Poll about exit-to-menu delay time

What should be done about exit-to-menu during combat?


  • Total voters
    504
  • Poll closed .
Status
Thread Closed: Not open for further replies.
i never did that, but You tried. Try to discuss the problem, not me. I am really not want to argue. I do not want also to 'explooode' people in game.
My purpose of this poll is make gameplay more fair and more honourable.

Actually you are the one who constantly says everyone who likes the 15 seconds timer just does so because he fears to lose his ship in dangerous situations. Please stop that, most (if not all) people on this thread don't combat log (neither pulling the plug nor exiting to menu). However some people just like to have the option or make points on behalf of others. Some of your comments sound like "everyone who doesn't vote for my option is a coward". Regardless if intended or not, it doesn't help the discussion and it's far from the best way to get people to agree with you.
 
i never did that, but You tried. Try to discuss the problem, not me. I am really not want to argue. I do not want also to 'explooode' people in game.
My purpose of this poll is make gameplay more fair and more honourable.

No, making this time longer will not promote exiting a game 'ungracefuly', because if someone will have really urgent problem then he just exit after 60s and leave a computer. There should not be 'are you sure; button after 60s, just on the beginning, and quick exit the game, not wait 15 or 60 seconds. Just your ships should be 60s of flying straight in-game, and exposed to attack.

This will promoting a 'high wake' method, and will add you a possibility to quit instantly, but will prevent exiting in avoid-desctruction cases, no matter PvP or PvE.

If someone want do 'ungraceful' exit, then he do it. And it will be clear when someone is avoiding consequences or just need quick close the game.

I wouldn't mind a longer timer if I could press 'Okay' before the timer has finished.

But if that's still necessary with a longer timer, people will just start to kill the process to get faster out.

Fact is: 71% are against a longer timer, 29% support it. That shows pretty good what the community wants.

And please take your own advise "Try to discuss the problem, not me." serious, too. ^^
 
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For me this is the most important post in the thread:

as i said, i have never logged in combat as i have not had too, but I am just saying there are real reasons why players need to have a way of exiting out at any point in combat or not.

in my very 1st post, before the poll was made, and directly after OP I gave what i thought was a very fair suggestion, 30s without the need to click "ok" after it counted down, however OP was not happy with that, hence my only choices in the poll were either log out at will, zero second, or what we have now.

I voted what we have now.

But the view people who have real life issues should not play (this is not open vs solo, rules are same for both) is nonsense, given the rules are there already it is not the ones sticking to them in the wrong.

what is always ignored is that PvP is an OPTION there for those who want it, it is not somerthing the game is built around and that is why all of these options exist. IF FD really wanted it, they would have made a fully server based game which would have forced to keep your ship in the instance. the fact they chose P2P kind of negates serious competitive PvP imo.



of course it is, which is why players need to be able to exit gracefully at all times. As life is > game you should be able to respect that.

In fact, having re-read it I would change my vote from keep the 15 seconds to allow instant exit. I've never logged out while in danger so I didn't realise that you had to wait 15 seconds to confirm. You absolutely should be able to commit to quitting with just a couple of clicks. The game should not require your attention for arbitrary reasons. There should be a way to gracefully exit play at a moments notice.

If you can click a "Yes, I'm sure I want to quit" button and walk away from your computer then I have no problem with a ship in danger sitting in space in for a specified amount of time before exiting the instance and returning to the menu.

I think the reason we don't have this already is because it is technically challenging. You have to account for vehicle destruction and re-spawn during the timer countdown and handle that in a reasonable manner. Not every death will have you re-spawn in the safety a station. I once destroyed my SRV, walked away from the game and on returning found that I had re-spawned in my ship (in orbit around a very hot planet close to the star) and saw it being destroyed by overheating. It could have been an interdiction. I think it is likely we will have similar re-spawn mechanics for ship-borne fighters. I'm sure their are other intricacies that the developers are aware of that us players just can't imagine.
 
I wouldn't mind a longer timer if I could press 'Okay' before the timer has finished.

But if that's still necessary with a longer timer, people will just start to kill the process to get faster out.

Fact is: 71% are against a longer timer, 29% support it. That shows pretty good what the community wants.

And please take your own advise "Try to discuss the problem, not me." serious, too. ^^

You assuming people will start cheating, why? And if someone do, then what? Should we legalize crime (as it is now), because people doing crimes?
They will always do, more or less.

About the poll - Yes, i expected 90 to 10 relation, 70 to 30 is increasing my fate into humanity.
I am more happy from the discussion - a lot of people exposed why they want iQuit button. I have hope FD will read the thread and take their own conclusion.

P.S.
I never wanted to offend you, really, i just want to discuss -this is the purpose of this thread and a poll. I do not like when someone try to offend me in some 'under the clear text' sentences (maybe it not exactly that mean in english, but i think you know what i would like to say), so thats why i answered to your teasing :)
 
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You assuming people will start cheating, why? And if someone do, then what? Should we legalize crime (as it is now), because people doing crimes?

yes, i expected 90 to 10 relation, 70 to 30 is increasing my fate into humanity.

Because people are impatient and don't want to wait a minute?
Quittung the game by terminating the process is not a crime, it's unsporting and unfair behaviour at best.
A crime is something entirely else. It's not a crime if someone does not want to play with you/whomever.

What should happen to someone who combatlogs 'ungracefully'? I don't know. I don't even know if it's possible to recognize a combatlogger through the netlogs. Tbh, I don't even care what happens to them. And FDev certainly has more important stuff to do than to check every reported combatlogger.
The combatlogging problem is exaggerated beyond all limits, imo.
 
Actually you are the one who constantly says everyone who likes the 15 seconds timer just does so because he fears to lose his ship in dangerous situations. Please stop that, most (if not all) people on this thread don't combat log (neither pulling the plug nor exiting to menu). However some people just like to have the option or make points on behalf of others. Some of your comments sound like "everyone who doesn't vote for my option is a coward". Regardless if intended or not, it doesn't help the discussion and it's far from the best way to get people to agree with you.

^^^ This little beauty...

I don't play in open as I don't like PvP in any other games except sports/fighting (street fighter style).. and I still think the timer should be kept as it is (I've only seen it once !) and players should be able to click the 'Yes' button instantly. If someone else want's to play in 'Open' and use the 15 second timer to log out .. then they should be able too, without having to personally sit there waiting for the 'Yes' Button to highlight.. Press 'Quit' - Click 'Yes' - walk away and let fate decide. And before I'm asked, 15 seconds is long enough - ask my girlfriend ! :eek:
 
Because people are impatient and don't want to wait a minute?
Quittung the game by terminating the process is not a crime, it's unsporting and unfair behaviour at best.
A crime is something entirely else. It's not a crime if someone does not want to play with you/whomever.

What should happen to someone who combatlogs 'ungracefully'? I don't know. I don't even know if it's possible to recognize a combatlogger through the netlogs. Tbh, I don't even care what happens to them. And FDev certainly has more important stuff to do than to check every reported combatlogger.
The combatlogging problem is exaggerated beyond all limits, imo.

No, because they want to leave the game avoiding consequences. This have nothing to impatient. 5 minutes 'always' could be a problem but not a 60 seconds, only in a case of danger, when this situations are rare. In a situation without a danger you can leave the game at zero time.

Are you impatient? Then ok - hit the exit, game will close, but a ship will 60 seconds will fly straight and undefended in-game. This is fine for me, and for You?
If a player truly want quick exit - then he get this. If he want to avoid consequences - this will be not a way. More efficient will be high-waking.

Thats the point.

Combat-loggers should fly in their own combat-logging-hell with a griefers and other persons who was silent-banned.
 
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give it 2 mins for those in open and 0 for Pvt and solo. Those in the later hurt noone. The only people that wanted a timer was PvPers and the subgroup griefer and seal clubbers so they could get their kill rather than having someone leave before they got their salty tear sustenance.
 
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Combat-loggers should fly in they own combat-logging-hell with a griefers and other persons who was silent-banned.

I agree....... 1st point I think you have made that i agree on today with you :)

but only if you can be sure it was CLing and not a network burp........ however given how known exploiters have been handled, the "hell mode" seems also to have been dropped.
 
I'm all for replacing the "quit to menu" button with "Emergency jump and quit" during combat - the 15sec countdown is instead to an unguided FSD hop that throws you 30km away and lets you quit without anyone crying over not seeing an explosion or losing their ship. Achieves just the same in game-friendly way.
 
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No, because they want to leave the game avoiding consequences. This have nothing to impatient. 5 minutes 'always' could be a problem but not a 60 seconds, only in a case of danger, when this situations are rare.
Are you impatient? Then ok - hit the exit, but a ship will 60 seconds will fly straight and undefended in-game. This is fine for me, and for You?
If a player truly want quick exit - then he get this. If he want to avoid consequences - this will be not a way. More efficient will be high-waking.

Thats the point.

Combat-loggers should fly in they own combat-logging-hell with a griefers and other persons who was silent-banned.

There will be as many combatloggers with a extended timer as there are now. Just that they will exit 'ungracefully' then.
Extending the timer will not solve your problem. Accept it.
 
I'm all for replacing the "quit to menu" button with "Emergency jump and quit" during combat - the 15sec countdown is instead to an unguided FSD hop that throws you 30km away and lets you quit without anyone crying over not seeing an explosion or losing their ship. Achieves just the same in game-friendly way.

Get thee to the suggestions forum immediately!
 
It takes only ten seconds to High Wake out, and neither escape takes very much ability to achieve. We just have to get over hearing the pop, and move on. Changing it now is just punitive.
 
give it 2 mins for those in open and 0 for Pvt and solo. Those in the later hurt noone. The only people that wanted a timer was PvPers and the subgroup griefer and seal clubbers so they could get their kill rather than having someone leave before they got their salty tear sustenance.


This.

I'm in 0 group, and have nothing against "you asked for it when you entered Open".
 
P.S.
I never wanted to offend you, really, i just want to discuss -this is the purpose of this thread and a poll. I do not like when someone try to offend me in some 'under the clear text' sentences (maybe it not exactly that mean in english, but i think you know what i would like to say), so thats why i answered to your teasing :)

I think it's 'between the lines' in English. I'm not a native speaker myself so I'm not sure about it.
I never intended on insulting you directly or between the lines, although I was offended by one of your earlier posts.

Another thing: maybe you should put additional things in a new post instead of adding large pieces of text afterwards. That makes it pretty hard to answer to all of your posts.
 
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15 seconds is ridiculous - it might as well be combat logging. look at any other game with similar mechanics and lessons learned.

this needs to be 60 seconds at minimum if the ship has been in combat/is in danger otherwise it is a get out of jail free card when it comes to PVP or NPC combat -- the choice to undock should carry risk. The ability to practically insta-log eliminates that risk.

and on that vein - stop making excuses and fix combat logging. other p2p games have done it you can too.
 
Personally, I think you should only be able to exit to menu when docked, landed on a planet or if you have your thrusters powered off and your throttle at 0.

There is something to be said for cold powering off your ship when leaving the game. I would love to see it enforced, even to the point of powering off the master battery and thus UI with the game remembering that you are cold powered off when you next fire the game up, perhaps even rewarding players that do it somehow....
 
Combat-loggers should fly in their own combat-logging-hell with a griefers and other persons who was silent-banned.

In p2p architecture, you would have to punish both attacker and defender, as you are unable to tell which side did block the connection. Maybe it would be the fastest way to get rid of combat-loggers and griefers at the same time ;)
 
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