Being trying things out for a few days before feeling sufficiently experienced to comment. My thoughts:
- There's been a massive reduction in interdictions by utterly outclassed NPCs. Prior to 2.1 I was regularly being interdicted by ships that often didn't even survive my first pass of gunfire. It was just ridiculous. So i'm VERY happy to see that this has nearly all gone, meaning that now I'm typically being interdicted only by ships that think they genuinely stand a chance. Ace.
- Good NPCs really are that. I see a high level NPC in a decent ship and I typically take the safe option and run away when I'm in a trade configured ship. IMO this is HOW IT SHOULD BE. I shouldn't be able to take on all and sundry. Recently read a comment by a guy in a trade Python, complaining that he'd been nerfed by a pair of FAS. Seriously? Just what was he expecting.
- Security does now appear to be directly related to system status. So secure systems really do have police. Means that "nice" pilots in trade ships can go to safe places and feel safe. Just don't expect to wander into an anarchy system with a big haul without getting unwanted attention. Again, AS IT SHOULD BE.
In short, I'm a MASSIVE fan of the updated AI. For me, a lot more important that the crafting that engineers has added.