Since the last hotfix that removed the "superweapons" from the NPCs wer are again on a more even footing.
Got interdicted by 3 courriers, and in my Python (quite similar setup to the one of Hutzl, just with all Beams and C rated Thrusters and Powerplant).
Could hold myself damaging one of them until Securityforces showed up helping with a cleanup of the guys.
Late had an Anaconda against me, could take out her shields, but it got intense as she also did some damage, again security showed up, giving me time to regroup, and go in again.
But the Conda switched fire as soon as I got close ignoring the police. had to hightail after I got into a light collision with the Conda and was on 1% huill.
The weapons are now back to pre 2.1, good shields are again worth their money.
NPCs now jsut seem to have either godlike flying skills or maneuvering thrusters that are very good. Against the Anaconda when we did a headon pass, even when I whipped the Python around with thrusters up, and FA off, as soon as I got teh Cond in my sight she was already positioned for another pass and firing, so her turn was much quicker and tighter then mine.
I also had the feeling that the Condas shields regenerated much quicker then they should be able, something I will keep an eye on.
On the other hand the armorpiercing of the beamlasers seems to have vastly improved. shield stripping was always efficient, but now even armor melts quite quickly under a beam assault
Against smaller ships forget to try turnbattles, zoom and boom seems now be the better option in a bigger ship.
If they are close there is no way you can outturn them, you need some distance from them, then it is managable.
Security forces are now the best friend of slower ships, draw out the battle for 30 seconds until they arrive. IN anarchy systems just put all in shields and engines and get out as fast as you can if you get interdicted by superior forces.
The times are now over when a single Eagle would interdict your Python, now its either s wing of small ships or something of similar size and power.
Think I will switch the medium lasers for turrets to keep the pesky little ships occupied.