El Dragoon!
Banned
it hink the ai is the a big fat 0, because thats what shape you seem to be flying in every fight your in , new players have no chance now because the ai is too pro and there noobs even the harmless ships fly like pros,
Those are HazRES's and combat zones.There's definitely some truth to this.
There ought to be places where the super-geared players can find a challenge (think boss type NPCs) without making every single fight extremely frustrating for newer players, or simply not worth the time to engage for average players.
A few folk might need their criminal records wiped too, but I think that's what the reset save button is for![]()
It'd be interesting to know what the mechanism for that is - there should always be ways of digging yourself out of the hole.Hold up. That's not fair. They played the game as it was at the time. Now the rules have changes significantly - for the better, I think, and they're suffering for their previous behaviour.
They just need to behave themselves for a bit.
My understanding is that the game is supposed to adapt to your skill level. If that's based on combat rank, then a lot of people have combat ranks far in excess of what they have, due to the old AI being very different from this AI. They're now suffering as a result of having spent ages farming bounties and rank in Haz Res that were never that Haz to begin with. Now, they're positively terrifying if you don't know what you're doing, or make yourself a target.
Oh. And, yes, if you overreach yourself you can end up in deep trouble.
It appears that this update has really badly messed up. This has had a seriously disruptive effect on most people's game. Not at all good.WELP... I just flew into a Threat 2 USS (distress call) and I got to experience the AI bug. three ships half the size of my vulture had an insane rate of rife for their weapons and dropped my shield boosted shields in a matter of seconds. I barely managed to escape with 33% hull and having to do a reboot/repair to get my thrusters back online. SOMEHOW I survived because I lost thrusters while going at my maximum velocity. They went back for their prey while I drifted off into space.
Any word on a fix for this? And what about the community goal? I was trying to participate in it, but that's not really working in this circumstance with this bug.
Those are HazRES's and combat zones.
NPCs are presented to players based upon the player's rank and any mission modifiers or PP influences. So a low ranked pilot who's not accepted any silly mission and is just doing his thing shouldn't be getting much threat
Bugs aside most of the folk complaining don't talk about their rank or numbers of bounties out on them or owt, so we don't really know why they're getting it so rough. Many others are just fine.
If they're average ranked they should be meeting 'average' opponents - and should be able to hack it and that is going to have to mean learning when to run when you're outmatched. I'm not sure anyone ever really had to do that beforeI will say that combat for 'average' players not flying fully A-rated combat vessels that aren't simply relying on the security ships to fight for them are going to have a rough time.
Hold up. That's not fair. They played the game as it was at the time. Now the rules have changes significantly - for the better, I think, and they're suffering for their previous behaviour.
If they're average ranked they should be meeting 'average' opponents - and should be able to hack it and that is going to have to mean learning when to run when you're outmatched. I'm not sure anyone ever really had to do that before
If they're average ranked they should be meeting 'average' opponents - and should be able to hack it and that is going to have to mean learning when to run when you're outmatched. I'm not sure anyone ever really had to do that before
Bugs aside most of the folk complaining don't talk about their rank or numbers of bounties out on them or owt, so we don't really know why they're getting it so rough. Many others are just fine.
this wont work. i was very good at making fight or flight decisions in 2.0 and very good at killing the ones i could even one of the few i misjudged i managed to kill. not only do i have an aversion to death i am good at avoiding it. i even lucked out and got saved by the cops from one of the bugged npcs.The Problem
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The solution seems easy. Link the difficulty of the AI to the player's combat rank. After all, a Deadly Python pirate probably isn't going to find it worthwhile chasing a Mostly harmless Adder for a few tonnes, they want to go after something bigger with more valuable cargo.
Properly scaled, the AI can be easy for Harmless and totally nails for the top two ranks. Everyone can play how they like and someone casual or with a different aim doesn't rank up in combat so isn't likely to meet the hardest AI going about their business (though it is still possible). If someone isn't good enough to cope with the AI at Novice, they will never get to Competent and will stall on that level until they do get good enough to move up....
The problem with this is that people are already in the game and have already gone up the combat rankings. They can't go back down as it stands so are fairly stuck unless they wipe their progress and restart. Explorers and traders won't want to restart from scratch and lose their non-combat progress. This is the thing that needs the solution.
What possible solutions are there?
A one-off voluntary reset of combat ranks down to harmless for any that want it. I guess that would work although you may get griefers going down too so they can be more stealth when griefing.
Making combat ranking able to go down as a result of ship destruction. Seems reasonable, a sports pro won't stay ranked in the top 10 if his/her performances decline in relation to other players. League teams can be relegated. The problem there might be that some players are in far too high a rank for their current skills so would have to die and lose a lot of ships to get down to their correct new combat rank.
No. And if you read other threads it's kinda different to the handful of folk constantly posting around on here.Should every fight be so life-or-death such that if you don't have an A-rated combat ship you're just SOL though? Because it sounds like that's what the game has become for many players.
You're right - but the newbie in a sidewinder shouldn't have spawned a Dangerous. That's how it's meant to work anywayIf I'd been a newbie in a Sidewinder that would probably have been a death sentence. Heck of an encounter for an entry-grade cargo run [weird]