The only thing I really dislike is :
- Mission Critical Update
--> Text reads "Warning CMDR, enemy Ships have been... *BAM* INTERDICTION
I've checked and the NPC spawns directly behind me. Always. And with their "we don't need intertia on our Ships" godlike Interdiction Minigame skilz (or the frequent flickering Escape Vector bug), more often than not - I lose those.
That insta-spawn + insta-interdict right behind me kinda sucks.
Yeah, this. It wouldn't be so bad if the AI didn't cheat so blatantly. Insta-interdiction while I'm cruising at hundreds of C to a cargo drop-off destination some 100000Ls into the system? Only the AI is capable of spawning right behind you. And if you anticipate them (cause it's been happening so frequently), you're left wondering how the heck that Anaconda is able to turn around so fast and get on your six again. Never mind that there seems to be no way to actually win the interdiction mini-game in my Asp against said Anaconda. I really like the new AI - if they play fair. Which, outside of combat in normal flight, they obviously don't.
No offense, but that simple not true, good player will retract hardpoint when energy surge detected and charge FSD too, then in SC he need just press 2 button select target ahead, start interdiction, if you never be interdicted by same player in 2-3 second after SC, don`t mean that it is impossible (i had).
Yeah sure, but if he does that and I have him targeted while running away (which I always do) I also should get the warning about the energy surge. With the AI this never happens, but as soon as I arrive in SC he's there again. It's quite obvious that the AI just spawns again and does not follow you like a human player would.
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