Am I the only one who actually likes the RNG with the engineers?
No. Luck is what makes life exiting, basically.
Am I the only one who actually likes the RNG with the engineers?
No. Luck is what makes life exiting, basically.
Yeah. I was sure excited when I got a "Lucky" -3% optimal multiplayer secondary on my +7% clean drives lvl3,
making them completly pointless and wasting my time.
I also agree with the OP, last night and this lunchtime I have used my gaming time for this week and whilst I enjoyed it I found it more than a little frustrating and I don't even have enough materials for an upgrade attempt yet.I agree with the OP. Due to the layers and layers of RNG, the time-sink feels quite frustrating at times. And the progress/time ratio seems out of whack.
That said, the gameplay loop is now much better than before. I'm exploring, mission-ing, and diversifying, not just farming RES sites anymore.
Not only a very well put OP, but well argued. I'll rep again when I can.No, it's not all that matters I'm afraid, and the rudeness is an issue. Nothing damages a good argument more than making it badly. People will disagree with you purely because they want you to be wrong, and will be disinclined to agree with you because they don't want to be seen to condone your attitude.
If you feel strongly about something it is worth taking your time to get your point across calmly and rationally - that way you are more likely to convince people, FDev included. Please, this is something I feel strongly enough about that I have written close on 3000 words now in this thread, and I can honestly say that the best thing you could do to help convince people is to either play nicely, or step away from the keyboard.
Perhaps not but frustration and feeling like you've wasted time definitely do have something to do with the end result.Excitement has nothing to do with the end result.
Perhaps not but frustration and feeling like you've wasted time definitely do have something to do with the end result.
Am I the only one who actually likes the RNG with the engineers?
The crafting screen is so out of place it is cringeworthy.
Imagine you complete a mission that takes about 10 hours or more and requires you to kill 50 ships. When you go to get your reward, the guy turns to and says "ok, 50 ships dead? Great! Your prize is going to be some where between 200k credits and 15 million credits, I'm just going to pull this lever on this slot machine to find out you get" CHACHUNG! BING, BING...BING "Sorry buddy, looks like your only getting 350k credits this time. Not happy? How about 50 more ships and you give it another go?
That's what this feels like to me and it has no place in ED. Literally the strangest design choice I have seen in a real long time of gaming.
That first time I asked the engineer to mod a pulse laser for me, those little pins bounced from left to right an the little wheel did it's spin, I laughed. Out loud. [haha] I was so just so confused at the choice to include that system which is so completely different from anything else.
Within the context of Elite I don't have the same experience as you re: the RNG. The process is only as exciting as the activities it's made of. If repeatedly dropped into USS's trying to materials only results in the same spawn for the Nth time it is not exciting.Sure, though I talked about excitement. That feeling precedes frustation or euphoria which I didn't care while answering to the question. I cared only about the process to achieve it. Excitement usually lasts longer overall.
And off topic but I disagree with this. Luck itself does nothing to make life exciting or interesting, it's how you choose to interact with life. Mostly it's about creating, and being open to, the opportunity for interesting things to happen and occassionaly true luck will play a part in that.No. Luck is what makes life exiting, basically.
I think the Engineers are a bit misunderstood. Most people seem to be think of Mr Scott when they should be thinking like this
http://media.tumblr.com/tumblr_maqo9bDVht1qzytg1.jpg
The ENGS are reclusive, oddballs performing experimental adjustments to your ships, not Pep Boys selling you hot rod parts and lift kits.
Imagine you complete a mission that takes about 10 hours or more and requires you to kill 50 ships. When you go to get your reward, the guy turns to you and says "ok, 50 ships dead? Great! Your prize is going to be some where between 200k credits and 15 million credits, I'm just going to pull this lever on this slot machine to find out what you get" CHACHUNG! BING, BING...BING "Sorry buddy, looks like your only getting 350k credits this time. Not happy? How about 50 more ships and you give it another go?
That's roughly what happens in Las Vegas everyday with thousands of people since decades. Wonder why? Think...
Am I the only one who actually likes the RNG with the engineers?
You should be rewarding people a fair amount for the effort of unlocking and engineer in the first place, then add a more gradual increase per grade.
So, the FSD should have been a bit more like this;
Grade 1; 15-25% (no side affect)
Grade 2; 25-35% (some side effect, mainly negative)
Grade 3; 35-43% (mixed side affects)
Grade 4; 43-47% (mainly positive)
Grade 5; 47-50% (positive)
Sure, though I talked about excitement. That feeling precedes frustation or euphoria which I didn't care while answering to the question. I cared only about the process to achieve it. Excitement usually lasts longer overall.
However if you suffer repeated frustration then instead of feeling excitement, you start to approach the situation with trepidation.