CIG and the SC project has often been criticized for delays and a lack of showing progress, but for anyone who journeys through the 2.3.1 files you may have seen quite a few things already. Here are a few things that are in the files in what appears in late or finished levels of details:
- The Pirate Station: The lawless station discussed by the devs is composed of over 4,000 files and has a really interesting design. This decaying space station/megaship (I can't tell which) appears to be surrounded by the wrecks of many ships that have been gutted for components and salvage. The props used for the internal doors/walls/ceilings are distinctly different from Port Olisar. I can't wait to see all this in engine fully textured! The quality and detail of everything makes me certain they have the lawless station already completed they're just waiting for mechanics like persistence to be tested first before full blown pirates vs citizens starts. Well done CIG!!!
- Shubin: I posted some pics of the missile system from here a little while ago. This scary beast of a defense system will ruin many a pirate's day. But there were also a lot of other props
- Nyx: You've already seen the Nyx landing zone preview, but the video doesn't do justice to the level of detail of a number of other assets. I love the work they've done on the market carts to make them look both futuristic as well as fit in with the industrial theme of mining, these things match the concept art perfectly.
- Terra Prime: Where to start...wow? Big? Vast? The city streches on...and on...and on...and on...and on - oh and it is to scale.
- Squadron 42: Chapter 19 - Assault maps. Being S42 I'm not going to reveal anything. There is nothing you can glean about the story itself from the maps (obviously) other than the impressive scale. (I'm betting CIG left this in on purpose as an easter egg)
Not only is there quality but there is also a lot of QUANTITY of work done.
There are just thousands upon thousands of other completed game assets and textures from large asteroid bases to railways to research base props to little glowing buttons with a vast range of textures/materials.
There are
over 32,000 object meshes (lod included), over 68,000 textures, over 8,500 animations and over 5,000 audio files with over 3.1 hours of music, dialogue and special effects. What is stunning is that only a fraction of these files are actively used in the current playable build!
We often only give praise (more often criticism) of the ships but really there is just so much
more already done.
The body of work produced by the CIG studios and present in the 2.3.1 files is immense, but the thing is they have an 'Exludibur' system which removes
another 75GB+ of content. So think about it - there is
potentially another
90,000+ meshes, 200,000+ textures, 24,000+ animations and 15,000+ audio files with 9+ hours of music, dialogue and special effects on top of the ones in 2.3.1 which we haven't even seen or heard yet!!!
So next time you're starting to think that CIG isn't making any progress because some feature or some ship isn't yet done, just
look and
listen to all the other things in the PAK files. Sure you need Blender, the CGF converter and a handful of audio conversion tools but there is a ton of stuff there if you're a curious cat.