Elite Ranked Surface Settlement Attack Missions - MAMA MIA

Hey guys,

I cant believe I am actually writing this post... But I have to say it.. Holy poop on a stick, elite level attack base missions are REALLY difficult, but not in a good way.

I have been working on this for the past week now to update my ground attack videos, but nothing I try seems to work.

Now before anyone says, but they are EASY.. SOME of them are quite easy indeed, BUT there are exceptions.. Attacking Metcalf Keep in Cubeo has proven to be too difficult, even for me. There are also some other bases that are having similar issues.

The problem you face is not only do you have to attack 3-4 possibly even 5 security force ships (which one always tends to be an elite level) but once you have destroyed them (if your lucky) then when you start attacking the base, more ships start to appear above you, if you destroy that one, another will appear maybe 20 seconds after.. its like an endless stream of security NPC's

Couple that with the fact that now missiles are almost useless thanks to the bases having point defense, (which to me is logical, but still it seems their point defence is a hell of a lot better than any ships point defense) it makes destroying turrets quite difficult. why?

WELL, here is the next problem.. you can lock onto turrets, but your weapons wont track onto the turret unless they are less than 1km away from the turret, which makes FAR less sense as now by the time you get close enough, all turrets, skimmers, and I swear to god even people in the bases are shooting at you from every angle.. lol.. Sure you can used fixed weapons and try and snipe from a distance, but that makes dealing with the horde of security ships much more difficult to deal with, as your shields can drop very fast unless your in a larger ship (even then you will NEED scb's)

I think they are trying to force us into using the SRV for attacking skimmers and destroying turrets, by using your ship to destroy air defenses, and then landing and deploying the SRV to take out land targets. While I can appreciate this, I really dont like the idea of taking my SRV into a heavily fortified area, especially if I dont know the layout.

Give me a more combat focused SRV thats slower, but much more heavily armed and defended, and then sure..

So far I have lost 2 gunships and nearly lost an FDL and my anaconda twice.. lol

But base attacks are so much cooler now.. they have alert sounds as your attacking them, and they feel more alive and dynamic, compared to empty buildings previously in 2.0

Dont get me wrong, I am not complaining, I am loving how things are more difficult, but I think there still needs to be a little more balancing out in some areas.

Share your thoughts below.

Cheers
 
Yep.

I posted about this in the Horizons forum a week or so ago. The only real solution that came from that was "wing up."

Yeah, to me that is a very lazy argument to this problem. Sure, I agree, go wing up, have some fun with friends and complete the mission. The only problem with that is not everyone WANTS to wing up, not everyone CAN wing up and the biggest problem is the lack of sharing the mission rewards with your wingmates.

NOW, if they say in the mission tab that this mission is more suited towards wings, and you were able to SHARE the rewards, then that is a different story. But Elite Dangerous is slightly more skewered towards the "lone wolf" approach, as the mission boards dont allow sharing mission rewards, and until they do, they should be catered towards lone pilots.
 
Yeah, to me that is a very lazy argument to this problem. Sure, I agree, go wing up, have some fun with friends and complete the mission. The only problem with that is not everyone WANTS to wing up, not everyone CAN wing up and the biggest problem is the lack of sharing the mission rewards with your wingmates.

NOW, if they say in the mission tab that this mission is more suited towards wings, and you were able to SHARE the rewards, then that is a different story. But Elite Dangerous is slightly more skewered towards the "lone wolf" approach, as the mission boards dont allow sharing mission rewards, and until they do, they should be catered towards lone pilots.
I'm really hoping the next update has a bunch of improvements in how wings work, it should be grand but points like this it comes unstuck.

I'm all for missions that are nigh on impossible in single player - as long as you can hire an NPC. We're not there yet.... until then as a not top-skilled person I'm kinda happy with the idea there are things I can only run away from and can't complete. So it should be in a way
 
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Couple that with the fact that now missiles are almost useless thanks to the bases having point defense, (which to me is logical, but still it seems their point defence is a hell of a lot better than any ships point defense) it makes destroying turrets quite difficult. why?

I can answer that. FD want us to attack these turrets from the SRV. Everything around these bases and combat on planets, even more so with the 2.1 changes, has been designed around making the ship as unviable as possible to attack the base itself.

Hence you cannot target skimmers from the ship unless they fired at you first.

Hence colliding with skimmers disables shields and thrusters.

Hence ships wobble when pointing towards the ground (to make aiming arbitrarily more difficult and awkward).

Hence POIs fade out when you go below 2km - so you must search them with the SRV unless they are so big you can visually spot them from a distance anyway.

They gave us ground bases to attack and then decided our most viable tool to do so - the ship itself - is verboten. It's like a GM railroading the players into the one solution to a situation the GM has thought up in their preparation.

It is for this reason I have avoided these bases and missions to attack them since shortly after the launch of 2.0. (And several other reasons, among them the rapid respawning of the turrets and the race-against-the-clock hacking game*.)

*Btw, is it still possible to destroy all defense, land ON the base, get out into the SRV and directly interact with the mission objective? The last time did a surface assault mission, I could use this tactic to bypass the shields at the on-ramps and thus the annoying timed hacking game, but I would be surprised if FD haven't thought of that in the meantime and closed this pathway, too.
 
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Yeah, to me that is a very lazy argument to this problem. Sure, I agree, go wing up, have some fun with friends and complete the mission. The only problem with that is not everyone WANTS to wing up, not everyone CAN wing up and the biggest problem is the lack of sharing the mission rewards with your wingmates.

NOW, if they say in the mission tab that this mission is more suited towards wings, and you were able to SHARE the rewards, then that is a different story. But Elite Dangerous is slightly more skewered towards the "lone wolf" approach, as the mission boards dont allow sharing mission rewards, and until they do, they should be catered towards lone pilots.

You and your wing mates can try to take the same mission from the station at the same time.
 
What's the mission specifics? I've found the Kill Skimmer at Base X missions don't really mean got to Base X but rather POIs within about 100 KM of Base X. Got trounced trying to take on a Large High Sec base with Elite Air Support only to realize there was a POI next door with a couple of Pirate Stashes I could take out instead.
 
They gave us ground bases to attack and then decided our most viable tool to do so - the ship itself - is verboten. It's like a GM railroading the players into the one solution to a situation the GM has thought up in their preparation.
I've been trying to think this through - just what ground defences would you have to ensure a ship couldn't just smash up your base constantly?

I fear the realistic answer is they'd all have a giant insta-kill rail gun installation. The 'gamey' solution might be better
 
Yeah, to me that is a very lazy argument to this problem. Sure, I agree, go wing up, have some fun with friends and complete the mission. The only problem with that is not everyone WANTS to wing up, not everyone CAN wing up and the biggest problem is the lack of sharing the mission rewards with your wingmates.
Fortunately, it wasn't presented to me as an argument - it was an offer, from a good bloke, to help! :)

NOW, if they say in the mission tab that this mission is more suited towards wings, and you were able to SHARE the rewards, then that is a different story. But Elite Dangerous is slightly more skewered towards the "lone wolf" approach, as the mission boards dont allow sharing mission rewards, and until they do, they should be catered towards lone pilots.
I wholeheartedly agree! If you make a mission that is, for all intents and purposes, impossible to complete alone, you bloody well say that in the mission pitch, at the very least. However, part of the issue with sharing a mission seems to be architectural - if you and your three wingmates are all logged in at the same station at the same time, you can all take the same mission and get the same reward with the same BGS effects, provided you have a hand in the killing, just like wing bounties. This would be a clear exploit as one mission could potentially have 4x the outcome.

That is obviously undesirable, but it can, I think, be accommodated for if each mission spawns with a unique identifier whose results can only be applied once to the BGS.

*EDIT*

Actually, it just occurred to me that if you had, say, 16 players all in one station instance, taking the same mission, successful completion of the mission could have an effect as large as the original effect times the number of players.
 
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I've been trying to think this through - just what ground defences would you have to ensure a ship couldn't just smash up your base constantly?

I fear the realistic answer is they'd all have a giant insta-kill rail gun installation. The 'gamey' solution might be better

If I were to design these bases and missions, it'd be all around air-to-ground combat. The SRV would feature to interact with the final objective, to collect cargo and stuff like that, but mostly take the backseat when attacking a base. I might even not have given it offensive weapons in the first place, but rather a kind of mining laser for material collection only.
 
What's the mission specifics? I've found the Kill Skimmer at Base X missions don't really mean got to Base X but rather POIs within about 100 KM of Base X. Got trounced trying to take on a Large High Sec base with Elite Air Support only to realize there was a POI next door with a couple of Pirate Stashes I could take out instead.
Very interesting!

But a little saddening, don't you think?
 
If I were to design these bases and missions, it'd be all around air-to-ground combat. The SRV would feature to interact with the final objective, to collect cargo and stuff like that, but mostly take the backseat when attacking a base. I might even not have given it offensive weapons in the first place, but rather a kind of mining laser for material collection only.
I mostly love this because I can imagine the total brown trouser moment when you're faced with an angry Thargoid and all you have to fight with is your puny mining laser-pen-torch.

Maybe they're like cats and they'll chase it around?

Nah. You're just dead.
 
I mostly love this because I can imagine the total brown trouser moment when you're faced with an angry Thargoid and all you have to fight with is your puny mining laser-pen-torch.

Maybe they're like cats and they'll chase it around?

Nah. You're just dead.

Thargoids are way beyond the scope of this topic now, but I'd imagine they may completely ignore an SRV unless it trespasses one of their installations. A bit like you can walk among borg unless you touch the wrong stuff. :D
 
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Thargoids are way beyond the scope of this topic now, but I'd imagine they may completely ignore an SRV unless it trespasses one of their installations. A bit like you can walk among borg unless you touch the wrong stuff. :D
Yes heading into (just fun) conjecture here. But your idea about base assault stands up - either ranged air to ground to disable defences so the ship can get in or sneaky missions via the SRV to disable the OP defences first. Just nerfing the ship to make it impossible is a silly solution
 
What's your objective in base assault? Generator destruction?

Various, Kill Skimmers, Destroy Generator, Scan Terminal.. If it was just destroy generator I would zoom and boom it.

I can answer that. FD want us to attack these turrets from the SRV. Everything around these bases and combat on planets, even more so with the 2.1 changes, has been designed around making the ship as unviable as possible to attack the base itself.

Hence you cannot target skimmers from the ship unless they fired at you first.

Hence colliding with skimmers disables shields and thrusters.

Hence ships wobble when pointing towards the ground (to make aiming arbitrarily more difficult and awkward).

Hence POIs fade out when you go below 2km - so you must search them with the SRV unless they are so big you can visually spot them from a distance anyway.

They gave us ground bases to attack and then decided our most viable tool to do so - the ship itself - is verboten. It's like a GM railroading the players into the one solution to a situation the GM has thought up in their preparation.

It is for this reason I have avoided these bases and missions to attack them since shortly after the launch of 2.0. (And several other reasons, among them the rapid respawning of the turrets and the race-against-the-clock hacking game*.)

*Btw, is it still possible to destroy all defense, land ON the base, get out into the SRV and directly interact with the mission objective? The last time did a surface assault mission, I could use this tactic to bypass the shields at the on-ramps and thus the annoying timed hacking game, but I would be surprised if FD haven't thought of that in the meantime and closed this pathway, too.

I dont mind that they ENCOURAGE you to get into the skimmer, at least in 2.0 you still had choices.. I just dont like being forced into it. And no, I would even attempt landing at one of these bases at the moment, you just get melted.

Fixed Huge PA. Smashes up ground turrets very well, and you don't need a lock to aim. :)

Yes, I have been trying the PA also, with interesting results.


But I know there is something up, as I just completed an Elite level kill skimmers mission at a base with the same security level as Metcalf keep, but I only faced 2 security ships, with no respawns... From there I could take out the bases defenses and then move in.. It was so much better, and I got 1.7 million in credits... slightly more than the metcalf keep one.

I have also found that if you put your engines into the ground facing straight up, they cant move in behind you.. if they do, they crash and blow up XD.... so theres a VJ top tip right there.. reverse into the ground, so your nose is pointing straight up, put all pips to shields and just blast those infuriating little BLEEP's that are trying to get behind you.. LOL
 
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I dont mind that they ENCOURAGE you to get into the skimmer, at least in 2.0 you still had choices.. I just dont like being forced into it. And no, I would even attempt landing at one of these bases at the moment, you just get melted.

When I did that the last time, months ago, I destroyed all turrets and skimmers first, of course.
 
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