The Star Citizen Thread v 4

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And the best way to avoid problems, bans and the thread closed is to avoid name calling everyone who not think like you.

Seems awfully convenient when all it takes to shut down all Star Citizen discussions for all Frontier customers is for a few strangers to sign up new accounts and launch inflammatory posts and straw man attacks against forum members but that's the mods' prerogative I suppose
 
yes, it's usually quite difficult to get Star Citizen enthusiasts to be enthusiastic. Normally such a quiet, understated lot. Trying to get them to talk about their game is like pulling teeth! Always so modest! I guess they take a page out of Chris "understated, low key" Roberts' book.

That's why we take turns playing an enthusiastic Star Citizen fan based on a rotation system. Reverse-alphabetical order. Makes it fun! Good evening sir or madam... did you know the good news about Star Citizen? That Star Marine was already in the game?
 
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Hm, I'd certainly enjoy seeing some evidence too.

I think we all would, but the truth is that there's shockingly little solid evidence about the SC project that's available to the public. As Monk puts it, both sides are essentially flinging baseless claims at each other (while trying to demonize the opposition, I might add).
 
I think we all would, but the truth is that there's shockingly little solid evidence about the SC project that's available to the public. As Monk puts it, both sides are essentially flinging baseless claims at each other (while trying to demonize the opposition, I might add).

Some of us just want to stop the bull. I mean, I called out supposed "pro-SC" poster proKar_garlic when he said something false supporting SC (that the Evocati have access to some special build that allows access to procedural planets). And then when someone else questioned it as well, Derek showed up to lay the smackdown on that silly SC cultist with his "I have an Evocati account I know that's false" argument.

How convenient is that? SMH.
 
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Wow, that E3 reddit thread is up to 646 comments. I guess most of them are pretending to be SC fans too.

https://www.reddit.com/r/starcitizen/comments/4lpkst/cig_wont_present_at_pc_gaming_show_after_all/

"it will have been 4 years since announcement this fall. Even giving them a year to get their studios running, that's more time than, for example, COD:IW has had. For a polished winter release, SQ42 should probably have at least their vertical slice done to a standard that would be worthy of showing off."

"Behind schedule is common in all development companies sure, but not behind schedule year after year over and over again missing both internal and publicly announced deadlines thats just incompetence, thats when something is fundamentally wrong with management and more often than not would result people being replaced - but no one can replace CR so it is what it is."

"That's what I find most odd about this "open game development". They don't really release information. They just release... words. And even with these, there's always the silent "unless Roberts says something different, in which case everything before this point is null and void". They use words not to inform but more like a squid uses its ink: To obfuscate and confuse while they quietly slip away."

"Even with ALL the communication they do (shows/monthy reports etc) I still don't really feel like I have a clue what's going on or how far long in the process they are...hell I'm not even sure what the released game will be any longer...there has been so much discussion on features."
 
Who said their criticisms were wrong? CIG has made a mistake, though one of a limited few is hardly the repeated failure that some would like to claim.
 
Some of us just want to stop the bull. I mean, I called out supposed "pro-SC" poster proKar_garlic when he said something false supporting SC (that the Evocati have access to some special build that allows access to procedural planets). And then when someone else questioned it as well, Derek showed up to lay the smackdown on that silly SC cultist with his "I have an Evocati account I know that's false" argument.

How convenient is that? SMH.

I suspect it'll be over soon, after the TOS fiasco blows over. Surely the expiring TOS is the reason Smart (and by extension most of us) is here all of a sudden? I for one hope CIG will pull the rug out from under us and give us some juicy numbers to look at, but my hopes aren't high.
 
Is there seriously no edit button for this forum? I had intended to edit my previous message, since I tend to fire from the hip at times...but I can't seem to find it. (Sorry for the double-post).
 
Who said their criticisms were wrong? CIG has made a mistake, though one of a limited few is hardly the repeated failure that some would like to claim.

Right, I'm a fan of SC, and I'm pretty ticked off about it too.

Does us being a fan of a video game make us wrong about everything?

Is there seriously no edit button for this forum? I had intended to edit my previous message, since I tend to fire from the hip at times...but I can't seem to find it. (Sorry for the double-post).

Should show up next to the Reply button below your post you want to edit.
 
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I have a problem with people crying to the mods when the word goon was being used but had no problem in calling others whiteknight, shill or cultist. And the best way to avoid problems, bans and the thread closed is to avoid name calling everyone who not think like you.

I'm using a general you, not a personal you you Zyll xD

I am old enough to defend myself so I never complain to the mod before its just not my style....You see Rolan you are been here for 1+ year and I personally consider you a true SC FAN(Maybe just a bit FANatic),you have totally opposite opinions about the game then I and still I dont remember that anyone in here(me included) call you personally a cultist or whiteknight...I said before maybe sometimes I will used harsh tone to explain things better but I know very well how to balance on the wire when I am using certain words ....and some ppl. just dont know that my friend....
 
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"That's what I find most odd about this "open game development". They don't really release information. They just release... words. And even with these, there's always the silent "unless Roberts says something different, in which case everything before this point is null and void". They use words not to inform but more like a squid uses its ink: To obfuscate and confuse while they quietly slip away."

"Even with ALL the communication they do (shows/monthy reports etc) I still don't really feel like I have a clue what's going on or how far long in the process they are...hell I'm not even sure what the released game will be any longer...there has been so much discussion on features."

Slightly tangential to SC, but I think the biggest pitfall of using "open development" on a project this size is that there's too much information to communicate to laymen on a regular basis. The amount of media they release each week contains a lot of information, but still isn't enough to describe the project in any detail. Contrast that with a project like Yandere Simulator where it's essentially one guy heading up a team of less than a hundred people. YandereDev releases blog posts and videos weekly and pushes new builds monthly: it's the same approach, but with each release you know exactly where he's at because his project is so much smaller.
 
Slightly tangential to SC, but I think the biggest pitfall of using "open development" on a project this size is that there's too much information to communicate to laymen on a regular basis. The amount of media they release each week contains a lot of information, but still isn't enough to describe the project in any detail. Contrast that with a project like Yandere Simulator where it's essentially one guy heading up a team of less than a hundred people. YandereDev releases blog posts and videos weekly and pushes new builds monthly: it's the same approach, but with each release you know exactly where he's at because his project is so much smaller.

Wow. A post I can agree with you absolutely 100% on.
 
Wow. A post I can agree with you absolutely 100% on.

Now we talking...ok then...Can I ask you then what you think about the current FM in the SC?Do you find this kind of game play satisfying?And do you think that current state of the game is compelling to the ppl. who backed SC expecting game play to be much closer to the true Sim?
 
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Now we talking...ok then...Can I ask you then what you think about the current FM in the SC?Do you find this kind of game play satisfying?And do you think that current state of the game is compelling to the ppl. who backed SC expecting game play to be much closer to the true Sim?

I personally enjoy the flight mechanics. Ships still need more of a sense of mass, but that's difficult without making them feel too weighty. Supposedly ship components (such as the engine) will add mass, so we'll see if that dials it where it needs to be.

The inevitable comparison comes to ED's roll-to-yaw FM. I've got about 500 hours in ED, and I think I still prefer the SC FM just because some ships "feel" different than others. ED ships do have a distinctive character, but sometimes it feels forced, like the DBE and the DBS. Similar chassis, but pretty drastically different flight behavior, though it feels to me more like "one has a slower pitch" instead of "the tail likes to kick out when you punch it and turn".

That's my take. Honestly, I've been spending more time in ED as of late trying to fly a Vulture using a Samsung GearVR that I'm using as a poor-man's Oculus.

EDIT - Hit the post button before I realized I still hadn't answered the rest of your questions, give me a sec...

Do I think it's compelling when people expected it to be closer to a true sim? Not really sure what you mean by that, seems like a bit of a leading question.

If you mean that it should be more realistic, I feel like it is pretty realistic. It's a pretty solid 3rd-order Newtonian flight model, and you can definitely feel the thrusters pushing the ship around. I bookmarked a video a little while ago that I feel like captured this pretty well (though the first minute and 45 seconds is just Cruise jousting and can be skipped):

[video=youtube;8ueC0CVwypo]https://www.youtube.com/watch?v=8ueC0CVwypo[/video]

I think one thing absolutely critical to the flight model though is the sound execution. If the thrusters rumble around you as the ship moves and corrects rotation or drift, it feels a lot more realistic than it would otherwise. One concern for me in SC currently is that some ships seem to have much better audio cues than others. Maybe it's just the new headphones I bought, but in that video the ship seems to have more substance than I'm used to. Or maybe it's because I'm not flying it, if that makes any sense.

A lot of people who play SC enjoy the way the Gladius handles; personally I can't stand it. It feels like you're driving a pickup on ice. I'd rather fly a 325a, though many other players would consider that a sub-standard combat ship. They both have pretty unique flight characteristics, and some people have very different preferences based upon those characteristics.

I'd be very interested in the perspective of someone who can't stand SC's flight model. I've heard some people say they hate it, but I've never really understood what the reasoning was.
 
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I'd be very interested in the perspective of someone who can't stand SC's flight model. I've heard some people say they hate it, but I've never really understood what the reasoning was.

Well you can find plenty of those perspectives on the Arena Commander forum, thousands of posts raging about the awful, floaty FPS shooter-type aim-to-fly model that doesn't make for satisfying combat. The deficiencies of the current flight model and subsequent combat that comes of it is well known and exhaustively documented with plenty of charts by the charmingly persistent. The ones that thought CIG would actually listen to their suggestions and value their agonizingly well thought out contributions.

That they can't nail that down a good flight model and fun combat half a decade into the project and intend to get by on cut scenes featuring unenthusiastic Oldman and Old Man... phew.

The low numbers playing SC say it all. If it at least had satisfying dogfighting at it's core, it'd do ok. But it doesn't, and nobody cares about free fly weeks because it isn't enjoyable yet. The diehards with rictus grins insist it is and stream themselves frowning at crashing and bugs for four hours while squealing about immersion, but years of broken tech demos haven't exactly gotten raves from the gaming press or more than token numbers on the servers at any given time. Like CIG says, people tend to play it once for a bit and never again. With good reason! They don't have a fun core. All these agonized discussions of exquisitely modeled thrusters and super fidelity-fried physics adds up to a big mouse game so what in the end.

I know they want to keep spoilers from us, but would it really ruin our enjoyment of Squadron 42 to get some fun gameplay almost five years in? I know traditionally studios don't have fun gameplay until fourteen years into a project, but I think in this case you could make a case for a stronger game being made if it was fun to play and a satisfying space sim that could stand with the competition instead of making excuses and pretending hand waving equals implementation.

Maybe we can have another controller roundtable and discuss how adding jerk is going to change EVERYTHING.

Star Citizen: Now With More Jerk, Alright
 
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I'd be very interested in the perspective of someone who can't stand SC's flight model. I've heard some people say they hate it, but I've never really understood what the reasoning was.

Do you know what inertia is?

From that video alone - we can write out the mathematics, apply them to known laws, and sit back and go "lulzwut?"

I have no problem at all with a space game applying it's own rules in it's own universe - after all nobody really knows what space combat is really like. However, CR has been so keen to use "fidelity" and "physics engine" - but clearly this has no basis in reality.
 
Do you know what inertia is?

From that video alone - we can write out the mathematics, apply them to known laws, and sit back and go "lulzwut?"

I have no problem at all with a space game applying it's own rules in it's own universe - after all nobody really knows what space combat is really like. However, CR has been so keen to use "fidelity" and "physics engine" - but clearly this has no basis in reality.

So, the feeling of missing mass, like I described in my post before the video? If so, how do you feel other games address the issue?
 
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