And if you go to page 1 and read through the entire thread, you'll see that I've been posting repeatedly trying to figure out
why I'm not having these problems others are reporting. I'm also not doing nothing fancy except running the game on VR High, not running the Steam version of Elite, and not running SteamVR. I have a single EVGA GeForce GTX 980, nor am I using supersampling.
I know this doesn't really help those of you who
are having problems, but it's clear that the issue isn't as cut and dried as others are making it out to be. Yes, the OP said they're working on it, and most people have stated they've noticed a huge improvement. I'm actually in the opposite camp, because I'd say that my VR experience has degraded a bit from what it was in Beta 4, when I first got my Vive. Not much, but the aliasing issues have gotten more noticeable than when in Beta 4, where I'd have to pay attention to notice anything wrong at all.
See, this is what I was talking about. I'm a tallish 170 cm, and from what I can see in VR, I feel like I'm about the right size. My hands and feet seem to be in the right position, and it looks like I can walk through the door of my Cobra with room to spare. I also have a chair in my VR space where the second chair is in my Cobra, and I can get up, walk to it, and sit down without feeling like I'm fumbling around blindly. Granted, I have to reset my head position when standing up first, but that's only because the pilot's chair happens to be elevated.
There has only been one time when I felt the scale was off, and that was when I tried Elite with SteamVR running in Beta 4, and it
did look like a mess. Beta 5 fixed that problem, but caused the aliasing issues to go from only noticeable if I'm specifically looking for them, to noticeable in certain circumstances.
I'm not trying to diminish what you're experiencing. If you say distant objects look like fireworks, then I accept that's what you're experiencing.
I'm simply not having that problem.
I can think of only two circumstances where aliasing issues become noticeable. The first is when I'm at a rear docking pad and looking at the mail slot. There are certain orientations back there where the atmospheric shield emitters sometimes break into three separate lines, rather one continuous line. The second is a night time approach to a surface base at a distance of about 25-30 kilometers. Sometimes the lights seem to flicker briefly. But the window where this happens is fairly brief, especially when you're gliding along at 2.5 km/s.
Overall, I'd rate my experience in Elite with the Vive as a 9/10, where 10 would be on par with the other VR titles I own. But then again, I suspect most VR titles avoid high contrast visuals and restrict you to small areas for a reason.
Again, I'm not saying you're not having problems. I'm trying to say that I feel the problem is probably more complex than people think it is, and repeatedly screaming
https://i.imgflip.com/15vqjc.jpg
while cathartic, really doesn't help matters at all.