Not wrong. Don't be dismissive.
ONE Sidewinder obliterated my 4A shield in less time than it took for my FSD to recharge (so I could high wake out...). Probably something like 5 seconds. Of course, there were TWO of them there, so there was NO WAY to survive that encounter. No matter how I flew that, I was NEVER going to be able to counterattack. My ONLY option was to try and flee, which is what my ONLY option is going to be from now on.
That distresses me.
I don't necessarily want to be the best at anything in the game, that's not a priority to me. What I enjoy is being able to do a bit of everything. I want to be able to explore a bit when the mood strikes me, and be decent at it. I want to be able to trade, carrying cargo from here to there, and be decent at it. I want to be able to fight if the mood strikes me and the enemy is not overwhelming. Up til now, I've been able to do that.
Now, I can't fight ANY foes at all, they're ALL overwhelming.
BUT, I also can't trade or explore because I'm constantly being interdicted by foes I can't fight, and who do so much damage escape is exceedingly difficult.
The game simply isn't any fun this way.
As I've said before, if it's too easy, there are ways you can make it more challenging FOR YOU without disrupting anyone else's ability to play. If you make the AI harder, there is NOTHING weaker players can do to make it LESS challenging. Those players are screwed, and it shouldn't be that way.
Now, as I've said elsewhere, I'm not crying DOOM at this point. I'm saying the balance point has not yet been found. It needs to be easier, and I expect to see the situation improved upon in the near future.
I expect the thing to do is make the scale of the enemies more in keeping with their combat rank, which should be limited by the combat rank of the player.
Lower level NPC enemies should have AIs, perhaps even weaker than we had before.
Mid level NPCs should be about where they were before the original patch.
High level NPCs should be where they are now.
Certain, special NPCs might even be harder than they are now, more like they were before the most recent update.
In ALL cases, NPC ships should have the SAME limitations WE do. Their turn rate, ammunition supply and so forth should be limited the same way ours is.
Players should NEVER be interdicted by enemies above their own level. They should only have to fight such enemies if the PLAYER initiates the attack.
Interdictions should be less frequent. I thought the frequency before was fine. More, enemies should not be interdicting us or attacking us if there's no reason. My ship has no cargo aboard, there's no reason for them to attack me. Perhaps they could do the interdiction in order to scan me, but when there's nothing in my hold, they should just leave.