I hear ya... Adaptive logic could dynamically downgrade AI performance to give players a chance. E.g. player is fleeing... Pirate AI could downgrade its weapon accuracy and boosting ability, giving the player a good chance to escape.
Wow... what a lot to read!
The answer to the poll (in my eyes) is yes to all. Can it be changed to please everyone? Perhaps...
"It's too easy!"
Moving forward, it won't be. High ranks will use adaptive logic. Means the harder you fight, the harder the AI fights. Should hopefully mean a good challenge for skilled players.
"It's just right."
Perhaps, but I want to take it down a notch and throw in more tactics to create a more enjoyable and less predictable experience.
"It's too hard!"
I hear ya... Adaptive logic could dynamically downgrade AI performance to give players a chance. E.g. player is fleeing... Pirate AI could downgrade its weapon accuracy and boosting ability, giving the player a good chance to escape.
Well, just some of my thoughts.![]()
That most likely won't change. Easy way cruising around galaxy without checking system security level is gone.
Speak for yourself there captain. I'm primarily an explorer in the game, but still seem to be handling the NPCs just fine in my Vulture exploration ship.
Dropping off over 10 million credits worth of exploration data to one of the Engineers to get to 85% of the way through tier 4 to tier 5 was pretty sweet too.![]()
Its all well and good for people who have been playing for long enough to become bored advocating harder AI, but remember this will make the game extremely unrewarding and frustrating for new players who may have otherwise become part of the community and bought their pals along with them. Without new players, a game eventually dies. I'd also like to point out that all the guys with their A-rated skills and A-rated ships honed those skills and paid for those ships by fighting in a much easier and financially rewarding environment than new players are now forced to. When you buy a new game (one that is a totally new genre to you) do you go straight onto legendary/insane/ultra hard difficulty setting? I don't think so.
Also I don't think the new AI classes as smart, so much as stupidly fast and omnipotent. Caught out by my python by a viper I knew that I was not going to out-turn it and that it was going to be behind me no matter what. I slam on the brakes. It reacts and stays right up my rear end. I drop vertically and pitch to get my top turret to bear on him. He reacts and stays right up my rear end. I put everything into engines and start boosting, gain some ground and turn to face him. He shoots right past me and get right back up my rear end. Even smart people make mistakes and have reaction times. This AI reacts as soon as you do and that just isn't fun. It does not feel like fightng a person so much as fighting a chess computer.
So it seems I am left with three choices: Quit the game, run away from every single combat in my ARMED trade ship and hope that I actaully get away (3 out of 4 times since the update I haven't) or sell up A-rate a cheap fighter and spend my entire elite gaming time 'getting gud' rather than what I would like to do (trade/mine/explore). What would you do?
i have some counters. complaint one: solo players like me are now double deincentivised to try open. its not just the pker ganker commanders in open now its the npcs as well. solo is less fun for some because now we have npc griefers killing the players for no in game reason other than they are players.I thought it would be interesting to think about why FDev made these changes. I think they are trying to solve several issues in the game.
So here is my wild speculation:
Complaint 1: One reason to play in solo / group is fear of superior combat Cmdrs PKing them
FDev Solution: Make NPCs much more dangerous so Cmdrs get better at fighting or running.
Notes: If the NPCs are more dangerous people will learn how to fight or escape better in solo and are less likely to be worried about playing in open.
Just to be clear, I don’t care what mode people play in. I chose the words carefully because I know it makes some people really upset (on both sides to this argument).
Complaint 2: Powerplay should be open only because of the increased risk in open.
FDev solution: Increase the risk in Powerplay everywhere by making the NPCs much more dangerous.
Notes: By making Powerplay dangerous in all modes, in theory, it reduces the disparity between the modes making it fairer.
Complaint 3: People combat log when about to lose a fight
FDev Solution: Get players more used to losing their ships by making the NPCs more dangerous.
Notes: Braben has stated that he was surprised that players were so attached to their ships that they would log to prevent its destruction. If paying the insurance (Rebuy be upon you) more often becomes a bigger part of the game maybe people will cheat a little less.
I am a big fan of the NPC changes; I know there are a lot that aren’t. I have seen the insurance screen on day 1 of 2.1 because I didn’t take the changes in to account but I don’t mind.
I have spent 146 million credits in 55 insurance claims so far (Rebuy be upon you), it is just a part of the game to me.
If her job was to destroy the game utterly for new players, then she deserves a hefty raise for job well done.
At least some players are having fun so to hell with the rest of us eh?
I don't have a real answer atm.
Higher end AI are harder to fight in the wrong ship but I still wouldn't call them difficult. Granted this is coming from someone's biggest ship is a poorly outfitted Python.
I have gotten my tail kicked in the Python but did just fine in my Cobra. Though that could just be my play style in that ship having the edge. I'm not sure yet.
Atm I say it's fine... ish. I can easily see me saying it's still too easy just based off how I fight but I need to get Python refitted and in a few scrapes to know for sure.
Its all well and good for people who have been playing for long enough to become bored advocating harder AI, but remember this will make the game extremely unrewarding and frustrating for new players who may have otherwise become part of the community and bought their pals along with them. Without new players, a game eventually dies. I'd also like to point out that all the guys with their A-rated skills and A-rated ships honed those skills and paid for those ships by fighting in a much easier and financially rewarding environment than new players are now forced to. When you buy a new game (one that is a totally new genre to you) do you go straight onto legendary/insane/ultra hard difficulty setting? I don't think so.
Also I don't think the new AI classes as smart, so much as stupidly fast and omnipotent. Caught out by my python by a viper I knew that I was not going to out-turn it and that it was going to be behind me no matter what. I slam on the brakes. It reacts and stays right up my rear end. I drop vertically and pitch to get my top turret to bear on him. He reacts and stays right up my rear end. I put everything into engines and start boosting, gain some ground and turn to face him. He shoots right past me and get right back up my rear end. Even smart people make mistakes and have reaction times. This AI reacts as soon as you do and that just isn't fun. It does not feel like fightng a person so much as fighting a chess computer.
So it seems I am left with three choices: Quit the game, run away from every single combat in my ARMED trade ship and hope that I actaully get away (3 out of 4 times since the update I haven't) or sell up A-rate a cheap fighter and spend my entire elite gaming time 'getting gud' rather than what I would like to do (trade/mine/explore). What would you do?
They will adapt to reality indeed, by asking steam for a refund. As soon the new player will leave the station and realize he can do nothing at all, that will be quick.
I would class those players as people who wouldn't have bought the game in the first place.
Yeah, that was the fun part. Exploding my ship with the Purple Rain of Instant Annihilation (TM) I did not find very player-like though.and when the update came out they went ageist ship that acted more like players.
no i think we have established its not the combat AI thats the issue here its to do with the kinds of weapons and mods they can get that kill in seconds and the constant interdiction spam, that some seem to have or that you get in random sessions of play. the normal fights i had were tougher but more fun although i need to run a bit more often and its costing me more in repairs than bounties and trade cover now.What I think people are upset about was the AI was so easy before the update. Doing Barrel rolls and not attacking you and such. They got cocky with their jack up Large Anacondas Cutters and when the update came out they went ageist ship that acted more like players.
Its all well and good for people who have been playing for long enough to become bored advocating harder AI, but remember this will make the game extremely unrewarding and frustrating for new players who may have otherwise become part of the community and bought their pals along with them. Without new players, a game eventually dies. I'd also like to point out that all the guys with their A-rated skills and A-rated ships honed those skills and paid for those ships by fighting in a much easier and financially rewarding environment than new players are now forced to. When you buy a new game (one that is a totally new genre to you) do you go straight onto legendary/insane/ultra hard difficulty setting? I don't think so.
Also I don't think the new AI classes as smart, so much as stupidly fast and omnipotent. Caught out by my python by a viper I knew that I was not going to out-turn it and that it was going to be behind me no matter what. I slam on the brakes. It reacts and stays right up my rear end. I drop vertically and pitch to get my top turret to bear on him. He reacts and stays right up my rear end. I put everything into engines and start boosting, gain some ground and turn to face him. He shoots right past me and get right back up my rear end. Even smart people make mistakes and have reaction times. This AI reacts as soon as you do and that just isn't fun. It does not feel like fightng a person so much as fighting a chess computer.
So it seems I am left with three choices: Quit the game, run away from every single combat in my ARMED trade ship and hope that I actaully get away (3 out of 4 times since the update I haven't) or sell up A-rate a cheap fighter and spend my entire elite gaming time 'getting gud' rather than what I would like to do (trade/mine/explore). What would you do?