So - why can't I max out graphics setting with a superclocked 1080?

Took delivery of an EVGA superclocked 1080 today. Awesome compared to my 3.5 year old Titan, and made the CV1 experience much better.
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BUT - I keep reading about folks maxing out graphics settings and pushing pixel density of 2 or supersampling of 2X. And I just can't do that with no judder. If I choose the in-game graphics option of "VR High" which presets a bunch of graphics settings AND set pixel density to 1.5 in the OculusDebugTool I get a virtually judder-free experience in RES with many AI. I say virtually, because this still isn't 100% judder-free - perhaps it's 99% judder-free, but not 100% - as in I still get very, very, very occasional micro-judder when turning very quickly. You'd have to pay close attention to see it, but it's there. And with "VR High" several settings are turned down - it's certainly not ultra. So - what gives? On a planetary surface I can crank up the setting and be just fine - but not when surrounded by AI and lots of spinning objects.
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Full disclosure: My PC meets CV1 requirements except for the CPU: 3570k overclocked to 4.5 GHz. I can't imagine it's the processor limiting the experience. I suspect the issue is really that one man's "maxed out" settings is another's "mid to high settings" is another's "somewhere inbetween".
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I'm curious: for anyone that's running pixel density of 2X via the debug tool OR maxed out (and I mean MAXED out) in-game graphics setting and pixel density of 1.5: are you truly getting a 100% judder-free experience? Or have just come to accept occasional micro-judders as "acceptable".
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Also, for anyone with a 1080 that's getting a judder-free experience in RES AND who's tweaked pixel density via the Debug tool AND who's using higher in-game settings than "VR High" I'd be much obliged if you'd post both (a) your in-game graphics settings, and (b) your pixel density.
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Thanks in advance!
 
Maybe try custom graphics settings instead of the VR high ones?. I am running a 980ti strix with the SDK pixel density set to 1.5, and with all ED's graphics settings on the highest (not the VR graphics settings) and I am not 'noticing' any juddering at all, the game seems smooth to me in all situations, only thing I haven't done is take the SRV for a drive.
It may just be perception thing tho, as some people are claiming unplayabilty in VR for things like resolution and god rays etc, and others don't really notice them.
 
Maybe try custom graphics settings instead of the VR high ones?. I am running a 980ti strix with the SDK pixel density set to 1.5, and with all ED's graphics settings on the highest (not the VR graphics settings) and I am not 'noticing' any juddering at all, the game seems smooth to me in all situations, only thing I haven't done is take the SRV for a drive.
It may just be perception thing tho, as some people are claiming unplayabilty in VR for things like resolution and god rays etc, and others don't really notice them.

I CAN do that, and it looks good in many situations. BUT, if I situate myself in front of an asteroid field with NPCs flying around, turn FA off, and start pitching up/down to rotate in circles, I get judder. It's not awful - but it's definitely there. Perhaps I'm just looking too hard. If I set pixel density to 1.5, select "VR High" and do the same, it's close to absolutely butter smooth.
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Edit: Are you literally maxed out on EVERYTHING? Object draw/render distance etc. Everything that can be selected as Ultra is Ultra - even shadows, for example? Would be great if you'd be willing to post your settings.
 
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The Micro stutter in RES sites ha sbeen in Elite since ovr a year! They have never been able to fix that! it doesnt even have to do with fps Drops ist a Problem somehow with their Conde or with their engine unfortunately! I checked after every patch as I am in RES a LOT and i kinda wanted that to be fixed.. flied tickets for that ages ago... thought it was SLi related at first but that was only part of it at some Point and they did have amemory leak in res to etc... but Overall it is much bette rnow just this random Micro stutter remains... I now just live with it! ANd i am talking outside VR ... has nothing to do with your car dor VR it is part of the game inside and outside VR...
 
The Micro stutter in RES sites ha sbeen in Elite since ovr a year! They have never been able to fix that! it doesnt even have to do with fps Drops ist a Problem somehow with their Conde or with their engine unfortunately! I checked after every patch as I am in RES a LOT and i kinda wanted that to be fixed.. flied tickets for that ages ago... thought it was SLi related at first but that was only part of it at some Point and they did have amemory leak in res to etc... but Overall it is much bette rnow just this random Micro stutter remains... I now just live with it! ANd i am talking outside VR ... has nothing to do with your car dor VR it is part of the game inside and outside VR...

Oh, really? I'll have to mess about outside of RES then. I went to a RES simply because I thought that'd be the most taxing environment for the 1080. I will say, though, that the judder I see in RES is almost completely gone when I use "VR High" settings. It's more noticeable when I choose PD of 2X or max out in-game settings.
 
I'm not sure there's anyway around shadows murdering VR fps. Your RES problem is probably related to the new self-shadowing asteroids which are enabled on Ultra.

Most VR setups are running shadows on medium, you might be able to manage high with a 1080, but you should probably stay away from ultra.
 
I CAN do that, and it looks good in many situations. BUT, if I situate myself in front of an asteroid field with NPCs flying around, turn FA off, and start pitching up/down to rotate in circles, I get judder. It's not awful - but it's definitely there. Perhaps I'm just looking too hard. If I set pixel density to 1.5, select "VR High" and do the same, it's close to absolutely butter smooth.
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Edit: Are you literally maxed out on EVERYTHING? Object draw/render distance etc. Everything that can be selected as Ultra is Ultra - even shadows, for example? Would be great if you'd be willing to post your settings.

I'll check when I get home and post the settings.
 
read this benchmark

http://www.roadtovr.com/nvidia-gtx-...performance-head-to-head-against-the-980ti/3/

There is no GPU, not even the mighty 1080 that can max out VR games like Project Cars or Elite:D. From what I understeand 2.0x pixel density is really 200% supersambling.

In other words, Oculus is rendering at 2160x1200. At 200% supersampling you're doubling that and bringing your graphics card to its knees.

Just forget 2.0 until DX12 and the next generation GPUs.

One thing about VR is we have to accept that the bar has been moved up and we have to take a step back in image quality. But in return we get a far more immersive experience. But if you obsess about image quality you won't enjoy it.

Find a setting that's smooth and just relax and enjoy the game.
 
I posted my experiances with SS in another thread but will paste it here due to relevance. In short I believe Elite(and any game for that matter?) is not optimised for Pascall VR Tech.

"""
I have made posts earlier in this thread regarding the optimisation of Elite to make use of Pascal tech. - It was a question actually to which this post has so far been the best answer

From your results we can deduce that Elite does infact not make use of the cards"2x better VR performance" tech.

I tried super sampling for the 1st time last night on my rig. (6600k + 980ti extreme + DK2). 1st of all WOW! could not believe the difference it made!. If someone told me that I had a CV2 HMD on my head I would have believed them! Utterly crisp!

I took it up to 1.5 times on VR high and it was completely rock solid, smooth as silk. then still on 1.5x I put it on Ultra. It had no stutters but didn't "feel" as smooth as VR high. Back on VR high I put it up to 2x SS. It ran smooth and the visuals were crazy sharp but it had the occasional stutter. Very playable but not "perfect". On VR high on 1.8 times SS it ran perfectly so I settled for that.

I have not played with in individual GFX setting(shadows etc) to try optimise anything. The game ran on either base Ultra or Base VR high and nothing in my system is overclocked.

I still plan on tweaking the settings in my own time to find the perfect balance but I was so amazed by the detail that I didn't bother with it last night.

Yes I know the DK2 is capped at 75fps and the CV1 at 90 and also that the base multiplier of the SS should compound pixel density due to the rez difference between the 2 headsets but Pascal VR tech is certainly not enabled in this game?

When games make use of the Pascall VR tech I will be 1st inline because it is awesome to have a use for the overhead power allowed for in top tier modern cards.
"""
 
Well, I can't get my 1080 smooth with max settings and 2.0 supersampling. I run with 1.5 SS and SSAA enabled and dial back shadows and reflections to medium. Runs at 90fps enough of the time for me. YMMV applies to the extreme where VR is concerned.

I've not tried overclocking my card yet. I run a custom water cooling loop and I'm getting weird temperatures from the CPU. When I'm happy with this, I'll OC both and see if I can get any more from the settings.
 
Took delivery of an EVGA superclocked 1080 today. Awesome compared to my 3.5 year old Titan, and made the CV1 experience much better.
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BUT - I keep reading about folks maxing out graphics settings and pushing pixel density of 2 or supersampling of 2X. And I just can't do that with no judder. If I choose the in-game graphics option of "VR High" which presets a bunch of graphics settings AND set pixel density to 1.5 in the OculusDebugTool I get a virtually judder-free experience in RES with many AI. I say virtually, because this still isn't 100% judder-free - perhaps it's 99% judder-free, but not 100% - as in I still get very, very, very occasional micro-judder when turning very quickly. You'd have to pay close attention to see it, but it's there. And with "VR High" several settings are turned down - it's certainly not ultra. So - what gives? On a planetary surface I can crank up the setting and be just fine - but not when surrounded by AI and lots of spinning objects.
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Full disclosure: My PC meets CV1 requirements except for the CPU: 3570k overclocked to 4.5 GHz. I can't imagine it's the processor limiting the experience. I suspect the issue is really that one man's "maxed out" settings is another's "mid to high settings" is another's "somewhere inbetween".
-
I'm curious: for anyone that's running pixel density of 2X via the debug tool OR maxed out (and I mean MAXED out) in-game graphics setting and pixel density of 1.5: are you truly getting a 100% judder-free experience? Or have just come to accept occasional micro-judders as "acceptable".
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Also, for anyone with a 1080 that's getting a judder-free experience in RES AND who's tweaked pixel density via the Debug tool AND who's using higher in-game settings than "VR High" I'd be much obliged if you'd post both (a) your in-game graphics settings, and (b) your pixel density.
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Thanks in advance!

For sure it will be better, here there are no leaderboards, just tune the game so you can enjoy it.
People can be judder free at 4x, but after 1 month they have to change a cooked/Burned out system.

The 1080 is still not using it's NATIVE stereoscopic function, or at least I think so, so the future things can get better.
I don't understand why people complain with only the 1.5 pixel density, you see way better than the DK2.

Any case, good luck with your chase. ;-)
 
RES is a nightmare, its CPU intensive - my 1080 often sits around 40% while the CPU maxes out and struggles to feed it all the rock and ship vector geometry.


I run at 1.5x SS and VR Low with the planetary surface shaders and filters set to Ultra which gives me a smooth judder free experience everywhere except RES.
 
Ok here are my settings:
Model draw distance:full right
texture quality:high
shadow quality high
bloom:high
blur: off
AA: off
SS: x1
AO: off
Enviroment quality:ultra
FX quality:high
Depth of field:high
Reflections quality:high
Material quality:ultra
HMD image quality:far right
Galaxy map quality:high
terrain quality:ultra
terrain work:mid slider
terrain material quality: ultra
terrain sampler quality:ultra
field of view:far right
gamma: about 1/5

I pretty much just set everything on high and it worked for me. If I have any of these wrong, any suggestions would be nice.:)
edit: removed accidental smilies
 
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Alright - thanks very much everyone. Some great observations in this thread. As mentioned previously I get a virtually butter smooth experience with VR High and PD of 1.5 even in busy RES so I suppose I should consider myself lucky with an out of spec processor. Maybe some day I'll upgrade it. Min the mean time I will try to tweak some of the individual settings referenced above further. Thanks again!
 
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