Everybody in this thread is either Derek or Sandi.
How difficult is for you to admit that this was such an obvious CIG mistake,and it was very sad one or funny I guess really depend how are you look at it...The worst thing it's not the actual knowledge about the CE and what this guys didn't know back then...the problem is that they need 3 DAYS&John Pritchett to figure this out....We are in 2016(back then maybe 2013) age where we can all communicate with each other instantly(like me&you) all over the world + GOOGLE the things... and NO ONE can figure this simple and obvious task for 72h......you see that's the problem....
Clawhammer - I don't mean to pick you out in particular, this is a generic You and not You personally, but have you ever worked on a real product for release?
It could be paint, software, dangleberry combs, anything.
Can I please be Derek?![]()
No I'm smarticus !
Now, I'll elaborate on the "persistent" universe that is being advertised. I'll list what you will (and won't) be getting:
-A MMO like universe with thousands of people. Nope.
-More than 12 (or 24, even 48 people, if you like) different players in the same universe. Nope.
-Long lived effects of your actions. E.g. reputation, criminal counter, etc. in a universe. Nope.
What will you get then?
-Saves of your ship modifications
-Saves of your credits
-Saves of your clothes
All available now in a "baby" persistent universe, which is not capable of supporting more than tens of players, and no different than any single player game.
-Instances will be connected in the future.
I, too, like gambling sometimes, but when I know I am gambling and I actually have a chance of winning.
Sounds like it's going to be a fun few months for people working on SQ42, having Chris Roberts constantly watching over their shoulder...
It is/was a bug - please stop arguing you seem pretty funny.
A bug is not only, like mr BOT said, a mistake when writing code.
It's any behavior that deviates from the intention of the code/solution. A soon as they found the issue it's classified as a bug. Yes, it may have been as simple as toggling a stupid initialization parameter - that simply means that the bug will be/should be easy to fix.
Capish ?
Yes, that's pretty much it for their "persistence" atm. Remember that when PU 2.0 was launched back in Dec 2015, that was touted as "persistence" as well. Of course there was nothing persistent about it.
And as for the "connecting instances" part, they can't do it with that engine architecture. I actually touched on that subject in the "Death by a thousand cuts" section of my Condition Red blog.
That is actually a fun thought. Having the "boss" hovering over their shoulder leads to opportunities to ask "How would you fix this?"
Good leadership is by example.
If CIG have successfully removed the space ocean from their tiny little map, does that mean the hangar aquarium fish will die ?.
We should have a competition, what motivational things do you expect Chris Roberts to be shouting at the SQ42 team?
*So, not only is there now no release date for either Star Citizen or Squadron 42, but now reports remain consistent that, unless they cut and rush, it would take a miracle for even SQ42 episode one to see the light of day before mid to late 2017. Let than sink in.To add insult to injury, with all the different broadcast shows that they have, not only have they not shown any gameplay footage to backers, but now word is that they are going to be showing a “reveal” trailer at the upcoming PC Gaming Show or failing that, they will show it at the end of June. Yes, instead of showing backers what they have already paid for, they’re going to instead do the reveal at a third-party gaming event. That is how much respect they have for backers who made this whole thing possible.
Sources say that the trailer is about 2:30 mins long, will feature segments (you’re a turret gunner) from the first mission showing both Hamill and your commanding officer, Kelly, in some Godawful scene; and with dialog that makes even the Vandul sequence look like an Oscar worthy performance. Oh, and apparently the only combat sequence is of a Starfarer under some sort of attack and lasts for all of about 30 secs. So basically, the majority of the trailer is of mocap bull that has no relevance to gameplay. Essentially, it’s just Chris justifying his expensive mocap shoots and equipment, live actors – and a script that reports say is as cringe-worthy as you could possible expect from the guy who made the Wing Commander movie and a string of horrid movies thereafter. All of which, in case most have forgotten, were buried in yet another failed venture. NOTE: They will most likely change the trailer now. But that’s fine because it’s highly unlikely they will change the game script because of a minor trailer leak. Then again.
I've worked with lots of engines and are familiar with all the leading ones. The water level setting in CryEngine is not a bug. It's a feature of the engine being that it's for fps games. If you're making a space game, it's up to you to ensure that you disable it. Just like any game engine that has features that you either i) want to or don't want to use ii) setup according to the game you're building
Engines don't build the game for you.
Which brings me to the hilarity: In Aug 2014, CIG setup F42-GER staffed with some former CryTek engineers. Yet, this bug was in Star Citizen. The whole time.
Which brings me to the hilarity: In Aug 2014, CIG setup F42-GER staffed with some former CryTek engineers. Yet, this bug was in Star Citizen. The whole time.
If CIG have successfully removed the space ocean from their tiny little map, does that mean the hangar aquarium fish will die ?.
From your source:
So we ARE Alpha. Because:
Pre-Alpha means:
Currently players are testing. Sounds for me like alpha.