A Guide to Minor Factions and the Background Sim

I saw today in my home system 3 missions to long range delivery of Biowaste paying 3 Millions each and I thought, why not? Let's go for the easy cash.

When I delivered the Biowaste, the missions increase OUTBREAK in my home system!!!
Paying out so much on a commodity with such a low ROI should be sending the system into a BUST state. It would be cheaper to buy a T-9 and send the lot into the sun for disposal.
 
Hi guys I would like to know if it's possible to stop a pending state

Explanation: ours systemes are in boom but an outbreak is coming ! So there is any way to stop that like sell them medics,... ?

Fly Safe!

I wouldn't mind an outbreak. As long as the faction has meds in the market the sell price during an outbreak is very nice.

If it's the same as before you can't stop the state just reduce the length once it's active.
 
I wouldn't mind an outbreak. As long as the faction has meds in the market the sell price during an outbreak is very nice.

If it's the same as before you can't stop the state just reduce the length once it's active.

Ok thank you ! so it's not a terrible state ... but the combat and bounties will not work during this state isnt it?
 
Ok thank you ! so it's not a terrible state ... but the combat and bounties will not work during this state isnt it?

Not done any testing as to how influence shifts while in outbreak just looked at market prices.

Outpost which usually sold basic meds was buying them at a high price with millions in demand. Unfortunately the station the faction owned didn't buy/sell basic meds before or during outbreak. Seems it won't add basic meds to a station market but will flip it from selling to buying.

Other commodities were raised too but not as impressively. Advanced meds, h.e suits etc.
 
Is it possible for system influence to stall?
I am trying to start a war in a low pop system where my faction has most influence but is not controlling.
For 3 days in a row I have done missions for the controlling faction with the intention of equalizing influence with my faction, but despite the mission info showing influence gain, there has been no change in the actual influence percentages.
 
Is it possible for system influence to stall?
I am trying to start a war in a low pop system where my faction has most influence but is not controlling.
For 3 days in a row I have done missions for the controlling faction with the intention of equalizing influence with my faction, but despite the mission info showing influence gain, there has been no change in the actual influence percentages.

Fill a bug report. Low pop systems are very easy to influence, if you are doing missions a no faction are having influence changes something is wrong. try to do some trade for the controlling faction, is the most effective way to gain influence.
 
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file a bug report cause we know fdev love poor coding, lazy programming and bugged gameplay mechanics so help them find out where they went wrong and what their QA keep missing so we can hopefully get retitifcation
 
I've seen something unusual this week, two factions have ended a Civil War after only 5 days without either of them gaining influence over the other. Previously I have seen wars last for several weeks if no one backs either side.

When the Civil War went pending they both had 8.5%. It started 3 days later with them both on 7.6%. On the third day of the Civil War they dropped to 7.4% where they stayed for 3 days. Today they dropped to 7.0% and the Civil War has finished.

Neither faction is in any other system (100% sure) or has states pending. I think the Civil War ended because they have lost influence to the other factions in system and dropped below the minimum for a conflict to start.
 
Is it possible for system influence to stall?
I am trying to start a war in a low pop system where my faction has most influence but is not controlling.
For 3 days in a row I have done missions for the controlling faction with the intention of equalizing influence with my faction, but despite the mission info showing influence gain, there has been no change in the actual influence percentages.
Missions are pretty effective right now, so if the missions you're doing aren't raising influence, you should investigate the active state of the faction. If it shows "None" in your system, look for the faction in other systems. It's more important than ever to make sure the type of mission is effective for the active state.

Edit: Specifically, this list. Very important right now:

attachment.php
 
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So "investment" state, what does it actually do? Besides increasing the range of expansion targets?

And what does it mean to "temporarily boost the development level"?

Does that improve station offerings? Modules? Ships? Commodities? Etc.
 
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Missions are pretty effective right now, so if the missions you're doing aren't raising influence, you should investigate the active state of the faction. If it shows "None" in your system, look for the faction in other systems. It's more important than ever to make sure the type of mission is effective for the active state.

Edit: Specifically, this list. Very important right now:

https://forums.frontier.co.uk/attachment.php?attachmentid=95607&d=1453000636

Thanks for the link.
It seems the controlling faction is at war in another low pop system.
1) Does this mean I cannot change its influence in the system I am trying to work?
2) They are losing that war by >3% (5.4-8.6), so shouldn't it have ended in defeat?

Edit: I see a war needs a 5% margin, so I guess:
3) I should participate and end the war in the other system?
 
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So "investment" state, what does it actually do? Besides increasing the range of expansion targets?

And what does it mean to "temporarily boost the development level"?

Does that improve station offerings? Modules? Ships? Commodities? Etc.

only the outer colonies really have investment at the moment, so sirius corp in sothis, quince and areas like that, and all it does is increase the expansion radius from 20 to 50ly next phase of the expansion cycle

it doesnt upgrade stations, it doesnt build new colonies its basically a uselsess state currently ( it might be more useful in 2.2 and beyond) but for now apart from high value smuggling missions its 100% useless another example of lazy programming
 
only the outer colonies really have investment at the moment

i think the cmdrs of canonn-group are very happy about this state, because there system was out of any expansion range without it. probably @patau82 can tell more about effect on outfitting and ships.

Missions are pretty effective right now, so if the missions you're doing aren't raising influence, you should investigate the active state of the faction. If it shows "None" in your system, look for the faction in other systems. It's more important than ever to make sure the type of mission is effective for the active state.

i have seen a flavourtext of a faction in war stating, trading at their stations would help --- which is probably a misleading bug.

Edit: I see a war needs a 5% margin, so I guess:
3) I should participate and end the war in the other system?

yes, if you want to end this conflict as soon as possible.
 
Thanks for the link.
It seems the controlling faction is at war in another low pop system.
1) Does this mean I cannot change its influence in the system I am trying to work?
2) They are losing that war by >3% (5.4-8.6), so shouldn't it have ended in defeat?

Edit: I see a war needs a 5% margin, so I guess:
3) I should participate and end the war in the other system?

It's not that you can't change their influence elsewhere but you can't start any conflicts if they are already in a conflict. Sometimes that means their influence seems to stall because raising it higher would start a conflict. I had a system recently where I couldn't raise a faction's influence > 59.9% to start a war for control so I checked nearby systems and sure enough the faction I was trying to fight was already at war. So I ended that war and was able to get mine pending 2 days later.
 
of course if a system is beyond 50ly from anywhere else ( maia) then expansion or investment is going to be a fail every time anyway. Think quince and maia.

The sooner investment state ties in with building new colonies in empty systems (ala the pioneers collective the better)
 
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of course if a system is beyond 50ly from anywhere else ( maia) then expansion or investment is going to be a fail every time anyway. Think quince and maia.

The sooner investment state ties in with building new colonies in empty systems (ala the pioneers collective the better)

sure. it is just strange to call it useless, when it helps minorfactions and groups who had failed expansions in 1.5. because of no systems in range.
 
Thanks for the link.
It seems the controlling faction is at war in another low pop system.
1) Does this mean I cannot change its influence in the system I am trying to work?
2) They are losing that war by >3% (5.4-8.6), so shouldn't it have ended in defeat?

Edit: I see a war needs a 5% margin, so I guess:
3) I should participate and end the war in the other system?
1) You can change it's influence in the system you are trying to work, but not with normal missions, exploration data, trading, etc. until the War is over. Turning in bounties should still give them a boost.
3) Probably. Ending that war will let you move influence with normal actions, and will free up the faction for conflict in your desired system. If they're already losing by 3% in a low pop system, it shouldn't take that much effort to boost the other faction to a 5% winning margin.
 
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