Are you really a pirate?

So they cant then can they as they are not going to ever change how the modes work. So FDev cant magically wave a wand and put loads of traders in open for you to gorge on.

What you should have done it kept control of yourselves instead of turning Leesti into a PVP hellzone driving the majority of rare runners into solo. You are reaping your rewards for your game style.

People going to solo has nothing to do with the Lave area piracy being dead or player piracy in general. The Lave area piracy died because of a post Ben Ryder made on these forums (that I don't care to look up) saying how he was "smuggling" by having his friend drop him rares, then buy more, then drop for him again, etc. as this allowed him to sell rares for max price at the time at any station other than where they were bought instead of having to make the 160 LY trip...and it bypassed the max allotment of rares from a station. THAT is what made the rare piracy profitable...pirated rares lost the distance price modifier. When word spread around FD of this guy's abuse, they patched out the rare distance modifier on dropped cargo, and claimed it was never supposed to be that way...pirates making money off of them at the time assumed it was this way FOR piracy to make money. THAT is what ended rare piracy as it was now pointless to rob near worthless cargo to then make the 160 LY trip.

Player piracy died with that patch for all intents and purposes...people kept it up in a for fun/RP fashion for a while where people still congregated such as trade CG, but it was no longer a possible Cr maker in any noticeable amounts. You could 3rd party tool search some good palladium/gold trade routes and hope someone would come through eventually, but without a hub that a very large amount of people came through often with cargo that cost them next to nothing to give up, and was worth 15+k cr a piece to the pirate, player piracy was an essentially dead profession.

Traders all going to solo as some like to claim has NOTHING at all to do with player piracy being dead. Anyone who claims it does was not pirating players through the different patches to see what actually caused it.
 
We were better off with player pirates. Open was certainly a much better and bigger game.
If you are new here, there was a conspiracy against player pirates and that's why we don't have it anymore.
When traders learnt to wake out, pirates learnt to disable thrusters.
Only after the combat logging bandwagon started did pirates get annoyed and start destroying trade ships.

Btw, pve piracy is biggest paid role now in ED, maybe except for A-B trading.
It's just a pain to set up and is boring for the most part.
It made Robigo look small.
I'm yet to go back to it in 2.1 but I'm sure it's still there.
 
Elite Dangerous pirates are exactly like EVE pirates.

Um, they're not, you know.

In Elite, you have to go for extortion / charm / threat of violence to get at someone's goods.

In EVE, destroyed ships drop loot so there's no need to try to extort anything - you just blow someone up, scoop loot, profit.

To say they're non-existent in Elite is just silly - several pirates have posted in this very thread.
 
Massive LOL. Traders in solo, pirate in open, NOTHING to do with piracy being dead.... that is the best thing I have ever read.

There could be just as many in open as always. If they don't congregate in a certain area as they did in the Lave area then they will not be found. Read my post again for a history lesson.
 
There could be just as many in open as always. If they don't congregate in a certain area as they did in the Lave area then they will not be found. Read my post again for a history lesson.

Teabagging is still possible. To say that the different modes have nothing to do with the dying of player piracy is like saying that Open/Solo threads are civilized places, where everyone is nice.
 
There could be just as many in open as always. If they don't congregate in a certain area as they did in the Lave area then they will not be found. Read my post again for a history lesson.

Yes after they fixed the rare bug you all descended on 34 peagasi, Gridge or Cemiess and drove the slave runners in solo. Well done for making open more empty than it already was.

There are more CMDRs now running slaves but the only ones in open are the the few who like to pirated or dont mind being slaughtered.
 
People just like to give romantic names for "Random murderer".

That isn't true.

Many groups and individuals pirate and play by the spirit of the game. (Steal cargo and don't blow you up)

It's just a shame that:
1 - the tools given to pirates are totally lacking
2 - it's far too easy and consequence free to be a psycotic murderer

which results in many players believing that open is just a death sentence and lumping pirates in with killers.
 
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That isn't true.

Many groups and individuals pirate and play by the spirit of the game. (Steal cargo and don't blow you up)

It's just a shame that:
1 - the tools given to pirates are totally lacking
2 - it's far too easy and consequence free to be a psycotic murderer

which results in many players believing that open is just a death sentence and lumping pirates in with killers.
100% this. ^^
 
We were better off with player pirates. Open was certainly a much better and bigger game.
If you are new here, there was a conspiracy against player pirates and that's why we don't have it anymore.
When traders learnt to wake out, pirates learnt to disable thrusters.
Only after the combat logging bandwagon started did pirates get annoyed and start destroying trade ships.

Btw, pve piracy is biggest paid role now in ED, maybe except for A-B trading.
It's just a pain to set up and is boring for the most part.
It made Robigo look small.
I'm yet to go back to it in 2.1 but I'm sure it's still there.


There was indeed a conspiracy against Player Pirates and what a fantastic bit of emergent content that was with all that BGS sneaking about and stuff.

If I had been conspired against in such a way I would consider myself blessed. Judge yourself on your enemies and all that.

But whose to say all the conspiracies have played out yet? No one ever owned up to it.

Edit*

Also in case THEY are watching, for the record the Jolly Roger Robbery Company is a PVE Piracy group.

Unless they ask for it.

And that's chargeable.

Plus I get to keep what you had in the hold.
 
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I am definitely a pirate. If you'd care to disagree I'm more than willing to arrange a meeting sometime so we can discuss the issue further. I'll bring a... ship, and you bring a Type 9 full of palladium or imperial slaves. We'll see how it goes.
 
Teabagging is still possible. To say that the different modes have nothing to do with the dying of player piracy is like saying that Open/Solo threads are civilized places, where everyone is nice.

Player piracy didn't die. It was never really a thing to begin with. It just took some players time to realize it was a waste of time for them from a cr/hr perspective. And traders didn't migrate to solo because of 'griefers'. I'm sure a few have done it because they've had a bad experience in open, but that'd be anecdotical. Traders didn't migrate to solo, simply because they were always in solo. Solo offers a better risk/reward proposition to anyone flying a trade ship, regardless of how real or perceived the risks are in Open.
It's true that the different modes are responsible for player piracy not being a thing, but that's been true since before the game was even released, because the issue is systemic. If a game mode offers a higher rate of progression than the others, at least in the mind of the players, because of lower risk, then the majority of players, being naturally risk-averse, will pick that game mode no matter what.

Yes after they fixed the rare bug you all descended on 34 peagasi, Gridge or Cemiess and drove the slave runners in solo. Well done for making open more empty than it already was.

There are more CMDRs now running slaves but the only ones in open are the the few who like to pirated or dont mind being slaughtered.

Considering the way the game is designed to allow mode swapping, 'the few who like to be pirated or don't mind being slaughtered' are the target demographic of Open. Anyone could have told you that even before the game was released simply by looking at the game mechanics, and many, in fact, did. There's nothing surprising there and, for better or for worse, it is working as designed, if maybe not as intended.
 
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Player piracy didn't die. It was never really a thing to begin with. It just took some players time to realize it was a waste of time for them from a cr/hr perspective. And traders didn't migrate to solo because of 'griefers'. I'm sure a few have done it because they've had a bad experience in open, but that'd be anecdotical. Traders didn't migrate to solo, simply because they were always in solo. Solo offers a better risk/reward proposition to anyone flying a trade ship, regardless of how real or perceived the risks are in Open.

This is the most factual, logical and true post here.
 
This is the most factual, logical and true post here.

confirming. Player piracy and warfare mechanics (PP/CG) were setup by FDev to fail from the start. Any player primarily concerned with progression is going to pick solo/offline by default. Open needs its own universe, to be a meaninful experience.
 
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Yes after they fixed the rare bug you all descended on 34 peagasi, Gridge or Cemiess and drove the slave runners in solo. Well done for making open more empty than it already was.

There are more CMDRs now running slaves but the only ones in open are the the few who like to pirated or dont mind being slaughtered.

As I said, the day the rare goods modifier patch went in, player piracy died. Piracy was fine up until that patch...was dead after it. Had nothing to do with solo.
 
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