That depresses/worries me so much - Are we so used to Elite Dangerous being fairly simplistic RNG-mini-games we can't raise are gaze and imagine something a little "grander"?
Consider what this development effort has actually introduced. Bigger pewpew weapons. And yet more simplistic RNG mechanics. Consider what that development time could have introduced into the game? I'll list some of the common requests/some of my favourites (which I've listed before) etc:-
1 - Piracy reputation/bases/missions.
2 - Exploration content.
3 - Convoy escort/attack missions and the like.
4 - NPC crew. NPC wingmen for hire (see 3).
5 - Wing missions (see 3 & 4).
6 - Missions/tasks piloting a fighter for a Capital ship (see 4 & 5).
7 - Missions/tasks piloting a fighter for a platform/station (see 4 & 5).
8 - Station blockade mechanics (see 4 & 5 & 7).
9 - Improved community goal/powerplay tasks. (see 3 & 5 & 6 & 7 & 8).
10 - Even just simple things like this that's just come up this very week.
And that's not to mention more mechanics/deepening of the other core occupations and background sim etc...
While I can see the appeal of crafting, and getting more powerful modules. Wouldn't it have been nice if it had instead been done within a framework of gameplay that was (already) more involved?
I guess everyone has their own opinion and ideas for the game. Mine really isn't the type of gameplay introduced required to "pay for crafting"... I'd like to see something more involved and intelligent now we're this far into the game.
Anyhoo... Sorry if this all sounds a bit rantish... I don't intend it to be. Consider it more of a vent maybe!?
Hmm yes.
If i step back and look at the engineers from a gameplay view it does little new. Other then adding a new layer of ways to change your ship setup. by hunting/grinding materials. So i could in a way see it as a grind upgrade, if i want those mods.
-We did get a new mission structure, but it is basically the same stuff.
-We got some new weapons, but i feel they should have been in-game from the start.
-Bookmarks are nice, but a small upgrade to the tools we really need in the game. (good start tho)
-New AI is nice.
-Station voices is real nice.
"development time"
This update seems to be mostly a remake of old designs and grafik+ui+performance upgrades.
-The new grafik is pretty nice tho, VR looks amazing.
I think those changes where needed. minus the engineers part. it could have been fun, but i am against RNG like that while we have no module/Commodity storage on stations.
Id rather have seen some of that on your list. or better tools/modules for trade, mining, exploring.
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