Has anyone seen a 15% hit on a faction when it expands? (See: https://forums.frontier.co.uk/showthread.php?t=193064&page=191&p=3948270&viewfull=1#post3948270)
nope didn't happen to us, but expansion failed
Has anyone seen a 15% hit on a faction when it expands? (See: https://forums.frontier.co.uk/showthread.php?t=193064&page=191&p=3948270&viewfull=1#post3948270)
Out of interest, has anyone ever looked into the impact of feeding demand items on the market and the generation of supply items?
One of my usual haunts that I, frankly, haven't traded at in forever (Industrial) has three bars of demand for literally everything, and it's supply items are all at one-bar (so in most cases, is more expensive than what you'd get for selling them in a place with moderate demand.
No state, recovering from Boom.
If I recall correctly we did some testing of effects of trading specific items - ingredients for commodities based on economy types - in the hope of stimulating the production of other commodity types. no result as I remember. But this was way way back.
Has anyone seen a 15% hit on a faction when it expands? (See: https://forums.frontier.co.uk/showthread.php?t=193064&page=191&p=3948270&viewfull=1#post3948270)
According to the patch notes markets are now affected by systems states. I don't believe that there is a direct link between certain commodities i.e. providing in demand goods to enable the station to produce mire. It is as ever with FD indirect. Boom improves market, Lockdown kills it completely etc.
edit. And it seems much easier to tank milk run trade routes through over use!
Me too.Looks like the 'One tick delay' in the ending of War is still applying. I have had the controlling asset transfer to my faction but the state is still showing as at War.
Our faction too..Me too.
Can anybody answer me this? Our faction barely spawns 2 to 3 missions per missionboard, while other factions easily spawn up to 8. I thought this was because of the recent expansion and war, but they have both ended and no change.
My systems seem to record no influence change now, if there is no PC activity. Is that normal in 2-1?
I've also seem some people say that influence dropped with expansion, but our expansion system lost 0.9% over the expansion time, while our HQ lost 19% over the last 3 days. Now we always had to battle the traffic in our system to keep influence high and we had a great increase in traffic in our system. But since the painite/platinum mining missions are gone and the samarium and other new mining missions are not worth it I can't imagine that being the cause of our drop because the miners in our system have no reason to pick up those missions. Assuming they sell directly to the market I would have thought influence would be easier to manage. Am I missing something or are people actually undermining our system?
Is the guide in the first page still current or being updated?
If not current and correct, will a new guide for BGS 2.1 be created?
i'd always be very careful about concluding "undermining". i mostcases there are other reasons, which have the same effect. powerplay for exampel - people buying cheap commodities for their return trip. at the moment i guess a lot of people will take on any mission which gives engineer related commodities/materials (I do the same). if you ahve a system with a lot of random traffic, i bet there are many more missions taken for any faction in system.