For me, one of the issues was there was a pretty big jump in the AI skill level and people got taken completely by surprise. I really like the new AI but it is a lot tougher and if you aren't expecting it you can get into a lot of trouble very quickly. You have to adapt to the new AI and the biggest thing is knowing when to run and when to fight. I also had a thought about creating 3 levels of CZ and Res's a low, medium and high so that all levels of pilot could participate. Rewards would be higher at the high res but the risk would be a lot higher as well.
That tune of "You have to adapt to the new AI" instead of expanding the game to insert / localize this new Ai with rambos running about using supposed Ai that exceeds player ship limitations is causing adaptation alright, but not the dsired type im sure unless FD wants to sanitize its player base of those that dont care for this heightened intensity all the time; otherwise FD will " get into trouble very quickly" with this mentality with a diminishing player base that wont be as easily recouoped as a ship rebuy.
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