There kind of is that already: system security level. High security is much safer with much faster police response times, affording newer/non-combat players a higher survivability rate. Medium, low, and anarchy systems are all more dangerous and offer a higher chance to become space dust proportional to the systems security rating.
This information is found in the system map. Personally, I think it should be a filter in the galaxy map so you don't have to go to the system map every time. Someone suggested that if you didn't have the system data, it shouldn't show on the gal-map until said system is scanned. That makes sense to me.
It's true that players can choose which systems they want to play in based on the level of security support, but there's a couple of problems with relying solely on that.
1. More often than not, you have to wait for System Security to show up. For the non-combat-oriented pilot, they could well be dead before that happens.
2. For those same non-combat pilots, huge portions of the game will be gated off to them (i.e. the low security systems, systems without any security, etc.)
It's not just a matter of the pilot needing to "get gud" (which in it's own can be discriminatory), they should be able to enjoy the game on their own terms.
For example, I have died a grand total of zero times since the patch launched. I'm not the best at combat, but I pick my activities judiciously, and if I feel like I'm out-gunned, I'll run.
My roommate, on the other hand, has a partially-disabled left arm that leaves him physically lacking in the coordination needed to play at the level the game now demands. In the past, he could play just about any aspect of the game in his Anaconda. His disability left his game reflexes a little slow, so the agility of the Anaconda didn't affect him all that much. If he needed to fight, he let his turrets loose and try his best to steer in the general direction of his enemy.
Since 2.1 launched, he's broken one controller in frustration, and I'm pretty sure he's been reduced to tears at least once because he couldn't play his favorite game any more, and when he does play in a wing with me and our other friends, he feels like he is holding everyone else back (which is not the case, but try telling that to someone who is constantly patronized because of their disability IRL.)
So really, the difficulty level of the game has real consequences for real people and is not just a matter of getting better or avoiding certain aspects of the game.