Managed to get quite a long stint without anything weird happening, but then a wing of ridiculous powerplay NPCs dropped in just after I arrived at the Nav Beacon. Luckily, I had just long enough to realise and wait out the 15 second quit time before going pop, so they weren't as broken as others have found. Going to wait until the next patch before venturing out again, I think; not made back the last insurance payout yet.
I did notice some seemingly incorrect AI behaviour, though - the NPC/NPC interaction doesn't seem to occur when it should. At compromised nav point all the NPCs decided to target me, but not each other, which doesn't make much sense. After being interdicted, police arrived, scanned me, then waked out of there without bothering to scan the pirate I was fighting. So while the AI (scripts for fighting) seems a bit better than it was (it still seems to love running in mutual orbit around you, even when the exchange of fire isn't in its favour, though), the AI (scripts for behaviour) still seem to have some rough edges and the AI (ships) have some obvious bug issues.