Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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Not the guy your quoting but,

Solo play is easy.

Open is Hard.

[yesnod]


I'd say it was the reverse. Open play allows you to team up with other CMDRs to split the difficulty (and no, open play is not immediate player caused death. I've only ever played in open and have never had a problem unless I go looking for trouble), whereas, solo only allows you and only you against odds that may well be impossible to overcome without assistance.

Solo is kinda like denying yourself any help and attempting to tackle it on your own.

The answer, of course, is to simply play in open or a private group.
 
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For me it sounds like the storm in the teacup we had after interdiction changes. You know, the "eagles melt my shields in 2 seconds" thing, that went away and never surfaced again? That thing.

As for the AI difficulty, I read a lot of "5 sec kills" complaints, I would love to see some actually evidence of that. Because if there is such, I'm sure FD will take action. But just word of mouth doesn't help much.

Lets face it, when you are being evaporated in 5 seconds (yes it does happen frequently if you are in a small ship, even when minding your own business and not looking for a fight) you simply DONT have time to record any evidence.
I have been playing for 5 months with a group of 4 friends. In less than a week since 2.1/1.6 upgrade I am the only one left who has not abandoned playing because sick of being killed by the excessively powerful NPC weapons. No its ISN'T the AI as such, its not how the AI flies or Fights, it is the excessive power of the NPC weapons that appear 10x more powerful that the (allegedly same) weapons I have . THERE IS SOMETHING WRONG.

I am keeping going until I run out of credits due to destroyed ship rebuys at which point I too will abandon the game. But Frontier need to think hard ... if they are haemorrhaging players at the rate I have seen (and I am seeing the same thing on various Facebook groups too) , they are pretty soon going to go bust since fewer and fewer people will be willing to buy the next season of upgrades.
Its simple economics. Alienate your customers and your product dies, and it dies for everyone.. which means YOU TOO.
 
I must say that although the AI level is going to stay the same (which is great) I am not too sure about removing engineer mods/weapons from all NPC's is a great solution especially as it probably doesn't fix the main worry I have which is the Rate of fire/insta-kill issue that is causing me to not want to log in (even though I have not experienced it myself - I know, I've been here a Long time and I should know better :eek: ) but I am playing in a kind of a self imposed Iron-man mode now and I am trying to get to triple Elite with 0 insurance claims (or being blown up)

If I was killed due to a bug, Damn .. don't want to think about that. ! :eek::eek:[sad]

Philosophically speaking, I think the AI should have one or two upgrades, but they don't have the story a player develops in regards to multiple upgrades.

Plus, there seems to be some glitches regarding the AI's performance with upgrades.... Performance issues which players will never attain.
 
0 Pip management, turreted lasers, standing still.
Combat involvement level: comfortable. Even for a Python.

:D
4 pips in shields is something like a 110% bonus relative to zero. So that would take him from a 2-second kill to a 3-second kill. It was bugged.

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Philosophically speaking, I think the AI should have one or two upgrades, but they don't have the story a player develops in regards to multiple upgrades.

Plus, there seems to be some glitches regarding the AI's performance with upgrades.... Performance issues which players will never attain.
On the one hand it makes sense: If ships can be modded; then these elite pirates / bounty hunters / smugglers / etc will have modded ships.
OTOH: To suddenly dump a galaxy full of modded-to-hell ships on a playerbase whose Anaconda is unmodded and who have never had to take on modded opponents is... daunting.

Combine that with the more powerful AI and PvE players with high combat rankings but mediocre skills got seriously slammed.

Had these been there the whole time (on higher level opponents) the story would be a little different as I would be more experienced against, and likely have personally, mods.
 
Do you have that nonsense on a macro key by now?

Yes, because having pip management, proper weapons and moving around might get you killed as well.
But noone could call you "comfortable".

You might have missed the post where I said -3 weeks ago- that Engineer upgrades might need some serious tweaking. Without playing the beta or waiting for any of this to happen. :D
You might also have missed my post about "giving it to the math guys to have a look" instead of expecting a definitive answer from the AI lady .. on a sunday .. that was about 290 pages of pointless discussion ago.
No need to learn and understand when the crystal ball shows "all a little bit of history repeating".
 
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Did a quick dip into post OP mods NPC AI combat, and I can easily say that nothing much has been lost - except from extreme deaths. I expect still lot of people finding to handle higher level AI with difficulty. Battles are longer, and nohing has changed in that regard.
 
Thanks for the dumb down.
giphy.gif
 
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Wait for a few months after the players started doing upgrades to their ships. I can already see the threads about AI being easy. Just wait.
 
Wait for a few months after the players started doing upgrades to their ships. I can already see the threads about AI being easy. Just wait.

You're assuming the noobs and casual players will stick around - I don't believe they will..

Really glad you've got the AI you always wanted, but a shame it means that 50% of players won't be bothering any more.
 
Starting to get the idea this discussion is more about one half of the playerbase vs. the other, instead of players vs. the AI....

I'd tend to agree...those who appear to prefer combat are happy with the AI as it provides them a more challenging experience. Those who've been running freight or exploring are suddenly finding themselves unprepared for the patch issues and are understandably upset. The most disappointing part is that the combat focused players appear to be unaware that their approach is not the ONLY approach. "Git gud" is not an acceptable answer to a T-9 Captain...you'll never be "gud" enough to be able to make that Space Cow combat maneuverable.
 
I'd tend to agree...those who appear to prefer combat are happy with the AI as it provides them a more challenging experience. Those who've been running freight or exploring are suddenly finding themselves unprepared for the patch issues and are understandably upset. The most disappointing part is that the combat focused players appear to be unaware that their approach is not the ONLY approach. "Git gud" is not an acceptable answer to a T-9 Captain...you'll never be "gud" enough to be able to make that Space Cow combat maneuverable.
Yes, but you can concentrate on outfitting it so you can run away and not die. "Git gud" doesn't mean only get better at combat, but planning your actions in game too.
 
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Yes, but you can concentrate on outfitting it so you can run away and not die. "Git gud" doesn't mean only get better at combat, but planning your actions in game too.

Or use any of the tips I tried to provide on how to avoid getting interdicted in the first place.

Might have missed that post where I put the T-7 as one of my favorite ships .. as only nomination from 200 or so contributions. :p

T-9 is like a flying fortress compared to that deathtrap.
Just checked .. can slap some 620 shield on the Battlecow. That's 3x as much as my FAS. :D
 
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Pecisk and Boomer Kay -

The issue in my case, I'm almost certain, was the nature of my cargo run: almost 500 Imp. Slaves on board. Regardless, I'd love to hear your suggestions on what (beyond the A-rated shield and thrusters I already had) I could've done differently to allow the T-9 to escape a heavily armed Cobra.
 
You're assuming the noobs and casual players will stick around - I don't believe they will..

Really glad you've got the AI you always wanted, but a shame it means that 50% of players won't be bothering any more.

We haven't had an "ED is doomed unless FD do X!" post in a least a few hours, I wonder what the count is over the last few years?
 
You're assuming the noobs and casual players will stick around - I don't believe they will..

Really glad you've got the AI you always wanted, but a shame it means that 50% of players won't be bothering any more.


Why wouldn't they?

I'm really not seeing that side of the argument. The lower ranked NPCs are easier, not counting bugs, to deal with. The mid ranked ships are getting a balance pass and the higher ranked ships are getting more tricks to add to their collection.

What exactly do you mean by casual player? I'd count myself as a casual player and I see absolutely no reason why 1.6/2.1 would cause me to want to run away crying.

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We haven't had an "ED is doomed unless FD do X!" post in a least a few hours, I wonder what the count is over the last few years?


Numbers don't go that high :p
 
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