Good Missions

The mission payouts are driven by your standing with the minor factions in the system. Take missions where you are allied and you'll get good payouts. Here's an example, I am allied with a minor faction. My buddy has just made it out to the system and is friendly I believe. We both took the same mission to go to another system, land near a planet base and kill 8 skimmers. I was offered 700K for completion, he was offered 140K for completion.

Are you sure about that? I'm allied with all minor factions in Cubeo which has been my "base", except one with which I'm friendly. I've got maybe half a dozen of what I consider high paying missions since 2.1 came out. Other than that, all missions are less than 100k cr to take something a few ly away. So, I think there is more than your reputation with minor factions...
 
I never bother looking at the credit value of a mission. I'm more interested in the reputation and/or influence for the faction, and lately it's the materials on offer.
 
Are you sure about that? I'm allied with all minor factions in Cubeo which has been my "base", except one with which I'm friendly. I've got maybe half a dozen of what I consider high paying missions since 2.1 came out. Other than that, all missions are less than 100k cr to take something a few ly away. So, I think there is more than your reputation with minor factions...

plus economic state of the minor faction. several states trigger high paying missions (boom, civil war/war). and you can trigger states - via missions :)
 
being allied with a faction in boom at the edge of the bubble - longrange trading missions for 1-6 mio cr.

being allied with pirate factions in systems in war/civil war: smuggling missions for 2-3 mio.

i actually draw the conclusion i need to get allied with the pirates at my usual operational bases.

I really like this relationship with the BGS, it isn't so much where, as where and when. State plays a huge role in what is going on now and I love it. I can stay right where I am and depending on what's going on in my neck of the woods I pull out my trade ship, my smuggler, my fighters or just a multirole because nobody is at war, in boom, expanding, retreating or anything so I just salvage and trade and putter around. It's huge fun.

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lol :)

Well, if that's the case, then there should be security risks that go with haulage missions. You know, stolen goods, illicit cargo, all that stuff?

Actual trading could be all on the level, but the payout on transport missions would make more sense if the activity were inherently unethical.

There is, with respect to missions if you're carrying illegal cargo cops will be sent after you and if you're scanned you'll be fined and your payout will drop. If you're doing legal salvage you can expect some opposition to try to keep you from scooping it and try to take it from you before you can deliver. For some inexplicable reason a number of very vocal players decided this was terrible and moaned for a few weeks here about how impossible it was to make money....heaven forbid there be gameplay! WE WANT CREDITS!
 
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Are you sure about that? I'm allied with all minor factions in Cubeo which has been my "base", except one with which I'm friendly. I've got maybe half a dozen of what I consider high paying missions since 2.1 came out. Other than that, all missions are less than 100k cr to take something a few ly away. So, I think there is more than your reputation with minor factions...

As has been stated you need to take into account the current status of the system. Boom and war seem to pay pretty high.
 
For those here who maintains that good paying missions are based on your reputation with the minor factions and the state, here is a screenshot I took yesterday:

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All missions were 200k or less, most were 100K or less. As you can see in the screenshot above, I'm allied with all the Empire minor factions in that system and the one selected is in boom. I would hardly qualify a mission paying 100K credits a "mission with a high payout". So, something else is at play...
 
For those here who maintains that good paying missions are based on your reputation with the minor factions and the state, here is a screenshot I took yesterday:

All missions were 200k or less, most were 100K or less. As you can see in the screenshot above, I'm allied with all the Empire minor factions in that system and the one selected is in boom. I would hardly qualify a mission paying 100K credits a "mission with a high payout". So, something else is at play...

There are many factors at play, as has been pointed out, but the base factor is your reputation. The population, economy type, and System Faction States all play a role. But your reputation acts as a multiplier against the base payout.
 
There are many factors at play, as has been pointed out, but the base factor is your reputation. The population, economy type, and System Faction States all play a role. But your reputation acts as a multiplier against the base payout.

Indeed. It isn't possible to 'game' the mission board as such just by building reputation, there's too many influential factors in play tied to the BGS for that to be possible.

Won't go into where it is, but a day or two ago found myself in a anarchy system where looking at the traffic report it sees about 5 players a day in terms of traffic just jumping through and looking at the bounty hand-ins there and nearby I'm the only one working in the area. There's a planetary base with a NPC group that each time I've logged-in to play offers anywhere from 8-13 combat missions to hunt pirates from various near-system factions, and some skimmers assault missions. Most pay a minimum of 150k up to 450k at neutral reputation and offer a nice set of materials and cargo almost every other mission.... and that's all they've ever offered.

Problem is I think I stumbled on a slight bug with how the new mission system behaves with a 'legal' corporate faction (Federation affiliated) handing out the mission in a anarchy system. It treats all 'kill xxx of yyy faction' targets as 'pirates', regardless to if the target system is actually a well secured system and the faction they selected is a legitimate and above board group.

Frequently I've been sent on missions to do something like kill "6 pilots of the <system name> Jet corp pirates", only to arrive there and find that the faction is actually a policed system and the faction is a federation aligned corporation that holds main influence over the system... As you can probably imagine you don't exactly find many pirates belonging to a above board faction that's the main authority in system. Not even in haz res sites.

So now before I take any of their 'kill xxxx pirates' missions I always check out the system and target faction to see if there's a chance for the game to even spawn pirates of that faction before I accept the contract.
 
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As has been stated you need to take into account the current status of the system. Boom and war seem to pay pretty high.

There is still something not quite right though. Here the system is in bust yet payouts keep increasing. I wonder where they get all that money if they are bankrupt?
 

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There is still something not quite right though. Here the system is in bust yet payouts keep increasing. I wonder where they get all that money if they are bankrupt?

Well, one of the things I like about this game is the fact that many of the mechanics are left to conjecture.

Right now, I've been aggressively trying to help a faction expand into held territory. They pay me well, and I'm not sure if anything I'm doing is having a real effect. I like that though because how much should I know? Probably just enough to get paid, as far as my employer is concerned.

Just my humble opinion.
 
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