'Attack of the AI' III

How is the AI for you in 2.1.02?

  • I'm too young to die! (Waaay too easy)

    Votes: 25 3.1%
  • Hey' not too rough (Too easy)

    Votes: 89 11.2%
  • Hurt me plenty (About right)

    Votes: 365 46.0%
  • Ultra-Voilence (Too hard)

    Votes: 231 29.1%
  • Nightmare! (Waaay too hard)

    Votes: 84 10.6%

  • Total voters
    794
  • Poll closed .
Yep. Nothing like a dogfight over valuable cargo!
sorry to correct you its ANY cargo. im getting interdicted, no problem i dont mind that - but ALL of them want 4 tons of hardware something or others i got from doing a mission? and ALL of them are dangerous and master and im competent? theres something wrong with that. when one finally destroyed me and i lost the cargo i had and am empty suddenly only 1 pirate is interested and hes mostly harmless and i dont have any cargo... so yeah nothing like an always overpowered pirate dogfight over not much worth cargo... in every system regardless of security. gimme some variety of opponent if you going to harass me over nothing valuable. lol
 
Yep. Nothing like a dogfight over valuable cargo!
and how from SC did these pirates know he had 'valuable' cargo?

the interdiction rate jumping doesn't make sense unless you're on a mission or you've switched to a dedicated trade build. there's nothing in the mechanics or lore to explain their ability to differentiate until you're out of SC
 
and how from SC did these pirates know he had 'valuable' cargo?

the interdiction rate jumping doesn't make sense unless you're on a mission or you've switched to a dedicated trade build. there's nothing in the mechanics or lore to explain their ability to differentiate until you're out of SC
much sense this makes. or perhaps spies at the stations they have?
 
much sense this makes. or perhaps spies at the stations they have?
that's why i have no problems with them going after you for any delivery missions or relatively innocuous looking things - they could hear you've taken that data mission - heck they could hear you just bought a corvette's load of precious commodities - but a few tonnes of low priced mats? even if someone told them they'd tell them to get stuffed it's easier to mine that than fight for it

then they'd ask your rank and send someone better - you wouldn't send one of your top guys after some low ranked trader. sure there'd be the occasional hot shot but not a constant stream

I think that's how they need to get their "AI balance" fixed - it's no longer the AI that's the problem it's the logic processes determining who/what/how you get attacked are a bit screwy and it didn't really matter before as they were all dumpling-brained - now it really really does.

ps. especially hearing from others who are getting a stream of attackers just out of flight-school. doesn't add up - experience shouldn't vary so wildly
 
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High Res sites should be for the combat pilots who want the high challenges. Low Res sites should be for the beginner combat pilot and miners who just want to mine without harassments. Low security systems and anarchy systems should be for traders who want the challenge. Medium and high security systems should be for the beginner and pilots who hate interdictions. Don't know if Frontier can do this, probably not.
 
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I think that's how they need to get their "AI balance" fixed - it's no longer the AI that's the problem it's the logic processes determining who/what/how you get attacked are a bit screwy and it didn't really matter before as they were all dumpling-brained - now it really really does.

ps. especially hearing from others who are getting a stream of attackers just out of flight-school. doesn't add up - experience shouldn't vary so wildly

With the ranking of missions and the threat levels of signal sources (and of course the farming zones), this is important. This is the way that players can have a 'difficulty slider', and FD can tie reward to risk.

I get the impression that for some players, the new mission system hasn't yet been fully understood, and that they may be taking high paying and high ranked missions and then being surprised when they encounter a high level NPC opposing them. Personally I would like to see much clearer information in the mission description. "We want you to deliver this stuff, but be aware that Bob the Elite Anaconda Monster is on the trail of this stuff too!" :) Might make players stop and think whether they can complete the mission, or even help decide what ship to use (if they have a choice).
 
With the ranking of missions and the threat levels of signal sources (and of course the farming zones), this is important. This is the way that players can have a 'difficulty slider', and FD can tie reward to risk.

I get the impression that for some players, the new mission system hasn't yet been fully understood, and that they may be taking high paying and high ranked missions and then being surprised when they encounter a high level NPC opposing them. Personally I would like to see much clearer information in the mission description. "We want you to deliver this stuff, but be aware that Bob the Elite Anaconda Monster is on the trail of this stuff too!" :) Might make players stop and think whether they can complete the mission, or even help decide what ship to use (if they have a choice).
frostypaw said it right though - you shouldnt be getting a steady stream of the same kinds of pirates after even a low value cargo - and not many if at all and low rank if you have 0 cargo. traders are getting hammered this might be the reason; not the AI itself but the kinds of opponents generated for them?
 
frostypaw said it right though - you shouldnt be getting a steady stream of the same kinds of pirates after even a low value cargo - and not many if at all and low rank if you have 0 cargo. traders are getting hammered this might be the reason; not the AI itself but the kinds of opponents generated for them?

Yes, I may not have been clear, I was agreeing with him.

That said, I will just say that up until now, ED has been pretty mindless. It really didn't matter what you did or where you went, as any opposition (NPC) was pretty insignificant. FD are changing that to make players consider their actions and environment, and I think that's a good thing.

Random NPC encounters should be on a sort of bell curve. Relatively few Harmless / Mostly Harmless as those ranks are pretty quick to go through, lots of Competent through Master as that's likely the most common levels, a few Dangerous / Deadly, and Elites pretty rare unless you go looking for them. It's all in the balancing now, and if FD can get that right, they can make the high end NPCs pretty challenging, as it would be rare to encounter them randomly.
 
I used the refund I got from FD to buy a Reactive bulkhead, also after watching the YouTube video that was put up I learnt to bind the Flight assist toggle to one of my Thumb buttons on my throttle and along with the mods to the Ai I feel like this is a well balanced system now as long as you go prepared.
 
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has anyone been just floating in space and been scanned? i had a combat with a mostly harmless dbs. short fun fight and spectacular explosion. i picked up the materials he left and was preparing to low wake when i got scanned only there were no ships on sensors. nothing at all. very odd. no contacts in the list. i was not attacked again. no system authorities coming to investigate report.

i would not have mentioned it but something made a shiver run down my spine when i heard 'scan detected', and i looked around but no moving dots. i suppose that someone could have scanned me outside my sensor range but i dont think so. very odd.
 
Why the hell do ships from asp upwards now feel that ramming is a valid offensive tactic, it used to be attempted in 2.0, but it was avoidable, so far I have lost 3 A rated vultures to ramming attacks which I have been unable to avoid, either by using thrusters or dramatically altering the attitude of the ship using the joystick. Also because the "improved" AI have apparently been taught to shield their modules from attack you very rarely see them in any other attitude than head-on when you attack them and their shields are down.

I have had to resort to using reverse thrust to give me a chance to escape ramming, and to allow me to keep them in front of me. Yes they were too easy in 2.0 with the death spin, but now it is taking 10-15 minutes to destroy a clipper with constant reverse thrust to avoid it as it comes toward you, and then forward thrust when it has been backed far enough ahead of you for it to be out of range of the guns, repeat until it is destroyed. Combat is now tedious as well as frustrating. It is even taking 5 mins to destroy an eagle or sidewinder with class 3 pulse lasers.

A large multi purpose ship like an Anaconda or Python should not be able to fly rings around a dedicated combat ship.

<Oooh that was unpleasant>

One very annoyed and frustrated pilot that good game has been seemingly ruined because of a minority who have the reaction times of a cheetah dosed up on red bull..
 
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Why the hell do ships from asp upwards now feel that ramming is a valid offensive tactic...

I don't think they're really trying to ram in most cases. They're actually locking on to the back of your ship and making a b-line for it, not really recognizing that your ship is in the way. I've had dozens of smaller ships slam themselves into the hull of my Military Grade armored Fed Corvette, instantly killing themselves in the process. The ships that do make it behind your ship will just sit there motionless and attack you, only moving if you move.

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speaking of other aspects of the AI im thinking of getting a new docking computer. this one keeps getting me warned to obey local speed limits - it even speeds INSIDE the stations sometimes!
 
I think you would be safe in a cutter (cutter shields can take a lot of punishment) even if you would get interdicted. Just high wake (jump) to another system.. no ship can stop you from doing that, and they don't usually follow you.

Not true they chew me up. Killed me once already other 3 times I barley got away 60 percent hull or so. It causes me Major irritation that I only get interdicted by Fur de lance's and Anaconda's. Im not playing anymore because of that. I lose more money then I make. Ive herd you can pull the plug on your computer when interdicted and log back in to lose em, is that true?
 
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Robert Maynard

Volunteer Moderator
Given that Frontier would seem to be considering tailoring NPC response to unlawful PKing that takes into account "ship power" and that there would also seem to be a metric for assessing ship power:

We have ways of measuring ship power well enough for such a system to work, I think.

.... I wonder if the "power" of NPCs we meet is affected by the "power" of the ships were are currently flying....?
 
Not true they chew me up. Killed me once already other 3 times I barley got away 60 percent hull or so. It causes me mild irritation that I only get interdicted by Fur de lance's and Anaconda's. Im not playing anymore because of that. I lose more money then I make. Ive herd you can pull the plug on your computer when interdicted and log back in to lose em, is that true?

Technically speaking, its combat logging and considered an exploit. Nobody is likely to report you in you are in solo, but don't do it in Open definitely, and if FD have any automated systems watching for it, technically speaking, you could get a slap on the wrist for it.

Technically speaking that is. I feel your pain. The AI for me a few days ago was like you are experiencing right now. However, if you are dying in a Cutter, my guess is you are flying it wrong or have the wrong loadout. Suggest you create a forum thread asking for help with your tactics. Post your build. If you can (and on windows 10 its easy) record a combat session and ask people to point out what you are doing wrong. We can't all be skilled with FA Off flying and active pip management, and some people will suggest this, but a better option for you might be turrets if you can't do those things. (assuming you are not already running turrets... although i've heard turrets are not so effective against the fast little ships, which in theory, they should be).
 
Screw the guns even though I have plenty on it.I just try to get away and they tear me up and why do I only get interdicted by Fur de lances's and Anaoconda's? Im in a trade Cutter with a A-6 shield. There is know way id be dumb enough to take that kind of Npc on. What causes me Major irritation is I can barley get away and sometimes don't. I can gaurentee im gonna get pounded every time and that's not the game I wanna play. I been flying this cutter fit forever its always been great till now. Its not the ship its the AI there attacking me with.I have to crap my pants every time I see the text in the upper Left hand cornor. I been looking for you now your gonna die. Yay makes a person really not want to play and I use to play every night. Not no more not till I know its fixed.
 
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I'm liking the balance in this update. Still enough tough guys to keep you on your toes, but not so over the top as to be game breaking. I like a challenge and I like the idea of having to come up with some sneaky ways of avoiding the tougher AI.

The ones I feel are on par with my A rated Python, I take on and have really enjoyed all of those encounters so far.

My only remaining complaint is the CHAFF SPAMMING NPCs! I believe that the Chaff launch frequency and charge quantity for AI is currently broken. They seem to be able to launch a constant stream of Chaff with only a 5 second delay between charges, and they NEVER seem to run out of them!
 
High Res sites should be for the combat pilots who want the high challenges. Low Res sites should be for the beginner combat pilot and miners who just want to mine without harassments. Low security systems and anarchy systems should be for traders who want the challenge. Medium and high security systems should be for the beginner and pilots who hate interdictions. Don't know if Frontier can do this, probably not.

I agree with this, there is no way you can escape if your are a trader or a miner on T7 and T9. NPCs are ruthless , it's very hard for some of us right now...
 
I agree with this, there is no way you can escape if your are a trader or a miner on T7 and T9. NPCs are ruthless , it's very hard for some of us right now...

I think the best solution to this problem would be to increase the hull thickness/strength of trading ships and make them MUCH harder to damage. If the situation was real, we would not be building cargo ships that could be blown to pieces so easily!

FD could add this to the game in the form of additional upgrades, or simply increase the hull strength of the "T" series ships by a factor of 10 or so. Make them a tough nut to crack for a change! Pirates would have to think twice before trying to take one down before the authority ships showed up!

This would allow the current AI to remain in place as-is, and give traders a viable defense in their actual build strength. :)
 
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