Engineers OK - I'm a Convert!!

People don't want to spend 40+ hours grinding away to get the laser they want (and may never get for a long time), people want to spend 40+ hours USING that shiny new laser.

The way I look at it, I'm not grinding for a laser I'm earning it. Or in my case, doing the stuff I always did but with the added bonus of a laser upgrade at some point in future. Then I'm going to spend another 40+ hours using it after :D

People want to be rewarded for the time they put into this game, and if Elite won't respect the players time, then they will just move on to a game that will.

The reward for playing is the improved laser. :)

From what I can tell the underlying issue with the Engineers is differing play styles & what psychologically motivates different players. The devs have designed a system that is a reward for varied long term gameplay but a lot of players will see it as a focus. Some people play for the journey others for the destination both are totally valid it's just about how we as players motivate. The current engineers implementation is frustrating as hell for destination players. It's a reason to do things rather than a bonus for doing things so it doesn't fit with how they like to play.

I'm a bit of both, have goals but take my time over them. With over 2500 hours played I've not hit Elite yet, but I've had a load of fun. :D I take note of things I need for my upgrades and keep an active eye open for them, once I've got materials then I keep an eye open for the needed mission commodities. Once I get a few of them I pop along to the engineer and do an upgrade or two. I just weave the Engineer stuff in to what I was doing anyway. The upgrades will come in time so it doesn't rile me up like so many folks. I'm loving the 2.1 patch, it's totally rekindled my enjoyment of the game but I know a lot of folks are on the opposite side of the equation.
 
Great to read that you are getting great satisfaction out of 2.1 GJ51. Refreshing to read after all the unhappy threads flying about these days.

Would you mind elaborating a little more on what it is that you see in the game that has come together so well now? Do you mean engineers has connected all the gameplay elements or theres more reason to do things or is it something else?

Great question. I hope I can provide a worthy answer.

Firstly, 2.1 introduces an order of magnitude increase in terms of scope and complexity. That can both be frustrating, and rewarding. I really like big puzzle things that require analysis and a lot of thinking, so for me it's very rewarding to feel like, after two weeks, I've finally cracked the nut open.

The games core component activities are Combat, Trading, and Exploration. All efforts in these activities either are required or contribute to being able to gain access and advance reputation with Engineers. Additionally, some goals will require some mining and doing missions.

So even though I had considerable experience in the core activities, Engineers motivated me to learn mining for the first time, the use of limpet, and also an incentive to start doing missions again. By 2.0 I was pretty burned out on the big 3 and didn't have much to motivate me, I had all the ships and tons of credits. I enjoyed flying a bit but it ceased to have any purpose as I didn't have any goals left on my list. I'm pretty much goal focused and a lot of the fun I get from ED is the sense of having accomplished something when I fulfill the goals I set for myself. Engineers has restored that for me in a surprisingly huge way. Now everything I do is relevant to advancing with the Engineers and building more capabilities into my ships.

e.g. One of the needed data elements for some of the upgrades requires collecting High Wake scan data. So I hoped into an iCourier, flew to an Engineer and put the enhanced thrusters on it. I then stripped down of any excess weight and put a wake scanner on it. I had never done any wake scanning before - no need, no interest. So as are result, I find myself hanging around a busy station scanning everything that jumps out of the system in a ship that can cruise over 400 m/s and can boost over 600 m/s.

Just driving the Courier like that is a hoot. It's so fast and nimble I don't think there's anything that can catch it. I probably wouldn't have bothered doing that, but Engineers gave me a reason to do this set up and have a blast doing it.

Same applied for me with learning mining and how to use limpets. I never had a reason to use them before, now I do.

For me, it took a few weeks to see the big picture and how everything fit into finding the relevance of how each piece of the puzzle fit together. Now that I've done that, I'm not in a big hurry to own the biggest gun on the biggest ship as fast as I can. It isn't required for me.

I see an upgrade that will make ED relevant and fun again for me for a long time looking forward.

Those who are only interested in finding the new dominant meta and owning it asap will no doubt not agree with my point of view. That's OK, I don't think ED will ever be all things to all players and I am not criticizing how anyone wants to play ED. There's room for everyone, but for me at least, Engineers has turned out to be just what I needed to hold my interest and enjoy it again.

I hope that helps a bit. I understand frustration here and have sympathy for players who don't have as much time as I do to play ED. This is a daunting update that promises incredible depth and complexity for anyone looking for that. It can be that, and the short path to the new meta at the same time.

Break the old mold - it's a new paradigm.
 
Agreed

But there are other ways that this can be approached, without layering on RNG super thick.

Ultimately it's the excessive use of RNG that is the issue. It doesn't add anything to the gameplay, all it does is make things more tedious by artificially increasing the time it takes to accomplish anything.

When a game needs to rely on RNG gimmicks to keep you playing, instead of keeping you playing due to its own merit, then that is a bad sign.

I felt the same way starting into this, but honestly, I've done all my FSD level 5 upgrades and had really nice results. On the other hand, I know the special effects on weapons doesn't seem to be working very well right now. The point thought, is that for me at least, the RNG factor hasn't distracted me from the positive things this upgrade has done for me to the overall game play. I haven't yet had any mod be a total worthless stinker.
 
yay, op, all true, synthesis now has a meaning, myself isnt yet aware of the no information policy of the game, quite strange, i think something like an encyclopedia will be its own update in the future...
 
yay, op, all true, synthesis now has a meaning, myself isnt yet aware of the no information policy of the game, quite strange, i think something like an encyclopedia will be its own update in the future...

Yeah a bit more in game information would be a real help. Not just for the engineers stuff. I know the devs want folks to discover a lot themselves and don't want to hand hold too much but we're in the age of google so that's sort of a moot point. A bit more in game guidance wouldn't go amiss and would help a lot of folks who would otherwise just be frustrated.
 
I have a feeling your positive attitude will change real quick when you go to unlock Marco Quent :D

Ps. There is a bug, so you cant unlock him, which also means you can unlock Professor Palin (yep no engine upgrades). Thought I would let you know before you waste hours of your time like me getting allied with the Sirius Corp.. This is still and issue 2 weeks after the Engineers has been out, and lets not forget the lengthy delay of engineers release for the so called "quality assurance".

Right now FD gets one of these from me [down]
 
I have a feeling your positive attitude will change real quick when you go to unlock Marco Quent :D

Ps. There is a bug, so you cant unlock him, which also means you can unlock Professor Palin (yep no engine upgrades). Thought I would let you know before you waste hours of your time like me getting allied with the Sirius Corp.. This is still and issue 2 weeks after the Engineers has been out, and lets not forget the lengthy delay of engineers release for the so called "quality assurance".

Right now FD gets one of these from me [down]

I have him unlocked and happily dealing inside his unique docking bays. Character is pleasingly unique as well and only seems to do the engineering on the side - being way more occupied with tasks from sirius co.

The bug only seems to be with getting the sirius system permit itself (already had it).
 
Well OP, how much time of the day you had to play? all day everyday or...?
I particularly gave a break on it, got too grindy [and i love me some Diablo] where things was too uncertain to be pheasable with a set of time put into it, while the efforts required to defeat NPCS rarely are rewarding and often glitchy. Some materials are near impossible to get due that. [Going to combat zones or killing cops for a military component? good luck!]

Well apparently you don't know what garbage is.

Garbage often is toxic, like your posts in this thread.
 
Depth and content don't last very long if everybody gets it all in an hour or two.

I've resorted to playing 2.0 again as for me the lack of skill curve involved in acquiring the mats for the engineers has put me off and feel on the contrary very, very shallow.

Depth for me has apparently a significantly different definition. I don't measure it in time. I measure through the different characteristics as I go deeper.

Troposphere -> Stratosphere -> Mesosphere -> Thermosphere.

Basic layers of the atmosphere.
Layers that come with their own characteristics, identity and use.

That for me, ironically, is how I analogously define depth.
 
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I have him unlocked and happily dealing inside his unique docking bays. Character is pleasingly unique as well and only seems to do the engineering on the side - being way more occupied with tasks from sirius co.

The bug only seems to be with getting the sirius system permit itself (already had it).

You can imagine how frustrating it is to not have access to this permit after hours of work, or things like engine upgrades, especially while others do!

There are certainly enough of us with this problem. There is a bug report on it (one of many) which has more participants than the first 2 pages of bug reports combined. Yet FD completely ignores it. Its not even under the "know issues" list. You would think when they release an update called "engineers" at least they would make sure that the        g "engineers" work!! Where they really fail however is communication, which has been asked for by many. Maybe a "sorry we are working on this", "we know this is effecting many cmdrs right now" or something that at least assures us that they care and are trying to do something about it. But two weeks after release and no communication, no fix, pretty much says it all, FD doesnt care.

The good news is that if there are few more weeks of this not getting fixed, I wont be around to care if they fix it. Not happy at all right now.
 
herein lies the problem though.

People don't want to spend 40+ hours grinding away to get the laser they want (and may never get for a long time), people want to spend 40+ hours USING that shiny new laser.

They introduced new content and then locked it all away behind a time consuming lottery grind wall. Not everyone has the time/patience to grind out all the necessary components just so they can take ONE crack at getting the mod they want.

People want to be rewarded for the time they put into this game, and if Elite won't respect the players time, then they will just move on to a game that will.

i tend to agree with what ur saying, buuuut.. i also think that the REASON most of those that are negative about this update, or any update.. heck with the entire game, is beacuse they read it on the internet
most people have always been very easy to affect how they think or see things when they are being told how it is before they even have a chance to see for themselves (WITHOUT being told its bad, or a certain way!)

thats one of the main reasons for all the things wrong with the game.. this forum! kill the forum and free you mind would be for the best, really. perhaps that is why many other (game) forums have a more restrictive policy on bringing non constructive critique all the time... because it changes HOW readers see things... its very simple really when u think about it for 2 secs

(i did get a few warnings by moderators in the past for saying such truths before, but only ever on this forum..(that just dont rime with the open minded "thinking" forum rules about what anyone say here does it) that alone speaks for itself just how bad this forum is IF u want to like the game u payed for... sad but true)
 
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You can imagine how frustrating it is to not have access to this permit after hours of work, or things like engine upgrades, especially while others do!

I can. However your hours of work are not in vain as reputation doesn't seem to degrade that quickly any more. It's been months since I obtained that permit and I was still allied with sirius when I fetched the engineer invite.

Also you can start collecting mission rewards in the transactions tab that give you modular terminals. You will need 25 of them once you get to qwent.

And I am pretty happy with dirty grade 3 and enhanced drives already. Really no rush to get grade 5 any time soon.
 
herein lies the problem though.

People don't want to spend 40+ hours grinding away to get the laser they want (and may never get for a long time), people want to spend 40+ hours USING that shiny new laser.

They introduced new content and then locked it all away behind a time consuming lottery grind wall. Not everyone has the time/patience to grind out all the necessary components just so they can take ONE crack at getting the mod they want.

People want to be rewarded for the time they put into this game, and if Elite won't respect the players time, then they will just move on to a game that will.

If they will treat it as a game they have to win, yeah, they had to move on some time ago, because it won't get better.

Engineers, as anything else, is a *side* activity. Therefore it is NOT upgrade shop, it is not outfitting v2, etc. That's why you can't get that shiny laser. Forget it that even exists. Or don't, grind but don't complain.

It is done so you would enjoy that content time after time - not grind trough in one week. FD has basically created system that resists a grind. Resists "best build" setup.
 
i tend to agree with what ur saying, buuuut.. i also think that the REASON most of those that are nagative about this update, or any update.. heck with the entire game, is beacuse they read it on the internet
most people have always been very easy to affect how they think or see things when they are being told how it is before they even have a chance to see for themselves (WITHOUT being told its bad, or a certain way!)

thats one of the main reasons for all the things wrong with the game.. this forum! kill the forum and free you mind would be for the best, really (perhaps thats many other (game) forums have a more restrictive policy on bringing non constructive critique all the time... because it changes HOW readers see things... its very simple really when u think about it for 2 secs

Cobblers.

I went into 2.1 beta knowing very little of the patch and found it enjoyable other than the interaction with engineers. What FD did was nothing new - in fact it was down right lazy, layering the reward (modification to components) behind multiple layers of RNG.

On top of that level 1 farseer had me mining for some commodity which I add (a) I F Hate mining as it's boring as hell and (b) subject to RNG such that after several hours of mining resulted in no return.

What FD has done is forced players to engage in multiple activities including those they may not be interested in, wrapped it in pot luck (rng) and think that makes for a good process ?

You do, hence your over enthusiastic post about people 'not getting it'

As 8 said before - really glad yiy enjoy it but I KNOW FD can do better
 
I agree with the op, my interest has been revived, one small concern would be that we need the module storage and better rolls of the dice with upgrades. Hrs of grind too easily wasted on getting an even worse module than the original.
 
i tend to agree with what ur saying, buuuut.. i also think that the REASON most of those that are negative about this update, or any update.. heck with the entire game, is beacuse they read it on the internet
most people have always been very easy to affect how they think or see things when they are being told how it is before they even have a chance to see for themselves (WITHOUT being told its bad, or a certain way!)

thats one of the main reasons for all the things wrong with the game.. this forum! kill the forum and free you mind would be for the best, really. perhaps that is why many other (game) forums have a more restrictive policy on bringing non constructive critique all the time... because it changes HOW readers see things... its very simple really when u think about it for 2 secs

My sentiments too. When I see the complaints here, or at least the ones that just seem to want to kick at a core mechanic (and one that can't be removed without making the game extremely monotonous), I wonder if we are playing the same game. I'd say it's been greatly fleshed out, even if a host of new bugs were introduced in the process. But that's to be expected of something this complex. Most importantly (and where FD is miles ahead of, say, Bethesda), the game actually runs with relatively few hiccups.

The new textures are beautiful, the mission system nicely upgraded, the screen menus easier to navigate, the options easier to navigate. There is more ambience in populated space - it's great to hear coms chatter and great to have uses of nav beacons, shipping lanes. Mining has been improved and diversified. We have the possibility for much more diverse ships with Engineer upgrades. The AI is a hoot now. And so on...

Is there room for improvement? Yes! But that's happening in great leaps and bounds, and often in lieu .

So yes, disconnect yourself from this forum. Or at least steer clear of the whiny, overentitled posts. However, like the OP in this thread, there are positives to dig through. And if you read some of the recent discussions about Powerplay, there are also constructive criticism to ponder on and contribute to.

:D S

EDIT: Liquas post about is a great example of constructive criticism. Nothing there says "I hate RNG make it go away".
 
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