Stop that! ... It's getting silly.

This thread is silly beyond silly. It is a complete waste of time due to sillyness and turnips. Please stop this right now.
Of to watch Monty Python, instead of playing silly game or reading silly forum.

Cheers Cmdr's

Say no more! The whole thread is like this clip.

https://www.youtube.com/watch?v=IqhlQfXUk7w

I believe FD knows what the issue is. It may take a little longer to fix it. Then again, no mention about it in the patch notes, but it was mentioned prior that they were going to improve the nonsensical attacks based on population and traffic. So I hope others aren't correct in saying ED has turned into space shooter. It might be that way for a time, and if it doesn't change there is no need for a complete galaxy. Only a few systems where the players can duke it out is all that is needed for that type of game.
 
Some people don't like 'The Engineers' as an update ... ok, fair enough .. I don't like wings, power-play or community goals and I know I wont like Multi-crew .. there are loads of additions in the engineers which to me make it the best update so far (excluding the engineers themselves, although so far I have no problem with them)

Well, that's kind of the problem. Engineers, wings, power play, community goals, and cqc have been the majority of the updates so far and they are all worthless to me. Yes, I have the season pass , but multi crew and ship launched fighters (I'm guessing you will also need friends for this unless AI flies your large ship while you are fooling around in a sidewinder or whatever), are also worthless to me. I appreciate the planetary landings (and look forward to character creation) and revamped missions but would have rather seen updates to the core gameplay, ie "different stuff to do". instead. I just bought the season pass a week ago, and while I don't regret it, everything is already starting to feel pretty samey.
 
How do you do that in an online, instance based game though... you could have your level set at 'easy' and drop into an instance created by a player who has their level set to 'maximum carnage' .. that's how this matchmaking works, instancing.

And to be fair, people can now gauge their difficulty level by seeing which NPC levels they can deal with .. If a Dangerous NPC is too much ... run, and don't take any missions above dangerous levels.

I don't think instancing is an insurmountable obstacle.

For solo: It doesn't matter. Player is instanced into whatever difficulty level the player chooses.
For open, in a wing: Each member of the wing is instanced into the difficulty level of the player who started the wing.
For open, not in a wing: Player only physically encounter players who selected the same difficulty level. Chat can be global, and players can wing up (and change difficulty levels accordingly.)

An alternative could be select-difficulty for solo and wings only (either easier or harder than the status quo) with open being a set difficulty (the status quo).

And while I agree that players can select which NPCs to engage and what difficulty level missions they can choose, I think it's also fair to say that not every player has that option when engaged by the NPC (i.e. is interdicted.) There have been widespread reports, both pre and post patch that they cannot outrun interdictions, or are destroyed before they can flee...sometimes for something as simple as a 500 cr bounty.

I think it is also fair to think that most will pick want to maximize their rewards per mission. That usually ends up with them taking on missions of higher difficulty levels. It's easy to tell someone they shouldn't pick the highest paying mission, but that kind of sucks when 2 weeks ago, they could easily take on missions of that difficulty level, and now they have to piddle around with some $10k payout mission that yields nominal profit.
 
There kind of is that already: system security level. High security is much safer with much faster police response times, affording newer/non-combat players a higher survivability rate. Medium, low, and anarchy systems are all more dangerous and offer a higher chance to become space dust proportional to the systems security rating.

This information is found in the system map. Personally, I think it should be a filter in the galaxy map so you don't have to go to the system map every time. Someone suggested that if you didn't have the system data, it shouldn't show on the gal-map until said system is scanned. That makes sense to me.

It's true that players can choose which systems they want to play in based on the level of security support, but there's a couple of problems with relying solely on that.

1. More often than not, you have to wait for System Security to show up. For the non-combat-oriented pilot, they could well be dead before that happens.

2. For those same non-combat pilots, huge portions of the game will be gated off to them (i.e. the low security systems, systems without any security, etc.)

It's not just a matter of the pilot needing to "get gud" (which in it's own can be discriminatory), they should be able to enjoy the game on their own terms.

For example, I have died a grand total of zero times since the patch launched. I'm not the best at combat, but I pick my activities judiciously, and if I feel like I'm out-gunned, I'll run.

My roommate, on the other hand, has a partially-disabled left arm that leaves him physically lacking in the coordination needed to play at the level the game now demands. In the past, he could play just about any aspect of the game in his Anaconda. His disability left his game reflexes a little slow, so the agility of the Anaconda didn't affect him all that much. If he needed to fight, he let his turrets loose and try his best to steer in the general direction of his enemy.

Since 2.1 launched, he's broken one controller in frustration, and I'm pretty sure he's been reduced to tears at least once because he couldn't play his favorite game any more, and when he does play in a wing with me and our other friends, he feels like he is holding everyone else back (which is not the case, but try telling that to someone who is constantly patronized because of their disability IRL.)

So really, the difficulty level of the game has real consequences for real people and is not just a matter of getting better or avoiding certain aspects of the game.
 
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Well said, OP. And as I had said in another thread the other day, sometimes going against the grain, even at the expense of discomfort to some, results in great and creative things. For example, The Rite of Spring.

By the way, I happen to enjoy Civ5 quite a lot with the expansions. I was more of an AoE guy back in the '90s though. :)
 
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Thats all I am going to say to this.
FD Messed Up. As Simple as that.

They listened to the Fighters Community Crying. And then they Changed the Gameworld into an SpaceShooter which does not allow anyone but Combat Players to actually Play.

And yes.
I hope they Fix it.
And they Better do it Fast.

Because alot of Players Unfortunately dont come Back if they are Leaving out of Frustration.

I'm sure FD will find a balance, but reverting back to pre 2.1 NPC's would in my view, cause just as much of an issue for FD as this change has seemed to.

but this isn't just about NPC's and the engineers FD have made incredible changes to the base game, which people have been calling for for ages, they add loads of extra depth and atmosphere and all that great work seems to be being overlooked due to all of the "I want everything now" and "it's too hard" threads.. what can I say people love drama, they are drawn to it.

Like I said, lets see what FD's solution to this is, give them time .. But remember that whatever they do .. the forum will once again fill up with complaint threads - It always does after a major patch
 
I feel for FD, I really do .. they try something and half the community lose their turnips! ... if they respond and address these new complaints the other half the community will lose their turnips!
Well, on the positive side, it shows that both sides are passionate about the game! :)
Though to be honest, I would never want to work in games development. I work in IT, and if I had to hear on a daily basis how much I suck and how terrible everything is, it would quickly wear on my morale.
 
I feel for FD, I really do .. they try something and half the community lose their turnips! ... if they respond and address these new complaints the other half the community will lose their turnips!

What are they supposed to do ?

So the NPC's are improved, nothing new there .. FD (SJA MoM) have always said they were going to improve (they have always been rubbish/too easy) ... but people have lost their turnips ! some going as far to say that the game is ruined !

So what's the solution, bring the NPC's back into line .. people will once again lose their turnips.

Some people don't like 'The Engineers' as an update ... ok, fair enough .. I don't like wings, power-play or community goals and I know I wont like Multi-crew .. there are loads of additions in the engineers which to me make it the best update so far (excluding the engineers themselves, although so far I have no problem with them)

People are completely welcome to their views, and I respect them .. but this update has been out for a very short time and I am sure FD are seriously looking into these 'issues'

But the Big problem is .. no matter what FD do .. people will lose their turnips and they cannot win.

So for me, I hope FD stick to their vision .. ignore the turnip losing .. whilst still taking constructive criticism from the community, but if that criticism doesn't match their vision, ignore it and build the game as they see fit..

If some people don't like it, it's not a problem ... I don't buy every single game available and then moan that I don't like it on said games forums.. I hate Civ 5 .. one of the biggest wastes of money I have ever spent and I don't even know if they have a forum ! let alone going over there and moaning.

I brought a game that wasn't to my taste and I thought, my fault.

Be patient, see where FD takes us and stop losing your turnips !

It's silly

carry on!

Only good part in the greatest patch yet (for me) ..Bookmarks in Galmap! Rest is.. well.. Meh!

And I'd like my Turnip as God intended! ;)

5861699_std.jpg
 
Seriously, cmdrs please keep track of where your turnips are and ensure you keep them safe! The recent rash of lost turnips is causing concern and turnip insurance companies are refusing to pay out amid fears that the spat of lost turnip claims may actually be fraudulent

I keep my turnips wrapped up in my towel......
 
Well, on the positive side, it shows that both sides are passionate about the game! :)
-snip-

Very true, but the thing is at some point FD are going to have to make a decision (perhaps they already have) on where the line is going to be drawn, and inevitably some people are not going to be happy, if there is a middle ground to be found that will make the extremes on either side unhappy.

What happens to the "Too hard" people when the Thargoids turn up?
 
Very true, but the thing is at some point FD are going to have to make a decision (perhaps they already have) on where the line is going to be drawn, and inevitably some people are not going to be happy, if there is a middle ground to be found that will make the extremes on either side unhappy.

What happens to the "Too hard" people when the Thargoids turn up?

Most likely a rinse and repeat of now... Unless ofc 1 side or the other is forced away. Which may just be part of someones master plan! ;) I've got my own ideas waiting in the wings though. :D
 
Very true, but the thing is at some point FD are going to have to make a decision (perhaps they already have) on where the line is going to be drawn, and inevitably some people are not going to be happy, if there is a middle ground to be found that will make the extremes on either side unhappy.

What happens to the "Too hard" people when the Thargoids turn up?
Well, I believe that the security system needs to make high-sec relative "safe zones", where interdiction basically doesn't happen, and security forces are always swarming to the rescue.
Of course anarchy systems should be a pirate haven and extremely dangerous. With low/med sec scaled appropriately in between.
This way people get to pick and choose how much challenge and risk they want.
 
What I have noticed is now with 2.1 you have to research where you are travelling to. System factions and overall ruling and system security levels etc all give an idea of what to be expecting. You wouldn't take a gold plated Ferrari through some neighbourhoods!
I do agree that the interdictions I have had have only been deadly/elites, which no matter your rank should be a "normal" variation of ranks throughout the system/your instance. Missions and combat zones etc aside.

I think we've had it a little too easy pre 2.1 and not really making sure that where we are trading to or going to mine etc is up to our level of safe or seeing that the system is controller by an independent and t heir security isn't as good as being fed/Imp aligned. I've found myself checking the system in going to and looking at it all first.
 
For those that are asking I used the word "turnip" to replace a word that usually fits in after the the phrase "lose their (begins with S has a following three letters and is a daily occurrence for most people) " :)
 
Well, I believe that the security system needs to make high-sec relative "safe zones", where interdiction basically doesn't happen, and security forces are always swarming to the rescue.
Of course anarchy systems should be a pirate haven and extremely dangerous. With low/med sec scaled appropriately in between.
This way people get to pick and choose how much challenge and risk they want.

They (FD) would need to add a more advanced Gal Map system then so we could plot jumps better (like Eve).
 
I personally think this game in general is far too easy and sometimes wonder if I'm even playing the same game as others who now purport to be challenged by it. To be frank, calling it unplayable now seems like a dishonest or ignorant statement to me. I understand that this game isn't made just for me, though I would assume Frontier want it to have some challenge at least.

Also, this game is a work in progress and it will be under development for quite a while. People should assume that they will need to adapt their play styles to continue advancing in the game. If you're willing to do that, I think it's fair to say that the game is very much still playable, even if you aren't a combat ace, i.e., play smart. To assume that the game should revolve and evolve around what individuals, or even groups of players might want is unrealistic. This isn't our game and – art books aside – we aren't entitled to get what we want; this is Frontier's game. They do listen, but they have no obligation nor even any real incentive to adapt the game to what some of us want, if it doesn't fit their vision or isn't currently viable for them to implement (Engineer missions).

If this game tried to appease everyone, it would turn into a watered down blah that would be doomed to failure. At the end of the day, some people will very much enjoy the game, and some might not care for it, and that's OK.
 
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