about to lose 68 hours of gameplay

If I ran the place there would be additional options. Specifically: Please select Difficulty: Beginner = Easy, Average = Medium (Pre 2.1), Ace Fighter Pilot = Ludicrous. Mass appeal of a game is much easier to implement than simply making a game too difficult for most.
Once more

And then when the person playing Beginner/Easy meets the Thargoid fleet, defeats it with a mining laser and comes back victoriously crowned the king of the universe while everyone else playing Normal is asked "wut happened?!?!" how do we balance this shared galaxy?
 
Once more

And then when the person playing Beginner/Easy meets the Thargoid fleet, defeats it with a mining laser and comes back victoriously crowned the king of the universe while everyone else playing Normal is asked "wut happened?!?!" how do we balance this shared galaxy?
I love strawmen.

Nice Strawman.
 
Once more

And then when the person playing Beginner/Easy meets the Thargoid fleet, defeats it with a mining laser and comes back victoriously crowned the king of the universe while everyone else playing Normal is asked "wut happened?!?!" how do we balance this shared galaxy?

... And there lies the problem unfortunately.
The different difficulty levels would have to be separated completely. Different instances, bgs etc...
 
The only way to completely avoid interdictions is to pull the network cable or force-quit the game; not a solution we're normally suggesting.

How to avoid interdictions:

1 - Do not fly in the plane of the elliptical. Not only are the mass shadows thicker, making it harder to evade and reducing your speed, but there's a lot more noise on your scanner. You can't evade what you can't see!

2 - Do not let anyone into your six. They can only interdict you if they're behind you. If you see someone trying to get behind you, evade!

3 - Dodge any USS you don't intend to investigate. It is a perfectly valid tactic for a pirate to wait in "normal" space, and pop out into Supercruise as you pass by. Players do it, so there's no reason to cry "foul" when NPCs do it. Never let a USS into your six.

4 - Never, ever, EVER use the "70% at 7" method to slow down at your destination. Not only do you add minutes to your braking time, but you make it very easy to interdict you. Perform a mass shadow braking maneuver instead.
 
When did video games become a thing where losing the game and starting over was suddenly an unthinkable abomination?

It's sucks for the OP to be in that situation, sure. But that's the game sometimes. We can sympathize, maybe donate some cargo so they can get back in business, and move on. You're not entitled to be a winner just because you play.

To address the inevitable backlash in stating that, I don't think I'm being an elitist in that - I take the same view when I'm the one losing. I don't PvP. I don't think I'm some amazing combat pilot. I'd happily help the OP out if I could.

But none of that changes the fact that if you play a game where losing can happen, sometimes you're going to lose. Having said that, there's still no reason why another death for the OP would mean "losing everything". I am sure plenty of people would be happy to chip in with some cargo, set you up with a nice ship, and help out with flying tips or whatever. :)
 
How can you not escape any attacker? Sounds like player skill.

Leave any PP factions you are in. This stops the station ganks.

60h over 1.5 years?
 
So because of hopeless ppl FD should change there game to Hello Elite Kitty: Cuterous?

No, because FDev desires a broad customer base they should design their game in such a way that it meets the needs of that broader audience. Making it harder for the people that want it hard and easier for those that can't cut the harder stuff. The people who want to make sure it's maximally difficult for everyone, and throw around insults in a full-blown leet-dude-temper-tantrum... those people can go hang.
 
When did video games become a thing where losing the game and starting over was suddenly an unthinkable abomination?

It's sucks for the OP to be in that situation, sure. But that's the game sometimes. We can sympathize, maybe donate some cargo so they can get back in business, and move on. You're not entitled to be a winner just because you play.

To address the inevitable backlash in stating that, I don't think I'm being an elitist in that - I take the same view when I'm the one losing. I don't PvP. I don't think I'm some amazing combat pilot. I'd happily help the OP out if I could.

But none of that changes the fact that if you play a game where losing can happen, sometimes you're going to lose. Having said that, there's still no reason why another death for the OP would mean "losing everything". I am sure plenty of people would be happy to chip in with some cargo, set you up with a nice ship, and help out with flying tips or whatever. :)

Uhmm.. When the developers openly admit that there are flaws in the AI and AI weapons deployments (Which still exist after the supposed server side patch that's been made) then there are issues with losing everything. Were I to lose everything I've built up since Gamma in a natural way because of bad piloting or being naïve to existing game mechanics, that's not an issue at all. I would recover and move on. However, when people are losing everything because the developers unleashed an unnaturally powerful AI onto every pilot in the game (Even if you haven't encountered them yet) then there is an issue. When an HRP/Prismatic fit FDL dies literally in less than 5 seconds to 3 NPC vipers, there is an issue with the game and how it is working.

Please think before you post next time.
 
OP- if you're still reading this, please don't be discouraged by the 'you suk, git gud' crowd. They seem to have missed the part where you clearly stated that your 68 hours of play has taken you a year and a half to accrue and you have already reached your combat skill ceiling.
So what? I mean why the hell it is somehow connected with game?
If he lost everything becauce of known bugs - open ticket in support service and they'll return you Credits.
If he lost everything becauce, you know, he wasn't well prepared (equipment and skill) for places he visited - it's only his own problem. Game has all options for casuals: Low RES, Low CZ, Nav Beacon and Threat 0-2 USS; different Difficult Levels of Missions with RED COLORED descriptions about threats and dangers you may be faced. What do you need moar? Don't make this game in Hello Elite Kitty: Cuterous!

The problem is that ppl who can't handle risks, want to get rewards suposed for ones who can. That's why they try to do stuff they can't and after that cry on forum.

PS So disgusting when mature man cries on forum about ingame losses [sour]
 
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PS So disgusting when mature man cries on forum about ingame losses [sour]

It's almost equally disgusting when an immature man attempts to wax poetic on that which he doesn't seem to understand.
If you can't contribute in a constructive manner, please move along and refrain from posting.
 
Uhmm.. When the developers openly admit that there are flaws in the AI and AI weapons deployments (Which still exist after the supposed server side patch that's been made) then there are issues with losing everything. Were I to lose everything I've built up since Gamma in a natural way because of bad piloting or being naïve to existing game mechanics, that's not an issue at all. I would recover and move on. However, when people are losing everything because the developers unleashed an unnaturally powerful AI onto every pilot in the game (Even if you haven't encountered them yet) then there is an issue. When an HRP/Prismatic fit FDL dies literally in less than 5 seconds to 3 NPC vipers, there is an issue with the game and how it is working.

Please think before you post next time.

OP was talking about AI, not weapons bugs. The AI is working as currently intended, so you're just making things up when you're talking about flaws in the AI. Please think before you post next time. :p
 
It's almost equally disgusting when an immature man attempts to wax poetic on that which he doesn't seem to understand.
If you can't contribute in a constructive manner, please move along and refrain from posting.
And what is not constructive in my posts?
 
It's almost equally disgusting when an immature man attempts to wax poetic on that which he doesn't seem to understand.
If you can't contribute in a constructive manner, please move along and refrain from posting.
Don't bother humouring him. I have checked through his recent post history and I can't find ANY constructive posts. He's just trying to boost his own ego by putting others down
 
The only thing your posts are communicating are juvenile posturing and bravado.
rly? you've checked all my posts? I think I haven't said anything about my awesomeness and\or elitism. I just gave advices about how not to be low.
 
So your solution to avoid interdictions 100% of the time is "quit the game."

Ok then. I suppose that is a solution that works with nearly any challenge in any game. ;)
Yes. It's a game. You don't leave your starving family behind or anything.
If in-game loss is so devastating that you can't deal with the possibility of it happening, it's better you leave the instance and ask for a new one without that possibility.
It's part of the "savegame" hybrid strategy, so I'd consider it a valid strategy for the single player experience.

I got my first attempt in such a bad shape (bounties all over the place for shooting things by accident, abandoned missions, generally clueless on what to do, wasted money on outfitting), that I just reset my save after the first few weeks and started with a clear status but lots of knowledge on how to play better.
 
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How can you not escape any attacker? Sounds like player skill.

Battle with a Conda inside the meteor belt of a RES. For more fun, equip them with insta-kill weapons.

Now - please, tell us what special skill (other than combat logging) you have that allows you to escape dying in 10-15 seconds, as the Conda and the asteroids are mass-locking you. You're IN the field, so you can't HW jump anyway. Your shields got taken out in approx 3 seconds. Your hull is down to 15%, and your thrusters are nearly gone. What's your escape plan? We'll all waiting for some insight from a master. ;)
 
Stand by for the following:

1: People telling you to "git gud"
2: People telling you this is how the game is supposed to be.
3: People telling you, in many more words, to be less casual.
4: Old salts telling stories of their many achievements in the '84 Elite and how much easier we have it today.

As a fellow casual player who only logs 2-3 hours a week, I feel your pain.

This IS how it is supposed to be, and I play less than the OP in the same ship. Playing only a couple of hours a week is irrelevant.
 
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