Had an extended session with Elite Dangerous 2.1 last night...OMG, I can't stop gushing about the new AI. Finally PvE combat in this game is as challenging as chasing down an A-Wing while flying a Gunboat, but with modern graphics and rewarding flight model.
CIG should pay close attention to what the Mother of Minions has done with the AI. With their light ships, they could make some seriously wicked AI ships. The ones they have now are fine, I suspect there is some fudging going on to make them competitive, but 1v1 the Star Citizen AI are a pushover just like ED was prior to 2.1. Just think how much more rewarding combat could be if it wasn't just paint target with reticle. Rather they do their best to stay out of your firing solution and maneuver to confuse your targeting computer.
Which brings me to my question for Star Citizen.
What has the progression been for space combat AI for SC/SQ42? I can't say that I've heard it mentioned much. Are we still working with AI that was introduced in a much earlier release of AC? Also, combat AI for FPS, how is that coming along?
CIG should pay close attention to what the Mother of Minions has done with the AI. With their light ships, they could make some seriously wicked AI ships. The ones they have now are fine, I suspect there is some fudging going on to make them competitive, but 1v1 the Star Citizen AI are a pushover just like ED was prior to 2.1. Just think how much more rewarding combat could be if it wasn't just paint target with reticle. Rather they do their best to stay out of your firing solution and maneuver to confuse your targeting computer.
Which brings me to my question for Star Citizen.
What has the progression been for space combat AI for SC/SQ42? I can't say that I've heard it mentioned much. Are we still working with AI that was introduced in a much earlier release of AC? Also, combat AI for FPS, how is that coming along?
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