Get the Fed. Corvette a Class 7 FSD!

Give the Corvette a class 7 FSD?

  • Give it a class 7! Jeez!

    Votes: 173 53.4%
  • Nah, I'm okay with it.

    Votes: 151 46.6%

  • Total voters
    324
  • Poll closed .
a) what "massive" gate are we talking about here?
b) they are :p

I don't think they were massive prior to 2.1 but I'd wager that the time commitment to get rear admiral / duke is indeed a massive gate, you can probably max out all the engineers in less time :p

That being said I don't agree that they should be flat better than the ungated variety they should just have substantial perks - which they do so far just at the expense of terrible pitch (cutter) and terrible jump range (corvette)
 
I don't think they were massive prior to 2.1 but I'd wager that the time commitment to get rear admiral / duke is indeed a massive gate, you can probably max out all the engineers in less time :p

2.1 might be a completely new game, since you get advantages for doing mission early on, so working on that reputaion/rank/finances the moment you get a sidewinder seems preferrable over "A-B-A"/Rares trading or BHing for 500mio then starting the "grind" (which for the Feds seemed to consist of sitting at 17 Draconis and refreshing the BB about 200 times per rank to dump some money into charity) for your rank.
My imperial rank is still sufficiently low to try the 2.1 changes (never claimed I was not an opportunistic freelancer :p )
 
The absurd amount of time that is needed to get to rear admiral or duke rank before you can buy either ship.
About 40 hours for the rear admiral?
Can even break it down into nice 10-30 minute gaming sessions.

At the average of <1mio/hr credits I made, it took me way longer to get the purchase price for the ship and it's still nowhere near fully equipped, so we're looking at another 200-300 hours (unless I suddenly decide to go and "grind" credits like mad, which is pretty unlikely to happen)

Here, even kept track of that stuff and during that time, I was just playing for rank:
OFkGv7F.jpg


Oh, and if they use the same metrics for Navy ranks as for Pilot ranks - exponential, not linear so the next rank always takes twice as long to attain as the previous - they put the Vette and Cutter right at the point before it gets actually time-consuming.
Vice Admiral would be roughly 120 hours (40 for rear admiral + 80 for Vice) and admiral 280 (40 rear + 80 vice + 160 admiral). Now that's a lot of time investment right there. (in the old 2.0 system)
 
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Remove the ranking to get the ships. I paid the game and my fun and my way to play the game is flying the Corvette. Give it to me for free.
edit: now, or FD will have to close business..
 
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Yeah, I'm going call "tosh" on that 40 hour estimate.

Same. Especially considering I got most of the way there without the help of 17 Draconis

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Remove the ranking to get the ships. I paid the game and my fun and my way to play the game is flying the Corvette. Give it to me for free.
edit: now, or FD will have to close business..

That holds zero relevance to what we're talking about.
 
what do you mean with relevance..

Oh, you mean that quote where I comment that it'll take me almost 40 jumps to go 250LY? Yeah, I consider that relevant. Useless troll posts about how people are entitled because they don't want to do 39 jumps to go 250LY? Not really presenting anything arguable or relevant.
 
About 40 hours for the rear admiral?
Can even break it down into nice 10-30 minute gaming sessions.

At the average of <1mio/hr credits I made, it took me way longer to get the purchase price for the ship and it's still nowhere near fully equipped, so we're looking at another 200-300 hours (unless I suddenly decide to go and "grind" credits like mad, which is pretty unlikely to happen)

Here, even kept track of that stuff and during that time, I was just playing for rank:
http://i.imgur.com/OFkGv7F.jpg

Oh, and if they use the same metrics for Navy ranks as for Pilot ranks - exponential, not linear so the next rank always takes twice as long to attain as the previous - they put the Vette and Cutter right at the point before it gets actually time-consuming.
Vice Admiral would be roughly 120 hours (40 for rear admiral + 80 for Vice) and admiral 280 (40 rear + 80 vice + 160 admiral). Now that's a lot of time investment right there. (in the old 2.0 system)

Its mind numbingly easy to make 5-6 million per hour trading A to B in a Conda. So if we take your 40 hour number for the Corvette / Cutter then that means their real cost is at least 200-240 Million higher than what you pay. So yeah, I expect an upgrade if I am buying a ship that is worth 340-380 million and my last one was worth 140 million.
 
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Both Cutter and Corvette are a sidesteps to the Anaconda, each with their specific flavours. But they both sacrifice a lot compared to the Anaconda for the little benefits they get. I prefer the Cutter because of its looks and cargo space, but the true multipurpose ship is still the Anaconda.
I realy think they need a buff in certain areas to achieve true balance. Especially if u take their respective cost into consideration.

Jumprange on the Corvette is way to short and the Cutter needs a buff to its power distributor and at least somewhat more turn rate. With the new AI it is realy annoying to fight them in the Cutter.
 
Its mind numbingly easy to make 5-6 million per hour trading A to B in a Conda. So if we take your 40 hour number for the Corvette / Cutter then that means their real cost is at least 200-240 Million higher than what you pay. So yeah, I expect an upgrade if I am buying a ship that is worth 340-380 million and my last one was worth 140 million.

So, when you compared the ships. Tallied up their pros and cons. Why did/would you buy the 'Vette if another ship was better? Because you figured you'd just talk FD into redesigning it for you? The attraction to the 'Vette is it's combat focus. Full combat ships all come with the shortcomings of the 'Vette. Save the credits, and buy a 'Conda. It's all part of the decision making process.
 
So, when you compared the ships. Tallied up their pros and cons. Why did/would you buy the 'Vette if another ship was better? Because you figured you'd just talk FD into redesigning it for you? The attraction to the 'Vette is it's combat focus. Full combat ships all come with the shortcomings of the 'Vette. Save the credits, and buy a 'Conda. It's all part of the decision making process.

The conda is better, people buy the ships that they want it isn't unreasonable for them to think they should be useable as well ;) the worlds extremely dull if you min/max as only 3 ships would actually come up top with your line of thinking.
 
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The conda is better, people buy the ships that they want it isn't unreasonable for them to think they should be useable as well ;) the worlds extremely dull if you min/max as only 3 ships would actually come up top with your line of thinking.

For you, but people with different sensibilities would make different choices. Why would you want a ship that doesn't meet your needs? I just don;t like the notion of being locked out of Outposts. So I choose to fly medium sized ships. That's a decision I have made. I pay the price.

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In exchange for a one (1) slot 4 class.. ок? );

Na, for something as obviously valuable as jump range I think in order for the 'Vette to get a C7 FSD, they should have to deal with a C6 Distributor. A paltry amount of internal space isn't near enough compensation.
 
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For you, but people with different sensibilities would make different choices. Why would you want a ship that doesn't meet your needs? I just don;t like the notion of being locked out of Outposts. So I choose to fly medium sized ships. That's a decision I have made. I pay the price.

And I chose to fly a python long before they nerfed it, they changed that because it wasn't balanced, they should change the corvette's FSD for exactly the same reason. It isn't the only ship that needs changes either some are in a much worse state like the T9/T7 they need to change those too.
 
I also played Corvette a lot but that not really the range which bored me but loading time between system that is making travel so boring.
 
Na, for something as obviously valuable as jump range I think in order for the 'Vette to get a C7 FSD, they should have to deal with a C6 Distributor. A paltry amount of internal space isn't near enough compensation.

You see if this was true you should be posting in an Anaconda nerf thread not this one
 
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