The "average players" piloting skills = ROTFL!

To a point, yes, but all commands you need in combat should be on your HOTAS or joystick. VoiceAttack, while brilliant, shouldn't be used in combat conditions as it can fail if spoken to fast, or if you're screeching like a little girl in panic. Always know what the hotkey is in case VA ever goes down.

That sounds like more of a technical issue that could be ironed in the future. A key bind wouldn't suffer from this.
 
There are a shocking lack of tutorial videos or step by step instructions on these subjects out there. I'd say most people either never use FA Off, or use it only to perform FA Off turns, which aren't generally useful unless you're in a larger ship. With the new AI (or engineering modifications, mainly), that's not enough, but there aren't really any ways to learn how to do better.

All you see as a player is your enemy always being behind you and your shields dropping. No way to know how it happened or what to do to prevent it.
 
Just to bowl a googly into this discussion, I use keyboard and mouse and cope with the AI just fine.

Mind you, if I hadn't spent twenty five years as a professional pianist, it might be more problematic. ;)

NB When I hit triple Elite, I'm going to learn to fly with HOTAS, as it will provide a new challenge, and I'm sure it will be great fun. :)
 
X52 Pro is the best bang for your buck. And the flight stick in game is designed after it.

Build quality is cheaper compared to more expensive HOTAS setups, but I still really like it.

T Flight hotas X is much more economical and a very practical and durable flight stick (too much flash and baubles on the X52 for me).
 
I'm having enough of those threads all over the forum about 2.1 AI being so hard (and that the OP will leave the game - as dozens of his friends ofcourse - if Frontier wont "fix" this!).

Watching many of the YouTube gameplay vids I see only very few showing what does it mean to pilot an Elite's realm spaceships like a pro. I might not have the 200 mils worth baby under my sticks, but after almost 1,5 year of my gameplay think I know thing or two about DOGFIGHTING by now. Even so I'm not even "Dangerous" rank yet!!

Because of above I'd like to show some of those "average players" what does it mean to MOVE & POSITION YOUR SHIP AGAINST YOUR ENEMIES in the void. There are few very nice videos about it out there (Vindicator Jones' ones are my favorite*), so I'm not aiming for such a detailed great explanations, I just plan to show off few minutes of my very own casual combat gameplay showing how AWARE PILOTING SKILLS differs from what I believe "average players" thinks of.

With this maybe just few of them will think twice before posting their point of view about "the game being too hard for casual players" and realize how amazingly the game is designed and how well it respects and rewards your piloting skills (if you have any!!!). **

Though, if any one of you Commanders would be so kind to point me out an efficient (the less CPU demanding the better) software to record a gameplay video, I'd be much appreciated. I can ofcourse buy the software for its full prize.

...and ofcourse if you'd like to share your very own fights you're being proud of, please share a vid in this threaf as well!:)

In meantime -- fly dangerously out there Commanders!!! :D

*) Vindicator Jones advanced combat tactics tutorials (playlist):
http://www.youtube.com/playlist?list=PLST2VzDxDCrwvkU6wYfo-z4UhGbObjl_M
**) EDITED: for not to be offending towards no one. I'm sorry for the original tone of my thread.


Thanks for the condescension...think about this for a minute....on a normally distributed curve, less than half of any given population falls below the median!

That applies to fighting capabilities in a game...as well as intelligence! You can't fix either problem with videos! You have to design things for a population that maintains popularity for a certain area around the median...which means all companies have to 'clip the tails' of the curve to maximize its target audience! The loss of these people to the marketing effort is only problematic for those that are in those tails!
 
Dear OP,

I refuse to take advise from one who insults before attempting to help from a position of mediocrity. I got to dangerous rank very quickly when I began playing. Reset my save when 2.1 dropped... And not died to the ai yet.

Thank you for your snide offer of help but I, like others do not appreciate a condescending l2p thread. Help, yes, insults... Well they just get you laughed at.

lol
 
Well, why shouldn't everyone want that? As long as there are certain assists and automations in place (FA, docking comp etc.) I don't see why we shouldn't have an advanced flight simulation.

Also, Elite is infinitely simpler in terms of flight controls and the actual fighting routines compared to actual advanced flight sim games. Have you played DCS for example? It took me two hours to learn how to take off in the realistic settings.

The dogfighting aspect of this game has never even remotely been 'simulation' unless you choose to operate in FA off mode.

Personally I was happy with the 1.9 AI. I jumped back in after a long hiatus for 2.1 and kept having to deal with the rapid fire bug. Other than that I've had no problems with the combat other than it takes longer to get them in view and they joust a lot more.

I'm not arguing for myself, but for the community. I don't give two steaming piles how much more you enjoy the game when it feels harder. Go play CQC if you want a more challenging experience outside of shooting AI. We are breaking apart and stagnating our own community into smaller and smaller bits with every combat overhaul. We are legitimately driving people away from this game or keeping them from sticking around. And that is a very VERY bad thing if we want this game to have any kind of a real future.

We need to make the game MORE accessible, not driving people out by making it less.
 
Hang on a minute, I thought it was decided that some of the AI were actually bugged and spamming rail guns etc? So this whole conversation about whether or not people's skill level is up to scratch is a little redundant for the time being.
 
Hang on a minute, I thought it was decided that some of the AI were actually bugged and spamming rail guns etc? So this whole conversation about whether or not people's skill level is up to scratch is a little redundant for the time being.

Some, not all. And no it's not redundant; in any group there will be a wide range of skill and capability. That is neither good, nor bad. It just is. I am just hoping in the fervor to endlessly remove the AI's ability to fight, we don't end up back pre 2.1.
 
I was under the impression that the AI level we experience relates somehow to our own combat rank, I've recently learned this is not actually in the slightest bit true.

The AI level is set purely by the things we do "in game." So a new pilot in a sidewinder will face the same AI as an Elite commander in a FdL if they both do the same thing. Whilst this is probably the most "realistic" (whatever realistic in a space sci-fi game is), it isn't the most game like as there is no progression.

This, IMO, is the root of the disagreement on the forum. Nobody gets their way. If there was some progression scaling with combat rank then the advanced combat commanders could have even harder AI with whatever upper limit they desire whilst the lower ranked pilots wouldn't be forced to either get good or get out.
 
No sarcasm, just the average stupidity of the pew-pew crowd and their biased attitude toward the average player. They love to show how big their balls are, while trying to make all others look like they don't deserve to even play their pew-pew game.

It's not the personal attack. It's the lack of a complete thought process outside their little pew-pew environment which is all they care about.

They can't grasp the concept that the game isn't just about pew-pew. There are ships that aren't good at pew-pew, and can't even turn around before they get destroyed.

It's all good though. It irritates the average, and fits the gameplay. The stabbing banter is always good between the 2, as long as no one takes it too seriously. Besides I think many of the non-pew-pew players will migrate to NML when it's release in the next few weeks. So the pew-pew crowd can sit at the starting spots playing pew-pew while the rest of the galaxy remains empty. At that point FD will wonder why they made such a huge expanse of space so meaningless.
 
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T Flight hotas X is much more economical and a very practical and durable flight stick (too much flash and baubles on the X52 for me).

I agree - I find it the best available at any price - I also have the T flight stick on it's own for use with laptop while on the road and it's damn good - mini throttle on the base has the same nice zero centre position as the throttle on it's bigger brother.
I do think a lot of the problems folk's have with 2.1 are down to the control setups they have - combined with low fps (poor connection , too high settings for the hardware etc) - try and always have 60fps or better - not for the "look" - for the response time.
ctrl and F to turn on fps counter in bottom lleft of screen in game - change resolution down - lower settings - whatever it takes - get to 60 fps and see how you fare.
If you can't get a joystick/hotas - get a cheap 2nd hand wired xbox controller - not ideal but prob better for most folk than than kb and mouse.
 
I play with keyboard and mouse with zero issue.

To be fair though, my mouse is the Logitech G600, which I could not live without. Those macros are amazing. This mouse is why I don't switch to HOTAS. A HOTAS just doesn't have enough buttons to assign.
 
The AI level is set purely by the things we do "in game."

My understanding is that it is contextual against rank and the ship you are driving. There is no point for the game to generate a single DBS against Cutter or Corvette as part of any mission; it's likely to be FDL, one of the federal ships, or Ani.

But if you go into a RES, CZ or NAV type instance then you'll see all sorts. That's kind-of the point. And yes the AI is based on "in game" events, because they are "in game".
 
Some, not all. And no it's not redundant; in any group there will be a wide range of skill and capability. That is neither good, nor bad. It just is. I am just hoping in the fervor to endlessly remove the AI's ability to fight, we don't end up back pre 2.1.


The problem with this discussion is that, in making the game playable for those below the median (however, you want to define the 'playability factor') the higher end players (those in the last 5% of the right hand tail) always scream the loudest...about 'dumbing down' the game for <input condescending terminology>.

It is unfortunate that this game cannot have difficulty sliders...and the attempt to provide high end gaming capabilities via controlled PvP has fallen flat. This game was never intended to keep the top flight players on board...just as there is a low end tail that will never be able to figure out how to play the game. It will always be designed as a middle of the road game, that will be based around the PvE trophy chase. The fact that the top flight players have found ways to entertain themselves this long seems to be born on the assumption that the game will improve for them....and offer more interesting ways for them to play the way they want to. As time goes on, this assumption has been shown to be false...changes are being added to interest the median+x standard deviations...leaving the x+1 people feeling left out.
 
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I play with keyboard and mouse with zero issue.

To be fair though, my mouse is the Logitech G600, which I could not live without. Those macros are amazing. This mouse is why I don't switch to HOTAS. A HOTAS just doesn't have enough buttons to assign.

Totally fair if you wanna stick with your mouse, but most HOTAS setups have way more buttons than your mouse, and have software that will let you configure macros. High-end joysticks were doing this well before mice got in the game. :)

Nice mouse though. I have a Razer Naga, basically the same setup. I love having a numpad for my thumb. :D
 
The pure pleasure will be mine Ian!:)

In meantime I'll get a grip on the recording software (thank you for your suggestions guys!!!) please Commanders, take a peek at those brilliant advanced tutorial vids of Vindicator Jones I was reffering to in OP

And make sure that you do your video's using typical (or at least possible) trader / miner / explorer loadouts. e.g. Mining T6 with a full load of precious metals and painite. Just so you can't be accused of doing maneuvres in a combat ship that couldn't be done in a typical non-combat ship.
 
I don't think laughing at players is a good way to go, I understand there are too many players who don't like the new AI cause they find it too difficult, I died a few times already and adapted to the new difficulty.

I think many people didn't adapt and blamed it on the game, causual gamers for example find it more difficult than those who play many hours a day, that's normal, I think fixing the AI and making it more challanging was needed, game was not intended to be that easy, getting to Anaconda in less than a week was not what game designers intended to happen, that should take time before you get to use the biggest ships in the game, the new AI fixed that even I don't think it's enough , res sites and haz should not be places where you farm millions in kills, they should be mining sites and nothing more, however the game will improve with the time and soon or later they will understand this, I think getting the best ships is still a way too easy, you remove haz and res sites, people will have to do missions, bounty hunting, trading and exploration, this is probably what they intended the game to be, no more easy farming, bounty hunting is supposed to be as the word suggests HUNTING in systems, signals etc...

What I suggest people is to adapt and maybe try to fight lower level npcs if higher level ones are too difficult, maybe consider starting over so your ranks are reset and you get to learn the game again from the beginning so they have time to adapt to the new npcs.
 
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