received a tweak some time in the last year. You want at least 2.5 pips for this purpose for it to start being effective, more is better.Only for extended firefights as having no energy in the capacitor means the shield can't recharge. Anyways, this does prove the AI cheats. Unlimited ammo, unlimited capacitor energy, ect. I don't care if they deny it. They're lying.
Come on, folks, whether the people in the videos were playing a perfectly tactical game or flying like puddings is irrelevant here. No NPC should be able to spam plasma bolts like that. Steerable beams of purple death belong in Raiden, not Elite. If one of those drops in behind you following an interdiction you're not going to stand a chance, no matter how quickly you boost-boost-boost-high wake. No wonder the forums are full of complaints about "ridiculously" OP NPCs. I've been following for a few days and couldn't understand what everyone was on about until I watched these videos. The classic advice to submit and jump is not going to do you any good if one of these gets behind you.
Save the willy waving for a more suitable place. The "multiplasma" is clearly a bug and needs to be squashed ASAP, even if some players are good or lucky enough to evade it. And if by some miracle it's declared to be WAI, please tell me which Engineer I need to visit to get me one of those. I'll drain the fish from all the oceans of Chango if I have to.
If it is indeed a bug, then fair enough but on a great many threads, I'm seeing hardcore players claim this is just the beginning and things will get a lot harder...so if things are nigh on impossible now, then with the prospect of things getting even harder, then where is my incentive to stay?
Where I did say "git gud"? I said player made mistakes. SJA pointed them out. Since when it is something bad? I pointed out that being so upset about being pointed out mistakes is childish. I wonder why you take this personal, because nowhere I said that you are wrong about the way you feel. I commented specific case.
Steerable beams of purple death belong in Raiden, not Elite. If one of those drops in behind you following an interdiction you're not going to stand a chance, no matter how quickly you boost-boost-boost-high wake.
I think I have every right to be fed up...ain't played since saturday because the game is utterly unplayable for me
I have seen Eagles fire 11-12 chaff loads in a single firefight, yet we are told the AI doesn't have unlimited countermeasures.
I have been in a situation where an Asp interdicted me and fired 4 railguns at me non-stop despite being in a place where I was taking heat damage without even deploying hardpoints. Yet we are told the AI doesn't get a pass on heat damage.
I have tried to use stealth builds and silent running to smuggle into a station, only to watch as 3 vipers charge straight at me with cargo scanners deployed, which they ping me with from the maximum range. Yet still, Frontier insist that the AI sensors are affected by silent running and stealth.
Yes, but the problem is that when players complain that the new 2.1 AI is too OP (which in the first instance may or may not be related to this bug) the standard advice is to submit to interdiction, put four pips to ENG and boost-boost-boost until you can high wake. If your Interdictor happens to be one of these multiplasma guys there's a distinct possibility you'll end up flying directly away from him in a straight line with limited SYS pips. Suicide.So you can dodge them. Not by flying in a straight line boosting, however, you have to use thrusters, which works or not depending on the size of your bucket.
Maybe you should try and play the game instead of just ing in the forums and relying on 2nd hand information.
Only for extended firefights as having no energy in the capacitor means the shield can't recharge. Anyways, this does prove the AI cheats. Unlimited ammo, unlimited capacitor energy, ect. I don't care if they deny it. They're lying.