Okay, thanks for the response, I hadn't considered that aspect of it and was coming from a PvE view![]()
It's still a skill test against the AI too don't forget.
Okay, thanks for the response, I hadn't considered that aspect of it and was coming from a PvE view![]()
Given that we have nothing but dead reckoning to gauge where the exact centre is can we get some sort of indicator to show when we are at optimum please? Perhaps even a small indication as to if we are above or below it as well?
Meanwhile in keyboard land, I press a button to set the throttle to exactly 50% immediately.![]()
The exact centre is where you get the best turn rates. Any deviation away from that will result in less than optimal turn rates.
Meanwhile in keyboard land, I press a button to set the throttle to exactly 50% immediately.![]()
The exact centre is where you get the best turn rates. Any deviation away from that will result in less than optimal turn rates.
Except you can turn faster if you also make use of the relevant thruster in addition to this location on the blue throttle section.
It's still a skill test against the AI too don't forget.
Define turn faster. If you're literally just talking about the rate your orientation changes that is entirely dependant on the blue zone only. If you're talking about the path you trace out as you're doing it, it's radius and how quickly that means you get a bead back on the opponent then you're right, multiple thrusters can help you optimise that, but it has nothing to do with turning the ship faster.
Yeah but it's your actual speed at the time that matters, not what speed you asked for so when you start turning you're not going to be at 50% speed anymore. A player with direct throttle control can compensate for this by adjusting their throttle to remain at 50% actual speed.
Define turn faster. If you're literally just talking about the rate your orientation changes that is entirely dependant on the blue zone only. If you're talking about the path you trace out as you're doing it, it's radius and how quickly that means you get a bead back on the opponent then you're right, multiple thrusters can help you optimise that, but it has nothing to do with turning the ship faster.
Yaw? I guess you meant pitch and doubt you would outturn anything with the help of yaw!![]()
Yaw? I guess you meant pitch and doubt you would outturn anything with the help of yaw!![]()
I beg to differ on the bolded part. That is of course if you count yaw and roll as thrust controls. I frequently out turn FDL's in my Python because of a very honed use of roll and yaw to amplify my turning speed.
I'd like to see this in action, as I was unable to outturn a Deadly NPC Anaconda the other day in my A-rate Python, no matter what combination of boost, FA-off, and lateral thrust in addition to holding down "pitch up" that I tried.
It is easily done using the correct method, I've posted videos of it being done in a T9, it would be a piece of cake doing it in my Python. Also you don't simply just hold pitch up, you adapt and vary according to opponents position using each thruster at the appropriate time.
I'd like to see this in action, as I was unable to outturn a Deadly NPC Anaconda the other day in my A-rate Python, no matter what combination of boost, FA-off, and lateral thrust in addition to holding down "pitch up" that I tried.
Mike Evans, it's nice and all to keep things challenging, but doesn't this make life difficult for basic keyboard & mouse compared to joystick & throttle users? I only have so many available fingers.
It is easily done using the correct method, I've posted videos of it being done in a T9, it would be a piece of cake doing it in my Python. Also you don't simply just hold pitch up, you adapt and vary according to opponents position using each thruster at the appropriate time.
Modifier keys are your friend. Elite supports ANY key as a modifier key. So you can have A+D need to be pushed simultaneously to make H activate your headlights if you so desired.
I have some videos on my youtube of me in combat... However I use turrets in my Python and typically try to orbit my opponents at a distance and reserve the aggressive high agility close range maneuvers for when I'm in trouble so my targets start to get lazy. https://www.youtube.com/channel/UCgpmevhzE7FGUQO1vMkAVqg
...You can claim whatever you like, you're not showing me anything I can see with my own two eyes.
*Note: I spent months trading in a fully kitted Type 9 & defended myself from NPCs often during that time. Your claim is ludicrous. There's ways to make a Type 9 work in combat against more maneuverable opponents, but pretending it can outturn an FDL is a joke. Not to mention I didn't say "only holding pitch up", did you see the text about "boost, FA-off, and lateral thrust"?
Wait, so even you are using turrets with the Python? I'm inclined to believe that reinforces the idea that its pitch rate is too low.![]()