The AI is broken. Interdiction spam is the result.

I’m a combat oriented commander, and don’t find the new AI particularly impressive while in a proper ship. Still I fell in love with mining several months ago, and this has given me new insight into the plight of my fellow commanders not focused on combat.


Since the Engineers I routinely experience interdiction spam when returning to base. This occurs whether I’m on a mission or mining free-style. The interdictors are usually elite or dangerous level NPCs. After the hot fix, most no longer had death-star weapons. But


Still they manifested a number of fantastical things — interdicting from ahead or to the side, instal-warping after interdiction, appearing directly in front of one during a drop from low wake, unlimited chaff and missiles, and so on. Its NPC cheating. And the NPC or an alternative version interdicts again, and again, and again, as one tries to make it to a station.


So yes, the AI is broken whether or not the weapons powers are broken.


To deal with this I’ve tried a number of strategies. The first was to make incremental progress to the station, get within the no fire zone, and let the station kill the NPC. Another was to fight, but as expected, ships optimized for mining or trade are not terribly effective. Fleeing while using mines is fun, but setting up for mines means you don’t have the weapons to deal with smaller NPCs in belt. If this was a rare event, as it would be in a galaxy like our own, that would be ok. Because it is routine, it is not.


A final option is quiting the game. I’ve taken to do this because Frontier is simply trying my patience and wasting my time. I suggest others do so as well. Frontier has metrics to spot this, and it may send them a heads up to fix matters for members of the community not dedicated to combat.
 
Openly encouraging people to combat log against NPC's isn't the best idea. Been on a mining trip for the past two days, when interdicted back in populated space I would either A:Kill the interdictor B:High wake (jump to another system to break the chain interdiction)
 
Have you tried mining in a ship that is survivable? Python for its shields, Orca for its speed (lots of cargo too), Clipper for its speed, Cobra for its speed etc. I have given this advice to many people, and I don't know why it isn't advertised more: *clears throat* Do not trade or mine in Lakon ships. Explore in the Asp. Never touch Lakons again. Yes they have a cool rustic feel, but do you want to live? Why in the blue blazes would anyone buy a T9 over a Python? More cargo doesn't do you any good if you're dead. The only other option is to take the larger (largest if youre really smart) internals and make them shield gens, except then you might as well be in a multi-role. Trading ships are useless. Trade profit/hour for guaranteed survival, and fly a multi-role. Take this a step further, and only fly Gutamaya products. I am extremely biased here, but truth be told you will never die in a Gutamaya ship if you learn when to properly nope out of a situation.
 
Openly encouraging people to combat log against NPC's isn't the best idea. Been on a mining trip for the past two days, when interdicted back in populated space I would either A:Kill the interdictor B:High wake (jump to another system to break the chain interdiction)
Agreed. A little trick I learned when making......omg.......Robigo runs...... was high wake to another system to escape interdiction, it works in this case as well I've done it!!
 
I have had too make some adjustments since 2.1 dropped. I haven't lost a ship but any NPC higher than deadly is pretty much much a run don't fight situation. Personally, I dislike not only the frequency of the interdictions, but the fact that they are mostly elite or master.
Not only that but when I'm looking around planets I'm constantly being scanned by security and others. I often have a clean NPC circling near me making threats but not attacking.
This is getting old and I'm tired of carrying a full combat load out just to trade or explore.
While I enjoy some combat I don't like being interdicted 7 to 8 times in a 2 hour session.
 
Lol, I mine in a T9 fine, blasting any Elite ships that get in my way. You won't die in any ship once you learn to handle yourself.

Well, the OP is right.
I just spent four hours doing normal trading loops with my trading Conda. I did not lost ship or cargo. Actually, I did not lost my shield during the whole gaming session. No problem with new AI, no problem with High or Low Wake. I even made some money (something like 30 MCr).

Was it fun ? Definitely NO. It was boring and annoying enough that I will probably again stop playing ED at all. It is really not fun to be Interdicted four times during one travel from star to station which is 100 ls away. It is not Dangerous, it is not fun, it is just incredibly boring and annoying.

Definitely, there is something wrong with the current status of ED 2.1.02. I do not have anything against hard AI if it is isolated in zones dedicated for combat. I do not have anything against AI interdicting trader here and there with frequency let's say once or twice per evening.
But I really do not enjoy to play game, where I am constantly harrassed by combat willing crazy NPCs during normal non-combat activities like trading. Simply, for me it is not fun and all those stupid interdictions are only waste of time and overall loss of Cr/hour profit.
Can I run from them ? Yes. Can I kill them ? Yes. Is it a fun ? Definitely no. Is it far worse than in August 2015 ? Definitely yes.

For me, the result of Engineers is simple - "So Long, and Thanks for All the Fish"
 
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The interdiction spam is extremely annoying. The chances of dying has risen but its still manageable unless you're being chased by multiple enemies. Thats the issue here, multiple enemies.

I've been doing Empire rank grind and also trading post 2.1, the AI spam is insane. The AI is tenacious and relentless moreover they come in swarms, no they are not in a wing in fact i WISH they were a wing, much easier to run away from them.

Problem is these 5 AI opponents are not in a wing and they take turns interdicting you. I kid you not, i had 5 interdictions consecutively one after another, not even a 1 second break. I evaded first interdiction after which another pop up, 5 times in a row. After evading 5 interdictions, i traveled around 10 lys and i get interdicted again consecutively 3 times. I got tired of it so i decide to submit and then escape but still the interdictions keep coming, the AI practically waits for you to re-enter supercruise and he'll bang your butt. It was so BAD that during my 3rd interdiction i submitted to, i exited supercruise right beside the 2nd NPC that interdict me earlier. Its literally 5 AI opponents QUEUE to bang your butt all the way to the station. Jumping to another system does not help, relogging another server does not help too. Furthermore 5 AIs taking cheap shots at your ship all the way to the station, you'll not escape unscathed. You might die or end up with a badly damaged ship. And i'm in a farking trade ship(Asp Explorer/Anaconda) against Elite Anaconda, Deadly Python, Elite FAS, Deadly FDL, Dangerous Clipper. If this were a one off occurrence i'd not be that furious but this happens ever so often. Frustrating and a big waste of time.

Interdiction needs a cooldown on the victim. Interdiction = Crowd Control. There needs to be a DR or protection of some sort. Maybe a 3-5min invulnerability against interdiction after receiving a couple or a fixed invulnerability of 1 min between interdictions. There also needs to be some limit to the number of AI opponents set against the player per journey. As well as some morale system for the AI, each failure will increase the chance that the AI will give up on the player.
 
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I’m a combat oriented commander, and don’t find the new AI particularly impressive while in a proper ship. Still I fell in love with mining several months ago, and this has given me new insight into the plight of my fellow commanders not focused on combat.


Since the Engineers I routinely experience interdiction spam when returning to base. This occurs whether I’m on a mission or mining free-style. The interdictors are usually elite or dangerous level NPCs. After the hot fix, most no longer had death-star weapons. But


Still they manifested a number of fantastical things — interdicting from ahead or to the side, instal-warping after interdiction, appearing directly in front of one during a drop from low wake, unlimited chaff and missiles, and so on. Its NPC cheating. And the NPC or an alternative version interdicts again, and again, and again, as one tries to make it to a station.


So yes, the AI is broken whether or not the weapons powers are broken.



To deal with this I’ve tried a number of strategies. The first was to make incremental progress to the station, get within the no fire zone, and let the station kill the NPC. Another was to fight, but as expected, ships optimized for mining or trade are not terribly effective. Fleeing while using mines is fun, but setting up for mines means you don’t have the weapons to deal with smaller NPCs in belt. If this was a rare event, as it would be in a galaxy like our own, that would be ok. Because it is routine, it is not.


A final option is quiting the game. I’ve taken to do this because Frontier is simply trying my patience and wasting my time. I suggest others do so as well. Frontier has metrics to spot this, and it may send them a heads up to fix matters for members of the community not dedicated to combat.

It is possible for the interdiction angle they might be using interdictor upgrade that allows a wider capture arc..
 
A final option is quiting the game. I’ve taken to do this because Frontier is simply trying my patience and wasting my time. I suggest others do so as well. Frontier has metrics to spot this, and it may send them a heads up to fix matters for members of the community not dedicated to combat.

Sadly, you just described the only truly viable tactic I've found: quitting the game to avoid the bloody hassle. The non-stop interdictions were a pain in the ass before the patch. Now they're nearly a death sentence. There's basically no point flying any vessel that isn't armed to the teeth for combat, no point to any of the hauler ships.

The game's promise has been wrecked on the altar of "combat oriented commanders". Sad but true.
 
Was it fun ? Definitely NO. It was boring and annoying enough that I will probably again stop playing ED at all. It is really not fun to be Interdicted four times during one travel from star to station which is 100 ls away. It is not Dangerous, it is not fun, it is just incredibly boring and annoying.

Same here, I don't have trouble with the new AI in combat, but the permanent interdictions are getting tiring quickly. If I wanted to play the interdiction mini game ad nauseum they could just make a little phone app I could play during my commute time in the metro :D
 
Openly encouraging people to combat log against NPC's isn't the best idea. Been on a mining trip for the past two days, when interdicted back in populated space I would either A:Kill the interdictor B:High wake (jump to another system to break the chain interdiction)

The problem is that the NPC spawn is buggy sometimes. Killed the same guy three times in a row (he was sent after me on a salvage mission). Same guy, same ship, same load out, this shouldn't happen...
 
I try to understand why I get interdicted rarely and other commanders a lot more. PowerPlay is one answer, but it is not always true. More like combination of all things trading in anarchy and low sec systems.
 
I try to understand why I get interdicted rarely and other commanders a lot more. PowerPlay is one answer, but it is not always true. More like combination of all things trading in anarchy and low sec systems.

If you have ANY cargo in your hold you are much more likely to get interdicted. Thats why ships outfitted for combat (usually dont have cargo to reduce weight) see much less interdictions when in supercruise. There are ofcourse some 'ambient' interdictions that are propably dictated by system security level. Cargo interdictions (piracy) are not regulated by system security level... ie. they are as likely to happen in high sec system as in low sec system. This is ofcourse just my 'experience' of how it goes.. you might experience something completely different...

This is not a post to ask 'AI to get nerfed'.. or is not a whine about game difficulty, i can handle the current AI just fine in my trade ship.

Just something that i just recently noticed.. it may also be a factor that if you play 'solo' and not in 'open' you might get penalized by more npc interdictions... i'm in no way sure about this though...
 
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I try to understand why I get interdicted rarely and other commanders a lot more. PowerPlay is one answer, but it is not always true. More like combination of all things trading in anarchy and low sec systems.

If you have ANY cargo in your hold you are much more likely to get interdicted. Thats why ships outfitted for combat (usually dont have cargo to reduce weight) see much less interdictions when in supercruise. There are ofcourse some 'ambient' interdictions that are propably dictated by system security level. Cargo interdictions (piracy) are not regulated by system security level... ie. they are as likely to happen in high sec system as in low sec system. This is ofcourse just my 'experience' of how it goes.. you might experience something completely different...

This is not a post to ask 'AI to get nerfed'.. or is not a whine about game difficulty, i can handle the current AI just fine in my trade ship.

Just something that i just recently noticed.. it may also be a factor that if you play 'solo' and not in 'open' you might get penalized by more npc interdictions... i'm in no way sure about this though...

I really think there are some bugs with NPC spawns right know. I didn't have a problem with interdictions since 2.1 beta and always thought people are exaggerating when they are complaining about interdiction spam. I gave them the usual tips like unpledge from Power Play, go to High Sec systems, don't stack missions, get a clean criminal background, etc. I recently did two salvage missions, both spawned NPCs that were impossible to kill. Everytime I killed the first guy going to supercruise spawned the second guy. Instant interdiction, killed him and the first guy spawned again. After killing them three times I thought forget about it, just win the interdiction minigame. Guess what? The second guy interdicted me again. It's clearly a bug.
 
I think the interdictions are determined by a *gasp* RNG that means you can have none or a gazillion inderdictions. Why do I say this? I fly a trading Cutter, I'm pledged to a power although I don't bother with the merit grind and there are times when I don't get interdicted even once while othere times I can't seem to go anywhere without being interdicted and it hase been like this since I started trading.

It goes for pirates and for PP NPCs, it's not the AI it's an RNG that decides when to interdict and when to leave you alone and computers are notoriously bad at random, as are humans apperantly.


Part of the problem is there's no persistance of NPC's, once I killed the "same" NPC twice in a row while trying to get to a station. They should probably implement some kind of counter to limit the number of interdictions "in system" and maybe even per trip because as it stands it can get pretty crazy.
 
Yeah, interdictions are definately affected by RNG, but no doubt there are some bounds and rules that give some sort of limits for this 'randomness'. Its quite clear that if you are not carrying any cargo (no limpets either) you will not see the messages 'Thats the big haul i was looking for.. ' from npcs. These 'piracy' npcs are usually pretty bad ass since their rank is usually above yours. They also fly in pretty good ships and are well armed. These so called 'normal' interceptions that just happen randomly every now and then aren't usually done by very powerfull npcs. Both are ofcourse clearly affected by RNG but the 'piracy' interdictions do not happen if you aren't carrying any cargo.
 
I haven't played much since the update until today. Did a fair bit of trading in my Conda but didn't get interdicted too many times and none of them were too much of a threat except for maybe 1 lawless Anaconda which took down 1 ring of my shields pretty quick with some heat weapons but I was preparing to dock so wasn't in too much danger. If it happened in the middle of nowhere maybe but I also might have had enough time to get away.

Also did some mission running out of Aditi in my Python. Just regular cargo no smuggling. All missions were Tycoon or lower. There was one elite mission but I avoided that just to see what the NPC's would be like with the other missions. Was only interdicted once or twice over 20 jumps on the way back.

I was expecting things to be a lot worse from what I have heard but it wasn't bad at all. So maybe some RNG is involved with interdictions? I don't know.
 
If you are in powerplay, then maybe you should try leaving it, i had alot less interdictions, even from pirates after that.
 
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