I think that if mission says that someone may be after you and cargo. There should be change that someone is after me and some times no one come for me. Then if i kill him, he shouldn't spawn again. I killed him. It isn't fun to get interdicted multiple times by same dude that you have already killed 1-6 times in same system.
Then if i win the interdiction mini game make the npc drop out of sc. Currently if player win interdiction mini game npc stay in sc and doesn't drop out. Make then that npc wait for 30-45 s for fsd cool down and make him spawn again in same place were he dropped out of sc so i can run away. Just like players would need to do.
It would make npc more immersive and you could use strategy against them and run away from them. When currently game just spawn them near me to interdict me again every time i enter sc n matter if he died 30 s ago.
Also H-wake isn't an option because i have mission to that station and h-waking doesn't get that npc away from my tail or stop him spawning again. Also most npc can't mass lock my ships or win me in gun fight. I only sometimes run away from elite anacondas but those are rare and can't mass lock me.
Npcs spawning doesn't make any sense and is annoying if you have mission that send npc after you or any cargo. I need to have some commodities for crafting always with me (thanks no cargo storage option.) so i get the interdicted a lot and its just annoying. And its more annoying because npc present only little threat to me. Also getting interdicted may set you many ls away from your destination......
Then if i win the interdiction mini game make the npc drop out of sc. Currently if player win interdiction mini game npc stay in sc and doesn't drop out. Make then that npc wait for 30-45 s for fsd cool down and make him spawn again in same place were he dropped out of sc so i can run away. Just like players would need to do.
It would make npc more immersive and you could use strategy against them and run away from them. When currently game just spawn them near me to interdict me again every time i enter sc n matter if he died 30 s ago.
Also H-wake isn't an option because i have mission to that station and h-waking doesn't get that npc away from my tail or stop him spawning again. Also most npc can't mass lock my ships or win me in gun fight. I only sometimes run away from elite anacondas but those are rare and can't mass lock me.
Npcs spawning doesn't make any sense and is annoying if you have mission that send npc after you or any cargo. I need to have some commodities for crafting always with me (thanks no cargo storage option.) so i get the interdicted a lot and its just annoying. And its more annoying because npc present only little threat to me. Also getting interdicted may set you many ls away from your destination......