Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Security forces have become my wing mates in solo while farming the high RES zones, with their help I can still make some credits, it's the waiting part that takes the fun out of the game, I wait for security to show up, then tag along with them, wait until they start firing on a target, wait till they take out the targets shields, then go in for the kill, it works, it's just not fun.
 
Maybe but, without wanting to be insulting, it is still very soon after the changes. It might be that some players are so upset that they stop playing, and that would be sad, but those that are left and start now hopefully would become able to deal with the NPCs and that conditioning would make them well prepared for playing in open which some players might chose to do. Or not, that is their choice.






I'm have no interest in shouting or insulting anyone, I see the toxicity in this thread from both sides. Tbh I was reluctant to post given how it is going but thought I would try. I was very careful with the words I chose as well....
i am glad, your speculation was very interesting and helped me try to frame my feelings and thoughts. i still would not try open however. whatever training the npcs did (making - for the sake of speculation of course- the assumption thats what it is as you suggest) the fact would remain while it had introduced npc griefers to solo it increased the numbers of them in open. purely speculating of course.
 
Honestly, this sounds like a bug. If you have it on video I think it would be a good idea to open a ticket.

This is my concern...that it is not considered a bug. I suspect that I was interdicted by ships with their new super gatlin PA's, beam rail guns and conons. There are multiple threads on this, and there are bug reports for it already, none with any response from FD. I know it is a long weekend for them, but geez, dropping such a huge update a day before a long weekend...bad form.
 
I'm seeing a lot of "it's fine" responses from people with enough assets to grant access to the Anaconda. Really wish people would reconsider what it's like with low level assets, time, and equipment.

The time aspect is much worse. I have never managed to get better equipment than a Vulture. Game takes far too long to play. Now with this shake up, I'm not going to get to reach the toys others have managed to get thier mitts on by exploiting Robigo, then claiming they did it via legit trading or HazRezsimply because when they had the asset injection they needed, they used it to invest in ships and equipment that let them walk over everything.

Sorry, but there were plenty of people out there that didn't make 30m per hour via Robigo/slave trading. Now, I'm limited to bounties of 20k max in a 25m Vulture I can't properly kit out because of all the nerfs done to power and heat. It's like frontier has a policy of abuse the crap out of whatever makes the most money, because our difficulty will be based on the average value of those people.
 
Obviously, to each their own. Arguing over who's "right" is pointless because what works for person A doesn't work for person B.

For me personally, this was my relax, watch a movie, and grind game. For the most part space trucking and picking up cargo missions never using the exploits to get ranks or money. Now every cargo mission means getting jumped by an Anaconda sporting all kinds of modded systems. Pick up 3 or 4 bring back missions along with 3 or 4 deliver missions like I normally do and I am getting jumped by an Anaconda after every single jump. Literally, the moment I enter a system. The cost of insurance makes risking my ship a non-starter (remember I don't do any of the credit "exploits") a every death takes me 10ish??? hours to regain the money I spent on insurance. Yes, I'm fairly certain I can successfully get away from them every time but it isn't any fun constantly running for my life. Since I play games to have fun and this game is no longer any fun I will play something else until something changes. YMMV

I think what it comes down to, and granted this is just my opinion and could be wrong, is the real issue isn't as much getting interdicted while making trade runs as it is the *frequency* it occurs. I feel that the frequency of interdictions could be more randomized to a lesser degree (meaning a *bit* less occurrences) which would in turn make it more bearable. Of course, if one wanted to take the time and is possible to plot a routes to the destination using systems that aren't populated to lessen the interdictions, but the challenge is getting to the station in the destination system. How does a trader take a route that allows him/her to hide along the way? A trader is fully exposed and has no way to perform evasion - no way to it in super cruise; only if your ship can outlast the barrage of attacks while you run away (in normal space after interdiction) and hopefully get back into super cruise. I will give the developers the credit, however, in saying that I've noticed that when you run away and get into super cruise again the NPCs don't immediately come after you again like they used to (or at least that is what I've noticed). I say it is reasonable to expect the game to remain dangerous, as one should given its very nature, but to a degree that it doesn't make the player feel like he/she cannot get anywhere hardly as commander Krinaman rightfully pointed out. However, I do digress in this issue since I've not traded yet in ED 2.1. I am commenting solely based on the post I'm replying to here. Although, this issue was still around even before 2.1 but it the NPCs are now so strong that I'm wondering is it possible to even escape now.
 
navigate to resource extraction site, get scanned, get attacked, run, get severely damaged or destroyed, watch CR balance dwindle, repeat till I give up or lose interest in the game altogether and find a new one. Sigh!
 
this is my ship

http://coriolis.io/outfit/asp/25A5A5A4E4A5D5C0s0s2424--0j---054b2i0m2t242f.Iw18WQ==.MwBj48EZLYCYRA==

i have had sessions where the interdiction rate was normal (the first one) then it seemed more frequent, then normal but i met an instakill viper 3 and barely survived with 30k repairs. i saved and quit at the station. very next session i made a jump then had 3 expert level npcs (and one mostly harmless who may have been a late arriving wingman for one of them) in one system in 5 or 6 minutes. and i had a another session normal and another seemed higher rate.

breaking them down, i had in the first session tried doing some deliver data and deliver cargo missions to see what the AI was like and i got one harmless guy in an eagle who died when i looked at it. the master npc with the bugged weapon was after the soontil relics i had for an engineer and i was on the way to maia to get meta alloys for another engineer. the experts all spawned in same system while i was flying around empty from point to point detail scanning. there may have been a 4th interdiction but there was no radar blip and it was an instaescape one. no cargo or missions. nor for the last sessions before i found i didnt want to play and if i clicked play i couldnt bring myself to launch my ship. so i decided to hold off on playing.

i dont know if tthats enough for you but it seemed to me i had more interdictions in at least one session than normal, and that they all had the same level pilot expert, and im competent. they had different ships. vipers eagles and a vulture i fled after i crashed into him and his shields lived and mine didnt.

Your build is really not good. Too heavy to run away efficiently, too weak to fight efficiently. If you want some help, PM me (let me know what to focus the build on and what credits are available).
 
navigate to resource extraction site, get scanned, get attacked, run, get severely damaged or destroyed, watch CR balance dwindle, repeat till I give up or lose interest in the game altogether and find a new one. Sigh!
 
navigate to resource extraction site, get scanned, get attacked, run, get severely damaged or destroyed, watch CR balance dwindle, repeat till I give up or lose interest in the game altogether and find a new one. Sigh!

I don't think anyone who is having a tough time should leave, if we all do that, it leaves the hardcore dictating the rules of the game, and that doesn't do much for the future of the game in my opinion, there has to be a balance somewhere, something for both the casual and hardcore players.
 
I don't think anyone who is having a tough time should leave, if we all do that, it leaves the hardcore dictating the rules of the game, and that doesn't do much for the future of the game in my opinion, there has to be a balance somewhere, something for both the casual and hardcore players.

Certainly a hard problem to solve, but it appears the hardcore are dictating this one.
 
There are lots of reasons that people choose solo and if there is one thing we can be sure of its that solo isn't going anywhere.

i am glad, your speculation was very interesting and helped me try to frame my feelings and thoughts. i still would not try open however. whatever training the npcs did (making - for the sake of speculation of course- the assumption thats what it is as you suggest) the fact would remain while it had introduced npc griefers to solo it increased the numbers of them in open. purely speculating of course.


I have taken a look at your ship and reworked it a bit. I guess it is a multi role ship where you want to smuggle, do missions and some PvE combat and explore. I have kept most of it the same but upped the defense a bit but used the same budget.

http://coriolis.io/outfit/asp/25A5A...4054c2i0m2t242f.Iw18WQ==.CwBjEYxAmW+85oksNIg=


In my opinion it is better to re-outfit to your role, the Asp isn't brilliant at combat but a good combat fit can make it viable.
 
Your build is really not good. Too heavy to run away efficiently, too weak to fight efficiently. If you want some help, PM me (let me know what to focus the build on and what credits are available).
others have said so too; what its designed for is to let me do a little exploring and trading/missions carrying things from A to B and a nasty surprise for any pirates. sort of like an original elite cobra mk iii that worked out and did some weights basically. i had one outfit given me for trading only which was to trade and not get shot because i can run, but thats not what im interested in. i dont want to go bounty hunting in it, the kws is for when im interdicted and dog fighting i can scan for extra bounties. but slanting it to exploring purely isnt what i want either.
the shields armor and weapons were to give me the time to decide if an interdiction was fight or flight, to give me time to high or low wake if i needed, and to be enough to take out pirates who underestimated my ship.

i have been picking my fights when interdicted since i began with this asp lol. but i spent a couple of weeks getting 3000 LY away before i had an argument with a star in supercruise and lost and came back to fix the powerplant.
 
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Why can't you have a combat rating that comes from a simulator like CQC? That way, there is no doubt about your skill level.

And pirates should be well behaved. If you are interdicted by a pirate who is above your rating (that should rarely happen) then you should stop, listen to his demands and either give him what he wants or open fire and challenge him.

[video=youtube;TijL_oUz50k]https://www.youtube.com/watch?v=TijL_oUz50k[/video]
 
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It is FDev that have put this change in and it is them that will choose if there are changes. The "hardcore", or simply people that like the change might be letting FDev know their opinion, just as people who don't like it have, they have had nothing more to do with it. There is certainly nothing that could be called dictating going on.

Certainly a hard problem to solve, but it appears the hardcore are dictating this one.
 
Speaking as an Xbox player the npcs currently have mods that we cannot counteract, without the rule breaking glitches that they get we might've been able to hold our own against them
 
Define "hardcore" as you understand it please.
my gut feeling is that hardcore = long time combat only focused player with hundreds of millions or billions and a secret massive cargo capacity ship they can use on a safish route to recoup millions per run if their rebuy ever bothers them so they can die endlessly in glorious fun battles. and add in that it appears up to 75% of them (but not all) hold in contempt those who want to trade purely, explore purely, or have a general purpose ship that can do a bit of everything (these are the second most important since like the original game, they trade the places the traders cannot or will not go, whereas the traders supply and keep going the safe systems economies).

i feel myself to be the daring or even reckless pilot in the general purpose group. like the pilots from the original game were reputed to be like. but asp has more cargo cap than the cobra so i get more choice of missions and make more when i trade.

oh and the hardcore player never feels the AI is tough enough. ever.
 
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