The Star Citizen Thread v5

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Now that really represents a massive waste of backer cash when you take into account all the re-shoots, new studios built to purpose and renting the most expensive mo-cap studio in the world.

At least he had the nous to leave "pusher" out of the amazing cast lineup :D
 
For boredom, a 2.4 video showcasing "manual Ship loadout changes", pirate activity (murdering & alien ship stealing) with (almost) no bugs.

Nearly the first third of this video is a bloke wandering/standing about. Why do people get want this in a flying a spaceship game?!
 
You call it a waste I call it an increase in the quality / scope / ambition with the money we gave them.
Chris Roberts (again) broke his "promise". He said 1 or maybe 2 Hollywood stars from the old Wing-Commander franchise, instead we got a dozen, shady him.

Make a decent game then worry about about 90's throwback FMV.
 
Now that really represents a massive waste of backer cash when you take into account all the re-shoots, new studios built to purpose and renting the most expensive mo-cap studio in the world.

When you can't make enjoyable smooth gameplay - as seen in FP combat video - you will stuff the gaps with fancy cutscenes and big Hollywood names.
Joking aside - FP movement and combat still looks just painful, and as a backer I can tell you it feels painful too. I dont care what ppl say - I have steam early access games made by one person with better FP movement - seriously what is the deal with this? Shocking. [down]
 
You do know that the reason games stopped being full of Hollywood casts around the time Chris Roberts career in game development died the first time (in a fireball of mismanagement and missed deadlines no less) was because it is stupidly expensive and not actually beneficial to the product, don't you? And even if they did add to the game, why in the name of all that is good and holy would you anticipate good things coming out of it when the director is the man who excreted the Wing Commander film?

Also you're missing the real A-grade celebrity star of the game from that picture.
 
PG tech was always planned, it was even a stretch goal, getting the German Office just sped thing's up while also opening other doors, possibilities you may say.
Everyone got an email, the funding actually increased with the increase of scope = majority of people approved or didn't opposed.

The ones that didn't back are getting a bigger and better game because of it, they should be pleased. They are getting more talent in the SP campaign than any other game has seen, they are getting more and better quality ships, better avatar's, better animations, everything got an increase in quality. This also explains to those confused why ship's got redone so many times, well quality bar went trough the roof.

For boredom, a 2.4 video showcasing "manual Ship loadout changes", pirate activity (murdering & alien ship stealing) with (almost) no bugs.
https://www.youtube.com/watch?v=nLeK7HBmFKQ



That looks very cool but you are still stranded on a vehicle, being able to land and walk around inside stuff makes a huge difference imo.

https://www.youtube.com/watch?v=OPK6AeNqx40

Gives a whole different feeling of scale and amazement. Now add that to planetary landing (already confirmed) and it's the wholly trinity of gaming (for me).




Hmm, yeah. I think that the guy who just posted that Elite video showcased everything that is possible within that game, which absolutely blows away the hackneyed, boring, still not properly implemented, oh, and did I say BORING examples that you have repeatedly posted here to try and convince the folks posting that we're somehow foolish know nothings who can't see with our own eyes the glaring differences in quality and actual delivered content available in both games.

I mean, aside from the very pretty looking assets, there was not much going on in that second video you posted. Just a lot of walking around and looking at the nicely rendered scenery until a rather glitchy pew pew ambush attack right at the end. Now if I'm not too mistaken, one of the things that is always levelled at Elite is that there is *nothing* to do and that it's a soulless, lifeless experience with too many bland, generic procedurally generated planets and not enough "content" and action. Yet that second video, and the numerous Star Citizen Twitch livestreams I've watched, all had plenty of aimless flying around, jerky ship combat that lasts a few seconds and maybe a walk through a space station or ship (quite literally through the ships and stations most of the time).

For 5 years in "pre-alpha" development and $115 million, this is simply not good enough.
 

FerinexuS

Banned.
Banned
Nearly the first third of this video is a bloke wandering/standing about. Why do people get want this in a flying a spaceship game?!

Maybe because this isn't a "flying a spaceship game", more a "first person universe game", with ship's and other stuff.
Besides, yes it looks boring and IT is boring to manually change loadouts.

"Weapon here, missile over there, engine ?? Oh buger it's on the other side..." It's the base foundation of the system, I think the direction they are going is that you will be able to do it automatically (Space-Shop$$) or by yourself one by one or all at the same time with the holotable in a 2D/3D UI.
 
You do know that the reason games stopped being full of Hollywood casts around the time Chris Roberts career in game development died the first time (in a fireball of mismanagement and missed deadlines no less) was because it is stupidly expensive and not actually beneficial to the product, don't you? And even if they did add to the game, why in the name of all that is good and holy would you anticipate good things coming out of it when the director is the man who excreted the Wing Commander film?

Also you're missing the real A-grade celebrity star of the game from that picture.

This.

I don't get how the activity of playing a game is enhanced in any way by watching a mini-movie chopped up into tiny yet inescapable portions regardless of who is in it.

If I want to watch a movie I don't sit down in front of my PC to fire up a firkin PC game!
 
Did you check out the Elite Dangerous Alpha back when it came out? That was in December 2013. They started development around the same time they started their Kickstarter. And you can say what you want, but they NAILED space combat. Absolutely nailed it. And that with an engine that they already had (just like Star Citizen started with CE), but had to change significantly because it wasn't being used for space games before.

Bugs are to be expected. SC 2.4 however is not just buggy. It's really quite terrible.

No no no no, you are so wrong, didn't you get the memo from the SC fans? ED started back in prehistoric times when DB found a stone tabled whit some code for ED.
So it doesn't actual matter that FDEV said that they started in 2012 , but they did some skunk work, regarding the P2p and other stuff like concept art, but that was all.

Poor CIG they had to build a new company from zero, and even when CR said that he started in 2011 they only just started in 2014.

now FD are no saint, but at least they know how to manage their projects.
 
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Maybe because this isn't a "flying a spaceship game", more a "first person universe game", with ship's and other stuff.
Besides, yes it looks boring and IT is boring to manually change loadouts.

"Weapon here, missile over there, engine ?? Oh buger it's on the other side..." It's the base foundation of the system, I think the direction they are going is that you will be able to do it automatically (Space-Shop$$) or by yourself one by one or all at the same time with the holotable in a 2D/3D UI.


And that last sentence you wrote was just pure theory-crafting on your part, not backed up by any sources from CiG that explain just *how* such a system is created, managed and maintained.
 
And that last sentence you wrote was just pure theory-crafting on your part, not backed up by any sources from CiG that explain just *how* such a system is created, managed and maintained.

In fairness that's pretty much all you can do these days. It's not like fans are going to look at the broken tech demo and go: well, I guess this is pretty much the game and we should accept it.

I'm wondering what year in the process they get around to adding any of the stuff they spent years blabbing about without any design documents or coherent systems. Just a lot of hand waving. How the heck do you work like that? Do they cite obscure ten for the chairman vids internally? "Well according to episode 36, 10 minutes in... we're supposed to blah blah blah blah."
 
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FerinexuS

Banned.
Banned
I thought this was one of the few places were COD was lauded at something good, Star Citizen killer some said (lol).
Wasn't Kevin Spacey staring for them not so long ago? Before the 90's I'm sure.
Anyway it's good to have choices, if single player campaigns are not liked, there is always the online aspect of it.
Although deep down I know everyone will want to play it, be it to side-kick with Skywalker, to mingle with Dana Scully or just see how far it can harass Pusher, getting that frustration out of the system lol
 
I'd disagree there. It has been explained to us in great detail exactly how the drinks-mixing will work :D

Years from now, that is STILL going to be posted to sum up this whole debacle. I sure hope the artist had a good laugh at least.

Mixmaster.png


I'm guessing a "Hairy Roberts" will have a different definition in this glorious space sim future, however.

It's incredible they could generate the above image and at no stage of the process someone couldn't have stepped in to meekly say "hang on, maybe we're going a little too far..."

One by one all of those people were pushed out... to the point where the above can be presented and they can claim there's no scope creep with a straight face.

I thought this was one of the few places were COD was lauded at something good, Star Citizen killer some said (lol).

Say what you will, it'll at least be released on time and achieve more sales in a few days than all of Chris Roberts' games combined, possibly squared. Obviously some people enjoy COD!
 
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Years from now, that is STILL going to be posted to sum up this whole debacle. I sure hope the artist had a good laugh at least.

https://robertsspaceindustries.com/media/qwgqjtnxain38r/post/Mixmaster.png

I'm guessing a "Hairy Roberts" will have a different definition in this glorious space sim future, however.

It's incredible they could generate the above image and at no stage of the process someone couldn't have stepped in to meekly say "hang on, maybe we're going a little too far..."

One by one all of those people were pushed out.

Somewhere out there someone is salivating over the possibility that one day they could be controlling the finger that pushes the button.
 
I think the point about COD:IW, is that if it launches before SQ42 Ep1, it has the possibility to hoover up a lot of the "not already invested in SC but hankering for a space themed FPS" money out there.

I have no idea how long CiG can continue to gain investment from looking inwards to existing backers... Then again they don't need any more investment, they are now some $38M above the last stretch goal figure? So approximately 50% more cash than they said they needed to put out every single stretch goal they ever pitched, is that accurate?
 
I thought this was one of the few places were COD was lauded at something good, Star Citizen killer some said (lol).
Wasn't Kevin Spacey staring for them not so long ago? Before the 90's I'm sure.
Anyway it's good to have choices, if single player campaigns are not liked, there is always the online aspect of it.
Although deep down I know everyone will want to play it, be it to side-kick with Skywalker, to mingle with Dana Scully or just see how far it can harass Pusher, getting that frustration out of the system lol



Uhh, I think you'll find that when people were talking about the upcoming Call Of Duty game, they weren't making a big deal about the list of big name actors they brought in, but rather the similarity of how that game is compared with the seemingly stuck-in-quicksand Squadron 42 and how it was going to steal that game's thunder before it saw release.

And if people DID bring up the big name actors thing, it was to highlight that far from being a "revolution" in space/fps games, SQ42 was just doing things that have been already been done for the past 20 years in computer games, with varying levels of success. Coupled with the fact that COD: Infinite Warfare will have just as hacked together a plot as SQ42, but without having to find $115 million just to break even on release, then I really don't see what special relevance your "point" had to offer.
 
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