Content or ships locked behind massive gates should be much better than what is normally obtainable. A Corvette and Cutter should be upgrades to the Conda, not sidegrades
a) what "massive" gate are we talking about here?
b) they are
Content or ships locked behind massive gates should be much better than what is normally obtainable. A Corvette and Cutter should be upgrades to the Conda, not sidegrades
a) what "massive" gate are we talking about here?
b) they are![]()
I don't think they were massive prior to 2.1 but I'd wager that the time commitment to get rear admiral / duke is indeed a massive gate, you can probably max out all the engineers in less time![]()
a) what "massive" gate are we talking about here?
b) they are![]()
About 40 hours for the rear admiral?The absurd amount of time that is needed to get to rear admiral or duke rank before you can buy either ship.
Yeah, I'm going call "tosh" on that 40 hour estimate.
Remove the ranking to get the ships. I paid the game and my fun and my way to play the game is flying the Corvette. Give it to me for free.
edit: now, or FD will have to close business..
I'm just trying to get from Martuuk to McQuinn before the AI realize I'm carrying four tons of praesmodymium and start interdicting me mercilessly. 39 jumps to go...
what do you mean with relevance..
About 40 hours for the rear admiral?
Can even break it down into nice 10-30 minute gaming sessions.
At the average of <1mio/hr credits I made, it took me way longer to get the purchase price for the ship and it's still nowhere near fully equipped, so we're looking at another 200-300 hours (unless I suddenly decide to go and "grind" credits like mad, which is pretty unlikely to happen)
Here, even kept track of that stuff and during that time, I was just playing for rank:
http://i.imgur.com/OFkGv7F.jpg
Oh, and if they use the same metrics for Navy ranks as for Pilot ranks - exponential, not linear so the next rank always takes twice as long to attain as the previous - they put the Vette and Cutter right at the point before it gets actually time-consuming.
Vice Admiral would be roughly 120 hours (40 for rear admiral + 80 for Vice) and admiral 280 (40 rear + 80 vice + 160 admiral). Now that's a lot of time investment right there. (in the old 2.0 system)
Its mind numbingly easy to make 5-6 million per hour trading A to B in a Conda. So if we take your 40 hour number for the Corvette / Cutter then that means their real cost is at least 200-240 Million higher than what you pay. So yeah, I expect an upgrade if I am buying a ship that is worth 340-380 million and my last one was worth 140 million.
So, when you compared the ships. Tallied up their pros and cons. Why did/would you buy the 'Vette if another ship was better? Because you figured you'd just talk FD into redesigning it for you? The attraction to the 'Vette is it's combat focus. Full combat ships all come with the shortcomings of the 'Vette. Save the credits, and buy a 'Conda. It's all part of the decision making process.
The conda is better, people buy the ships that they want it isn't unreasonable for them to think they should be useable as wellthe worlds extremely dull if you min/max as only 3 ships would actually come up top with your line of thinking.
In exchange for a one (1) slot 4 class.. ок? );
For you, but people with different sensibilities would make different choices. Why would you want a ship that doesn't meet your needs? I just don;t like the notion of being locked out of Outposts. So I choose to fly medium sized ships. That's a decision I have made. I pay the price.
Na, for something as obviously valuable as jump range I think in order for the 'Vette to get a C7 FSD, they should have to deal with a C6 Distributor. A paltry amount of internal space isn't near enough compensation.