Took delivery of an EVGA superclocked 1080 today. Awesome compared to my 3.5 year old Titan, and made the CV1 experience much better.
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BUT - I keep reading about folks maxing out graphics settings and pushing pixel density of 2 or supersampling of 2X. And I just can't do that with no judder. If I choose the in-game graphics option of "VR High" which presets a bunch of graphics settings AND set pixel density to 1.5 in the OculusDebugTool I get a virtually judder-free experience in RES with many AI. I say virtually, because this still isn't 100% judder-free - perhaps it's 99% judder-free, but not 100% - as in I still get very, very, very occasional micro-judder when turning very quickly. You'd have to pay close attention to see it, but it's there. And with "VR High" several settings are turned down - it's certainly not ultra. So - what gives? On a planetary surface I can crank up the setting and be just fine - but not when surrounded by AI and lots of spinning objects.
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Full disclosure: My PC meets CV1 requirements except for the CPU: 3570k overclocked to 4.5 GHz. I can't imagine it's the processor limiting the experience. I suspect the issue is really that one man's "maxed out" settings is another's "mid to high settings" is another's "somewhere inbetween".
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I'm curious: for anyone that's running pixel density of 2X via the debug tool OR maxed out (and I mean MAXED out) in-game graphics setting and pixel density of 1.5: are you truly getting a 100% judder-free experience? Or have just come to accept occasional micro-judders as "acceptable".
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Also, for anyone with a 1080 that's getting a judder-free experience in RES AND who's tweaked pixel density via the Debug tool AND who's using higher in-game settings than "VR High" I'd be much obliged if you'd post both (a) your in-game graphics settings, and (b) your pixel density.
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Thanks in advance!
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BUT - I keep reading about folks maxing out graphics settings and pushing pixel density of 2 or supersampling of 2X. And I just can't do that with no judder. If I choose the in-game graphics option of "VR High" which presets a bunch of graphics settings AND set pixel density to 1.5 in the OculusDebugTool I get a virtually judder-free experience in RES with many AI. I say virtually, because this still isn't 100% judder-free - perhaps it's 99% judder-free, but not 100% - as in I still get very, very, very occasional micro-judder when turning very quickly. You'd have to pay close attention to see it, but it's there. And with "VR High" several settings are turned down - it's certainly not ultra. So - what gives? On a planetary surface I can crank up the setting and be just fine - but not when surrounded by AI and lots of spinning objects.
-
Full disclosure: My PC meets CV1 requirements except for the CPU: 3570k overclocked to 4.5 GHz. I can't imagine it's the processor limiting the experience. I suspect the issue is really that one man's "maxed out" settings is another's "mid to high settings" is another's "somewhere inbetween".
-
I'm curious: for anyone that's running pixel density of 2X via the debug tool OR maxed out (and I mean MAXED out) in-game graphics setting and pixel density of 1.5: are you truly getting a 100% judder-free experience? Or have just come to accept occasional micro-judders as "acceptable".
-
Also, for anyone with a 1080 that's getting a judder-free experience in RES AND who's tweaked pixel density via the Debug tool AND who's using higher in-game settings than "VR High" I'd be much obliged if you'd post both (a) your in-game graphics settings, and (b) your pixel density.
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Thanks in advance!