The Star Citizen Thread v 4

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Ian Phillips

Volunteer Moderator
Get back to the thread topic please.

As you seem to have forgotten what that is I'll remind you.

It's the Star Citizen game.

Not Elite sub forums, who called who what, the impending financial doom of a games company or any other off topic stuff.

Post about the game - that is what the thread is for. Thank you.

Edit: Clarification - We will not delete polite and constructive mention of the financial situation relating to Star Citizen or discussion of the personalities and the company involved, in the same way that we don't delete comments about FD's trading statements or the devs on these forums. However, the forum rules apply to this thread like all others. We would really prefer it though if you would stick to the topic of discussing the game as much as possible. The point is that this is not a gossip forum about who likes who and the world is going to end and suchlike. If you could stick to the facts as known that would be fantastic.
 
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Javert

Volunteer Moderator
If you think that's bad, you should see some of the posts that are no longer visible.

This thread is being moderated. Unfortunately the moderators cannot read every post in every thread on the forums and sometimes apparently rude and impolite posts are left in place, either because they are a grey area and not necessarily a personal insult or rule breaking, or simply because they were not seen or reported.

However if you include personal attacks, inappropriate comments, baiting, badgering and other forum rule breaking in your posts, or indeed respond in kind and in public to such things, you are at risk of having your posts deleted (and therefore losing the point you were actually trying to make, if any).

Keep in mind that there are some communications styles that whilst they can come across to some as rude and assertive, are not necessarily breaking the forum rules.

Just a reminder to everyone there is an ignore function available - there are plenty of constructive and well written posts on this thread so you do have the ability to filter out what you don't want to see.
 
Can we talk about Squadron 42? :p

Sq42 > SC (hopefully) :)

I wish CIG would! I don't understand why there's this accepted "well, obviously it won't come out this year." So, why can't they admit that? Why can't one of these shows, one of these letters from the gracious chairman, one of these ten for the this that or something or others just SAY IT. "No, not going to happen in 2016. Sorry about that." Then maybe some open development and explain why.

Mention the pipeline a bit.
 
Can we talk about Squadron 42? :p

Sq42 is more interesting than SC. :)

Originally I was quite hyped about SQ42 - but as time has gone with all the mo cap stuff it feels like they're shooting for an interactive movie. I really don't see what that has to do with playing a game.

Is there another example of a game that's done this? The thing is with no information coming out I really have no idea what to expect.

Apart from a cheesy script - which may turn out to be funny. But that still doesn't make it a game in my eyes.

I guess we'll see at some point..
 
Anyone know if SQ42 ep1 is going to be more or less linear? Max used to reckon it was more open and "go around doing your own thing for a bit and then come back to the story progression..." I can't find anything concrete from CiG about it (not that I have looked exhaustively, I am trying to mine Arsenic currently!)
 
I have some time today so :
Around the 'Verse: Episode 2.34
[video=youtube;j6LW8NJtjGs]https://www.youtube.com/watch?v=j6LW8NJtjGs[/video]
And the TLDR transcript :D
INTRO


  • 2.4 has some network bugs preventing a release at the moment.
  • Question 3 from the Drake market survey is out and Buccaneer owners who participate will receive a Voyager Direct package based off of the popular vote which will be announced after the survey ends.
  • Monthly Report goes live tomorrow.
NEWS FROM AROUND THE VERSE

LOS ANGELES


  • Elwin’s team has been putting the finishing touches to the Cat’s Cargo Module
  • He has also started work on the Command Module for it in addition to other sections like ship corridors
  • Paul Reindell leading the work on Item System 2.0 as well as doing work on 2.4
  • John Sherman taken position of Character Art Director in L.A.
  • Working on hair, next round of clothes purchasable in game
  • Two Gauge doing additional work for clothes and shopping
AUSTIN


  • Persistence related crashes being heavily worked on
  • The Senior Ship Animator Jay Brushwood is in London working on ship enter and exit animations at the mocap studio
  • Herald whitebox review scheduled this week
FOUNDRY 42 FRANKFURT


  • Brian is joined by Hannes this week
  • Hannes is Cinematics Director and is back briefly from London
  • He talks about the process of mocap and how the process went a lot smoother this time
  • Scheduling can be hard as they have to plan around when certain actors can and can’t have beards
ATV INTERVIEW: JOSH HERMAN


  • Jared is interviewing Josh Herman, the new Character Art Director.
  • Character Art Director overviews the character teams in LA and the UK.
  • This includes all PU, SQ42, Cinematics and Marketing that involves characters.
  • It’s easier than having two separate Art Directors for SQ42 and the PU.
  • Josh thinks the cast is incredible.
  • Jared let slip there are new cast members. Josh Huston is one of them.
  • Josh previously worked at Marvel on the Avengers and related movies in the Visual Development group.
  • He did some Iron Man suits (Mk7 at end of original Avengers, for example).
  • Before that he worked at Naughty Dog.
  • He worked on the custom character creator system for Uncharted 3’s multiplayer component.
  • He moved to CIG for more of a challenge, it’s a very ambitious title.
  • Working on character hair. It’s coming – they now have a pipeline in place but they are currently working on hair for Squadron 42 hero characters first.
  • Female avatar is coming, but unknown ETA. Some revisions made recently.
  • 2.4 is a test for the systems involved in customization and shopping – they will be looking to add more clothing/customization options with each patch going forward.
  • Currently hiring new artists at every studio.
  • Josh found out about the game from Gurmukh, one of the concept artists.
  • They both taught at the same school where they got talking.
  • He bought a game package, flew around and figured out what the game is – ended up getting more and more into it as he followed the game and watched all the shows.
  • Josh is heading off to the UK in a few weeks to help improve the processes there.
ALPHA 2.4: THE QA EXPERIENCE


  • Justin Binford is the QA Director and manages the QA department in the four main studios
  • QA has teams in each studio and employs a “follow the sun” approach to provide almost 24 hour coverage
  • Persistence was the most challenging aspects of testing 2.4 it touches every other feature
  • QA also had to contend with the new control schemes, Shopping, Port Modification, Repair and Refuel
  • The large scale PTU sessions are helpful for maxing out the servers but there was a need for a middle ground to look at specific bugs in a more orderly way
  • PTU Testers have been collaborating on Discord, getting in groups, testing everything and verifying each other’s reports
  • the Evocati group has been incredibly valuable in testing 2.4 and the new features

ATV Fast Forward

[video=youtube_share;j6LW8NJtjGs]https://youtu.be/j6LW8NJtjGs?t=34m13s[/video]
Source:http://imperialnews.network/2016/06/around-the-verse-episode-2-34/
 
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Anyone know if SQ42 ep1 is going to be more or less linear? Max used to reckon it was more open and "go around doing your own thing for a bit and then come back to the story progression..." I can't find anything concrete from CiG about it (not that I have looked exhaustively, I am trying to mine Arsenic currently!)

I don't know if it's going to be that open. I had thought the openness was about walking around your flagship between missions. Maybe being able to choose from multiple missions. I doubt that you'll be able to fly around to lots of different points of interest (maybe a few), but I could be wrong.
 
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FerinexuS

Banned.
Banned
Froogle having fun with a supposedly broken flight model [big grin]
[video=youtube;WN9LlctqJjQ]https://www.youtube.com/watch?v=WN9LlctqJjQ[/video]
Dunno how he manages tbh.
 
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