Engineers is a step to adding to the richness of the game. Not a big fan of the casino-game style interface but I can live with it. I totally get that the grinders hate the RNG aspect I would hate it too if I were a grindy player but I am not.
For me, engineers just adds to fleshing out the game which is good, more flesh on these bones it what ED needs.
Seems like a lot of flesh has been added this release, little details here and there not just engineers. Well done FD.
For me, the RNG more exacerbates the fact that if I want to do it at all, I have to waste time on a bunch of activities I don't consider fun. Because of the RNG aspect, instead of spending a little time doing those things, I have to spend hours on end doing those things.
Also, it breaks verisimilitude. Why would a combat pilot go mining for minerals? He wouldn't. Or take his SRV and go shoot rocks? He doesn't have time to waste on that, and neither do I. So how would he get his minerals? He'd
buy them.
Scan data? Yeah, that I understand, and it even makes some sensse why you'd need it. I still dislike needing a wake scanner since it means I have to make my ship less good at wwhat it does, but that one aat least also makes sense.
But random ship parts like "worn shield emitters" is pushing the boundaries of believability, too. Some of the rare stuff makes sense, but the common items all once again appear to be stuff you could easily just buy. Also,
scooping cargo is not fun, and scooping cargo in a combat area is REALLY not fun.
EDIT: would be nice if we could trade data and materials. If I could barter some rare scan data off to a miner for some of his rare mineral stash, that would make far more sense.