Only ever interdicted by elites and deadlys

Thank you Brett.

- - - - - Additional Content Posted / Auto Merge - - - - -

I've been interdicted a lot while just exploring in my ASP (outside the bubble, but not that far out.) The ship mix I get is pretty varied, but always combat vessels (or diamond back explorers which are maneuverable enough to count.) Flying in my exploration kitted asp, I don't really have much of a combat chance against the new AI at those levels, (When even adders are carrying railguns...) so yeah. I run.

And I've gotten away every time, usually with minor damage but...constantly running from fights isn't fun.
 
I describe to you a situation in which I am "seconds before I would have dropped into my delivery destination". And you resort to the default suggestion to high-wake out. Jump to a completely different star system when I am yards away from delivering a package. Is that your answer? My reply to you would get me barred in this bizarro world policed by cultural marxists.


The high-wake answer is really unsatisfying. Especially when you've just cruised 12 minutes, evaded multiple interdictions already and now the best solution is to restart from the beginning.

We need more or different escape options. I imagine hiding with silent running doesn't work.
 
Last edited:
Chipping in here just to say I've been in the same boat. Expert combat, Broker trading, Pioneer exploration.

My conclusions thus far have been that:
- currently, if I have *ANY* cargo aboard, no matter how little the total monetary value is, it causes a stream of cargo-hunting Dangerous/Elite NPCs to come after me
- even if I have no cargo, if I have exploration data aboard that has not yet been turned in, the AI may seem to think this is also just cargo and thus spawns NPCs to attack even though there is no physical cargo aboard (though the frequency of this has been far less for me; could be related to the total value of said exploration data)

There are now two official bug report threads on the matter (I've already done my contributions to it and submitted the logs in one of them), found here:
https://forums.frontier.co.uk/showthread.php?t=257889&page=8

and
https://forums.frontier.co.uk/showthread.php?t=256542

Please take a visit and submit your information to help Frontier with the issue - safe to assume that the more specific, articulate, and detailed you can be, the better.
 
I describe to you a situation in which I am "seconds before I would have dropped into my delivery destination". And you resort to the default suggestion to high-wake out. Jump to a completely different star system when I am yards away from delivering a package. Is that your answer? My reply to you would get me barred in this bizarro world policed by cultural marxists.

Yes this is my answer, because it works. Jumping out and back in to deliver a missions is preferable to chain-interdictions or being destroyed. However, as you cannot be civil and because of the thinly veiled insult: welcome to my ignore list.
 
The high-wake answer is really unsatisfying. Especially when you've just cruised 12 minutes, evaded multiple interdictions already and now the best solution is to restart from the beginning.

We need more or different escape options. I imagine hiding with silent running doesn't work.

Sorry, we do not need more or different escape options. We need this stupid bug (or stupid game mechanic) with frequency of interdictions fixed by FD. Nothing more, nothing less.
 
It does seem point defence is very useful against NPCs now, I've put one on top, one on bottom and the game gives you a bit of breathing space so you can run away or take them down.
 
It does seem point defence is very useful against NPCs now, I've put one on top, one on bottom and the game gives you a bit of breathing space so you can run away or take them down.

OMG, it is the same, again and again and again.

As I wrote yesterday. Personally, I do not have any problem to run away in any of my ships. I also do not have any problem to fight, if I am in the combat equipped ship. I did not lost any ship neither in 2.1Beta, nor since 2.1 patch. So far, so good.

BUT - I really do not want to be bothered by bugged, or badly implemented interdiction game mechanic when I am trading in trade outfitted ship, exploring in exploring outfitted ship etc. I know that I can run almost always, but those interdictions are total waste of time and they are making the whole game absolutely boring and annoying.

FD, please I do not know if it is a bug or bad game mechanic, but it does not make any difference for me, as a player. If it is a bug, please fix it. If it is a bad game mechanic, please change it or totally remove it until you will invent something better and less boring and time consuming.
 
I describe to you a situation in which I am "seconds before I would have dropped into my delivery destination". And you resort to the default suggestion to high-wake out. Jump to a completely different star system when I am yards away from delivering a package. Is that your answer? My reply to you would get me barred in this bizarro world policed by cultural marxists.

Unfortunately, high-waking is the only reliable way out of that situation. Yes, it is hard, having so nearly got to your destination, the temptation is to keep attempting to low-wake until you reach safety.

This scenario does need to be addressed by FD, but until that happens we have to use the high-wake method of escape.

A lot of people are complaining about this and they are right to do so. Unless there are a lot of objections, FD are less likely to sort it.
 
Trade Elite is just trading not combat.
Getting chased around by Elite combat vessels if your Elite Trader/Exlporer isn't going to be fun.

However, if you are trading Elite, you should know by now how to get out of that sort of situation.

Since 2.1 dropped, I've only been interdicted by Elite Anacondas and Elite FDLs. However, I take that as a compliment to my skills and ranks.

As a Tycoon or Elite trader, you are sure to be carrying something worthwhile, so interdictions are to be expected, especially higher rank ones. However, by that rank you should be skilled enough to know when and how to avoid or deal with them.
 
Would like to add the following to this,
I am Elite Combat and Trade,
I have tried with and without cargo in My Asp (64t) Python (128t) and Cutter (512t) I get interdicted on just about every other Jump. Most of the time, it is an Deadly or Elite FDL, FAS, or Anaconda!
I either decide to Flight or Run, this in it's self is not an issue as I expect it to happen, However the problem I have is that it happens on every other jump! this is very annoying and to the point of making the game unplayable.
 
Last edited:
As a Tycoon or Elite trader, you are sure to be carrying something worthwhile, so interdictions are to be expected, especially higher rank ones. However, by that rank you should be skilled enough to know when and how to avoid or deal with them.

No you're not. Past the first two ranks, everyone is carrying the same three or four high value commodities.
Anyway, NPC interdictions aren't based on your trade rank afaik. I'm only entrepreneur and see nothing by deadly and elite NPCs when I have cargo on board. What matters is your combat rank. It could of course be that the highest rank of the two counts. Although that still doesn't explain why the game assumes just because you have a high rank in either combat or trade means you want the infuriating stream of interdictions by boring NPCs that will hound you wherever you are regardless of the choices you make (beyond simply not taking part in your desired playstyle).
 
Last edited:
After this comment, I decided to do a quick test as I wanted to sell all my old pre-2.1 Sidewinder bookmarks anyway.
I took an un-armed/D-Rated sidewinder on a 23 jump tour and did not get a single interdiction message/attempt.
I then moved to my well armed A-spec Asp Explorer and took another 28 jumps. Again, not a single interdiction attempt.
In both cases I had no cargo as well as being in a non-combat ship (IMO).
.
When I'm flying my Cutter I'll be lucky if I make 5 jumps without at least one interdiction from a Deadly/Elite Anaconda or FDL.
I get scanned every time I enter a pristine metallic in my mining configuration but I suspect this is scripted as its usually a pirate who leaves when he sees I have nothing but limpets or a Security ship (Again, no issue). I was not paying attention on the random ones, but I often have cargo on board.
.
More testing required, but I'm now seriously suspecting the random non-mission etc related interdictions are based on what you are flying/carrying and not your rank at all. Maybe the game only sees my Cutter as a huge battleship when I, and many others, see it as a huge cargo/mining ship.

Following on from the above, I decided to start taking missions to get a couple of engineer invites...

Using my Asp and took medium influence missions (90% of the choices given anyway).
It didn't seem to matter what type of pay-out was on offer (20,000 to 300,000) and pirates usually knew I was carrying cargo once I'd picked it up.
My attackers ranged from Competent Vultures to Elite FDLs (a better spread from the non-mission related interdictions).
.
I could outrun most but I badly lost a boost race (4 pips to engines) against an FAS, which I don't think should be possible as I have a boost speed of 394, and died. The same FAS (pilot name anyway) was waiting for me after the rebuy and sourcing more goods (6 Microbial furnaces, ohh what a prize!).
.
After being told another group of enemies were on their way for a mission to deliver 10 tonnes of Silver (individual engagements, not a wing) I escaped the first one (Deadly FAS) and managed to make it to pickup my FDL. After switching to the FDL I managed to kill all three ships (2x Deadly FAS and an Elite FDL) although the last one was very close.
.
So, Yes, I did win, but only after fetching a far more capable ship than the one I was flying when I took the mission and I still feel the ships sent to interdict us. Mission scripted, or otherwise are OTT to be fun for the average player. For me, it was frustrating and annoying without a hint of fun.
Oh. well back to random spot mining and exploring until I read about an update I guess :(
 
Speaking of interdictions, since I'm always interdicted by a deadly or elite NPC, I don't think I have won a single interdiction since 2.1 came out. I won a few but these were when I was already charging my FSD and the interdiction minigame would come over my target when the FSD is charged. Before, I could decide if I wanted to be interdicted or not, which was frankly too easy, but now, all interdictions seem to be tilted toward the NPC. I will sometimes keep the dot centered on the screen but the blue bar doesn't go up, it stays there. And as soon as the NPC tries to pull out and I lose the center, the red bar starts progressing. Then, if I see I'm about to lose and decide to submit, I would say that 80% of the time, I get an FSD failure and then my ship, coming out of SC, will spin like there is no tomorrow. Don't tell FD but now, a few times, when I felt that the interdiction was bugged, I just combat logged the NPC. I now always have the task manager running, available on one keystroke. That's my way of restoring a bit of fairness in this madness...
 
Last edited:
Speaking of interdictions, since I'm always interdicted by a deadly or elite NPC, I don't think I have won a single interdiction since 2.1 came out. I won a few but these were when I was already charging my FSD and the interdiction minigame would come over my target when the FSD is charged. Before, I could decide if I wanted to be interdicted or not, which was frankly too easy, but now, all interdictions seem to be tilted toward the NPC. I will sometimes keep the dot centered on the screen but the blue bar doesn't go up, it stays there. And as soon as the NPC tries to pull out and I lose the center, the red bar starts progressing. Then, if I see I'm about to lose and decide to submit, I would say that 80% of the time, I get an FSD failure and then my ship, coming out of SC, will spin like there is no tomorrow. Don't tell FD but now, a few times, when I felt that the interdiction was bugged, I just combat logged the NPC. I now always have the task manager running, available on one keystroke. That's my way of restoring a bit of fairness in this madness...

CL'ing wont help against the ships scripted by the missions. They are persistent so they will be waiting for you when you log in again and follow you around until you kill them, or they kill you, or if you are REALLY lucky you get to hand in the goods to complete the mission.
If you try it, when you log in Do Not jump until your shields have recovered. As soon as you jump to SC, or arrive at another system, the interdiction mechanism starts almost immediately. At least, before I've even turned away from the star. This is only based on less than ten encounters, but it held for all of them.

BTW. It takes around 25 medium influence missions from the Party of Yoru to get your invite for Zacariah Nemo. If you can afford it.
 
Last edited:
CL'ing wont help against the ships scripted by the missions. They are persistent so they will be waiting for you when you log in again and follow you around until you kill them, or they kill you, or if you are REALLY lucky you get to hand in the goods to complete the mission.
If you try it, when you log in Do Not jump until your shields have recovered. As soon as you jump to SC, or arrive at another system, the interdiction mechanism starts almost immediately. At least, before I've even turned away from the star. This is only based on less than ten encounters, but it held for all of them.

BTW. It takes around 25 medium influence missions from the Party of Yoru to get your invite for Zacariah Nemo. If you can afford it.

Interesting. I've taken quite a few missions, some were smuggling, and I don't remember being chased and interdicted over and over as you seem to describe. I have no bounty, pledged to AD in PowerPlay but other than that, I'm clean. I've taken mostly long range missions as I'm always looking for a payout of around 2m before I will commit. Yet, on those long range missions (usually 50+ ly) plus a few thousands ls to get to the station, I don't remember being chased. Here and there, but that was not persistent.
 
Interesting. I've taken quite a few missions, some were smuggling, and I don't remember being chased and interdicted over and over as you seem to describe. I have no bounty, pledged to AD in PowerPlay but other than that, I'm clean. I've taken mostly long range missions as I'm always looking for a payout of around 2m before I will commit. Yet, on those long range missions (usually 50+ ly) plus a few thousands ls to get to the station, I don't remember being chased. Here and there, but that was not persistent.

Im as clean as you can be in this game. No bounties, pledges, illegal goods, heck I rarely even speed when docking!
.
The obnoxious levels seem to be restricted to the ones resulting from an extra message saying something along the lines of "three ships have been sent after you, have a bonus of 80,000 per ship if you kill them". These are the ones I'm talking about that will not go away.
.
My missions were almost all real crap payout (<50,000) local delivery missions as all I wanted to do was get the engineer invite and test the simplest missions. One of my 'optional' missions was associated with picking up 6 microbial furnaces from 14Ly away for 25,000cr! I died over those furnaces, and completed it after reloading with 40% hull.
.
This is totally different to my previous 2.1 experiences when I was mainly freelance trading, mining or exploring so what you are doing does seem to make a considerable difference to what you get.
.
I know I'm not a great pilot (pushing it for good), but 2xDeadly FAS and an Elite FDL over 10 tons of Silver and a 130,000 payout... Come on!
.
The suspiciously well informed pirates for the semi-random interdictions were more reasonable.
 
Last edited:
Im as clean as you can be in this game. No bounties, pledges, illegal goods, heck I rarely even speed when docking!
.
The obnoxious levels seem to be restricted to the ones resulting from an extra message saying something along the lines of "three ships have been sent after you, have a bonus of 80,000 per ship if you kill them". These are the ones I'm talking about that will not go away.
.
My missions were almost all real crap payout (<50,000) local delivery missions as all I wanted to do was get the engineer invite and test the simplest missions. One of my 'optional' missions was associated with picking up 6 microbial furnaces from 14Ly away for 25,000cr! I died over those furnaces, and completed it after reloading with 40% hull.
.
This is totally different to my previous 2.1 experiences when I was mainly freelance trading, mining or exploring so what you are doing does seem to make a considerable difference to what you get.
.
I know I'm not a great pilot (pushing it for good), but 2xDeadly FAS and an Elite FDL over 10 tons of Silver and a 130,000 payout... Come on!
.
The suspiciously well informed pirates for the semi-random interdictions were more reasonable.

To be honest, that's kinda typical Frontier. When they try to fix a problem, they many times move the needle all the way to the other side. I've read a post in the patch notes thread that they were supposed to make elites not so common, yet, about 50% of my interdictions are from elite, the other half being from deadly, all above my combat rank of dangerous.
 
To be honest, that's kinda typical Frontier. When they try to fix a problem, they many times move the needle all the way to the other side. I've read a post in the patch notes thread that they were supposed to make elites not so common, yet, about 50% of my interdictions are from elite, the other half being from deadly, all above my combat rank of dangerous.

I think the lowest random 'you have cargo' opponents I had were a Deadly Vulture and a Dangerous Python. I was in an Asp Explorer. I could out-run, jump and generally avoid all the random's.
.
It was the more organised opposition from the laughably defined 'optional' extra component that were taking the p. Especially when I'm boosting to over 390 and the FAS is happily gaining on me, taking chunks out of by rear end. I logged out and survived, when I logged in all was quiet. As soon as I jumped to local SC the interdiction from the same ship started within seconds. I logged out again. This time I hi-waked immediately and managed to get to my FDL (four or five jumps). As I got near the end system again I was intercepted by each of the three ships they mentioned, I killed them, but was not well by then. Then, on the fine entry to the target system, I got a random interdiction from yet another Deadly FAS that finished me off. Um... That's me done for the day.
It used to be very easy pre 2.1, but the pendulum has swung to the other side so fast, it has buried itself in the side panel IME.
 
I think the lowest random 'you have cargo' opponents I had were a Deadly Vulture and a Dangerous Python. I was in an Asp Explorer. I could out-run, jump and generally avoid all the random's.
.
It was the more organised opposition from the laughably defined 'optional' extra component that were taking the p. Especially when I'm boosting to over 390 and the FAS is happily gaining on me, taking chunks out of by rear end. I logged out and survived, when I logged in all was quiet. As soon as I jumped to local SC the interdiction from the same ship started within seconds. I logged out again. This time I hi-waked immediately and managed to get to my FDL (four or five jumps). As I got near the end system again I was intercepted by each of the three ships they mentioned, I killed them, but was not well by then. Then, on the fine entry to the target system, I got a random interdiction from yet another Deadly FAS that finished me off. Um... That's me done for the day.
It used to be very easy pre 2.1, but the pendulum has swung to the other side so fast, it has buried itself in the side panel IME.

I think I understand now. It seem to be mission specific. I don't recall having any of those warnings about ships coming after me when I took all my missions. Well, all missions mention that hostile ships might come after me, so I didn't think much of it. I think there was one mission where I had an update telling me that I would get a bonus for each ship that would come after me and that I would destroy. But I don't recall any interdiction on that mission and when I got the update, I was 1 jump away from the destination system.
 
Try to hi-wake out, that usually gets the NPCs off your tail. Low-waking will not.

Although this works, the player should be able to shake the NPCs by low-waking, just as they would do for a CMDR.
After all this time, the game is still broken.
 
Back
Top Bottom