I was shocked by the huge improvement in the AI.
I will happily agree that the old AI was inadequate. I'm not a great fighter, and the only single ship that posed a significant risk to me in my FDL was an Anaconda; virtually everything smaller was easy meat. If I could take everything on that comfortably, it must have been very boring for really good players.
Under the new AI, I've struggled against a few ships like Imperial Clippers, been seriously by a very nasty Python, and I'd go nowhere near a high level Anaconda without other ships in support. It does seem that the level of the enemy ship now has a big impact on its combat effectiveness. AI ships make good use of things like shield cell banks, and their manouverability is far, far better. I almost wonder if it's too good. My FDL has gone from feeling fairly agile fighter to quite clumsy; I find it hard to out-turn or get a positional advantage over a lot of ships like Clippers, Federal Assault Ships, etc. I have tried my Vulture out and in many ways if feels more effective because it is so manouverable and easier to maintain an advantage. On the other hand, I now worry that it's low speed could end up getting me killed if I run into trouble as I'll be unable to run away. AI level seems to increase generally with the player's combat rank. I think as long as players can still experience a wide range of AI skill levels, it'll be okay. Combat rank can be earned with time rather than great skill, and middling players will not want to constantly face high risk fights against powerful, Dangerous/Deadly/Elite opponents just because they've been grinding a long time.
So I'm glad the AI has received a big boost, although I'll need to play more to get a better feel for overall balance. I have a sense that maybe it's a little too dangerous out there in the galaxy.