Am I the only one who hates crafting?

Now, could somebody please tell me where to look for pharmaceutical Isolators?

Why are you trying to shortcut the fun and rewarding gameplay of looking for them?

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Which is why I have a material PvE ship to get the commodities, upgrade the weapons then transfer them to my FDL.

And this doesn't strike you as a lot of faffing about?

What ya gonna do when you want to upgrade that huge gun on the FDL? ;)
 
Which is why I have a material PvE ship to get the commodities, upgrade the weapons then transfer them to my FDL.

Yes, and that sort of thing is exactly why it´s awkward at best. You have to keep jumping through hoops and not play with the ship you actually want to play with to play with it later, maybe... If you can tolerate the lengthy period of hunter-gathering and casino. [ugh]
 
I'm only against the way that it's been implemented.

The way I see it, you're either crafting, or you're not. In Minecraft, or even Fallout 4, you gather the materials, and if you have the skill, you craft it. Not something that looks like it, or is kind of like it, you craft it.

In Elite, you go talk to the 'engineer' who's going to try and do it for you, then you gather the materials, and then they might get it done for you, or they might ruin it trying. [wacky]

If I don't like the odds of my time being spent doing something I don't want to do in the first place, to getting what I want, forget about it.

Grind to goal is one thing, grind to gamble on goal is another.

Anyway, that's my personal criticism, and I'm not asking for the process to be changed or altered on my behalf. I'm just not going to do it. I think it's fair to share why I won't be participating.
Well said.

I in turn will share my criticism with the way Engineers have been implemented. In my opinion there are too many layers of RNG. Too much gambling going on before we even get to roll the dice on the upgrade itself. For example we have:
- RNG for finding materials in rocks on planets
- RNG for loot drops from enemy ships
- RNG for missions that contain the commodity reward you need
- RNG for the Engineer upgrades
- RNG for Engineer upgrade bonus effects - mitigated to some extent by using rep to increase the chances of a bonus effect.

I personally find it too chaotic, too roulette wheel-based, because of the multitude of layers of RNG that are present in the system. You simply cannot be in charge of how long it takes you to find the ingredients you need/want and thus you aren't truly in control of how and when to upgrade. The system of RNG - luck - chooses for you to a great extent.

I don't mind the Engineer upgrades themselves using RNG. That adds variety - as long as it doesn't punish you with upgrades that are worse than the standard part (looking at some of you level 1 upgrades). It is the uncertainty and general randomness in gathering the materials (and commodities from missions) that lets the system down in my opinion. You could be spending hours finding the right ingredients or days, or weeks, or months, or minutes. It all depends on luck.

It isn't based on knowledge or skill in knowing where to gather materials. It's random - because RNG decides how often or if at all the material/mission commodity reward will drop for you. You simply do not know how long or how much effort is required to gather materials for even so much as that single 2nd level upgrade you might want. It is a proverbial hamster wheel that you hop on for a session of "how kind is lady luck today" - also known as gambling.

There is a lot of room to improve this system, namely cutting down on the gamble of multiple layers of RNG. There was a splendid and succint way that another fellow player put it,

"It's not about wanting the best in a couple of days, it's about knowing what a couple of days effort will bring."
 
And this doesn't strike you as a lot of faffing about?

What ya gonna do when you want to upgrade that huge gun on the FDL? ;)

Use my Corvette? That is the ship I am using for mats atm, I can upgrade all class of weapon with it. Sure when you have no money in Elite it can be hard to get mats but it really seems like an end game thing (Engineers that is) Faffing about, maybe. I do missions and other BGS manipulation with in game minor factions and the materials make the trivial grinding such as bounty hunting, mining etc far more enjoyable and rewarding in many ways.

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Yes, and that sort of thing is exactly why it´s awkward at best. You have to keep jumping through hoops and not play with the ship you actually want to play with to play with it later, maybe... If you can tolerate the lengthy period of hunter-gathering and casino. [ugh]

So why not break up the material grinding then? Do some gathering then go do something you enjoy in the ship that you enjoy flying.

For example, I go mat hunting for a few recipes and then do some mining for the Rise to Power CGs. Therefore I break up the experience to ensure I don't get bored doing one thing all day, which can happen easily when you don't get the materials you need.
 
It weakens you in everything in the long run, effectively hampering your gameplay

Hmm yes, but the difference between your examples is the NPC's use engineer upgrades, so whilst you can just ignore the aspects of the game you mention the engineers will effect your gameplay whether you ignore them or not.


NPC's also fly around in anacondas, I don't fly around in any thing bigger than a python - its never weakened me by ignoring the bigger ships
 
Use my Corvette? That is the ship I am using for mats atm, I can upgrade all class of weapon with it. Sure when you have no money in Elite it can be hard to get mats but it really seems like an end game thing (Engineers that is) Faffing about, maybe. I do missions and other BGS manipulation with in game minor factions and the materials make the trivial grinding such as bounty hunting, mining etc far more enjoyable and rewarding in many ways.

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So why not break up the material grinding then? Do some gathering then go do something you enjoy in the ship that you enjoy flying.

For example, I go mat hunting for a few recipes and then do some mining for the Rise to Power CGs. Therefore I break up the experience to ensure I don't get bored doing one thing all day, which can happen easily when you don't get the materials you need.
Can't answer for him, but for me "because my other thing is combat, and the best combat ship I can afford is a Vulture, and I can't put enough cargo in that to just hold my eng stuff without making it far less of a combat ship.
 
Like I said.. I'll fit cargo racks when I need it.. doesn't need to be combat fit for a trip to the engineer..

Let's say you come across a rare commodity for an upgrade, but haven't the mats to finish it.

Soooo, where are you storing said commodity when you're in your cargo-less fighter?

You'll stay in your PvE ship until you can complete the upgrade? Get rid of the commodity?
 
Was replying specifically to the bounty hunting quote..

I bounty hunt in a ship with no cargo rack and pick up materials..

When I need to take commodities to an engineer I'll fit a cargo rack and pick them up on the way..

No biggie :)

You haven't looked at the commodities required yet it seems..

Some are obtained only by random mission rewards..

Some are obtained only by mining..

You don't just pick them up on the way..
 
..and gathering?
Just Curious. Lol

I never like it in any game. Probably because I'm lazy.
In GW2, I just sell all the crafting junk I pick up and use that money to just buy what I want.
In Skyrim, i wanted to build a house... when I realised how much stuff I needed. I just cheated it in.
I did once "craft" my own battleship in Eve... Never again! Maybe that's where my hatred of crafting comes from...

Now it's in ED.
I've been picking up random loot that ships drop. But I've yet to visit an engineer base. Because I don't want my game to be about hunting around for 50 hours just to find some rare scrap of metal.
So I probably won't try to upgrade stuff. Unless;
A) I can store my random garbage
B) Buy the random garbage so i don't have to waste my short amount of game time playing Litter Picking Space Simulator 2016.

I don't mind it but i like to get more of the stuff i need doing missions for engineers that upgrade my stuff. Would be nice since some of the stuff i need requires me to do mining and i hate mining.
 
I hate Powerplay - Guess what - I don't do it, hasn't harmed my gameplay
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I hate exploring - Guess what - I don't do it, hasn't harmed my gameplay
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I hate Conflict zones - guess what - I don't so it, hasn't harmed my gameplay



.
So you hate crafting - guess what -



What do you like?

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The crafting itself is not the problem. Its how its implemented.
 
Its only a grind if you work it to a grind sont go looking for something specific but let it come with time.

Now what I would like to see is the ability to trade materials and data for other materials and data.

The commodity options can simply be traded and bought by players through goods drops.

By doing this it allows data and mats to be moved around while preventing any credit trading.
 
You haven't looked at the commodities required yet it seems..

Some are obtained only by random mission rewards..

Some are obtained only by mining..

You don't just pick them up on the way..

Depending on what I need and when, I'll outfit accordingly.. tbh, upgrading isn't the be all and end all for me.. I'll do what I can when I can.. simple as that..

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Let's say you come across a rare commodity for an upgrade, but haven't the mats to finish it.



You'll stay in your PvE ship until you can complete the upgrade? Get rid of the commodity?

What if..? No idea, depends on the circumstance and how much I want the upgrade..
 
What do you like?

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The crafting itself is not the problem. Its how its implemented.

Scavenging (so actually engineers is probably something I WILL Like), pirating, trading, mining, missions, Bounty hunting the unknown artefact hunt, Mapping (Mapping is different to exploring),smuggling and my favourite hobby - Crashing into things and collecting insurance payouts :D
 
I won't make it a grind, I'll find that last mat I need sooner or later! :D

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Just doing the usual things I enjoy, exploring planet's in my SRV, Exploration, cargo haulage. Pretty much doing the exact same as before except I now scan other NPC's in SC and pay attention to signal sources.

Absolutely no reason to store random garbage, that is the equivalent of being a crazy bag lady pushing a shopping trolley full of junk. Decide what you need, keep an out for it on the mission boards or purchase the engineer commodity from the relevant port.

Give some method to the madness - My initial aim is the FSD & Shield booster upgrades for my main fleet. I have pretty much everything I need & most ships are upgraded.

Requirements -

FSD - 5

2 strange wake solutions
2 Chemical manipulators
2 Polonium

Commodity - Magnetic emitter coil

Heavy Duty Shield Boosters -

1 Grid Resistors
2 Germanium


I was a bit skeptical at first, but recent tweaks are bringing me around.

I think I actually feel like I'm doing new things and enjoying it.

There is a lot of structural complexity added now and it does take some time to get your head around everything. It's not for the instant gratification crowd, but overall I have to say, well done FD! Depth has been something everyone clamored for. Well, now there is some.

I do wish they would think about being a bit less disruptive doing these introductions. Many users just aren't used to the upgrade pattern yet.

Best game performance and playtime is always the month before the next beta. Then introduction/over-reaction time, then a few weeks of tweaks. Considering the size and scope of 2.1, it's understandable that this is a bit radical for many, but overall it does seem to be shaping up pretty nicely.
 
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Crafting is lame, even more so when it's RNG. I truly feel sorry for those who don't have season pass as this six month wait for a slap in the face is a farce.
 
Can't answer for him, but for me "because my other thing is combat, and the best combat ship I can afford is a Vulture, and I can't put enough cargo in that to just hold my eng stuff without making it far less of a combat ship.

Then wait until you have enough cash for a second multipurpose ship for example. I know that sucks because everyone should have the opportunity to enjoy every part of the game when they want but that is how things are atm. Also you can do the mat grinding then take your ship to the Engineer to upgrade it.
 
I usually hate crafting because of the need to create thousands of worthless items, but I'm actually enjoying this system. Felicity Farseer (finally) rewards exploration and the rank rank 4 FSD is a nice boost. I'm not sure the rank 5 mod is worth the effort, but I'm sure I'll find polonium eventually.
This Engineers update really ties together a lot of game mechanics and gives every activity a sense of purpose.
 
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