Um, think about that for a second.
They create a private pirate group. Only pirates allowed. ...Yarrrr! Um, wait a second, who are we going to pirate? just NPC's?
Not my problem. Or any players problem that plays a trader in open. (Not that much of that sort left anyway these days.)
And yes, you can pirate NPCs just the same as players. Only difference is that they wouldnt give you the the salt you get when you kill a player.
No one's asking you to "play their way" they're saying to play within the scope of the rules that FD laid out for open mode, and combat logging IS NOT acceptable there.
Just that logging to menue is NOT considered against the rules by FD at all. If you cant live with that: make a PG where it IS against the rules. Simple, isnt it?
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I actually much prefer player pirates over NPC ones. Some players actually just want a bit of cargo. All NPC's just want to blow you up.
Not true. And never was. you could give the NPC cargo and in a good part of the cases they will accept that. Nowadays some more believeable amounts.
But if you used "jettison all" you could have gotten out of about 30% of NPC interdictions unharmed even before 2.1
(the 30% based on some tests by myself over the years, not really scientific experiments tho)
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There nothing about even a 0 log-out time that would prevent piracy as a game career.
All it could do is prevent players form pirating other players. You can pirate NPCs until you're blue in the face.
The unspoken assumption that pirating only NPCs is unacceptable makes it pretty clear that the objection is based on one thing only - the desire to demonstrate how much better you are than other players (or how much better you think you are). It's not enough to be able to play the game your own way - you want to dictate how others play the game in order to cater to your own amusement. That is not a reasonable demand or expectation.
Repped for telling the utter truth.