Photographing Nebula

Changed the line in bold just to see and it messed things up. Do not change the dimensions line. -.-
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>200</NebulasCount>
<NebulasInBackgroundCount>200</NebulasInBackgroundCount>
<LowResNebulasCount>200</LowResNebulasCount>
<HighResNebulasCount>200</HighResNebulasCount>
<LowResNebulaDimensions>256</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>276</LowResSamplesCount>
<HighResSamplesCount>552</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>

qhTNpFP.png


GDvAlCf.png

I then changed the Samples count for both low and high res nebula up to 4416 because I'm insane. This only affects the galmap as above. My FPS dropped by over 70% and the fanspeeds autoadjusted to high but it was nice. Not really appreciable difference for the hit in FPS and load times (popping in Nebula), wouldn't advise going over 276/552.

So rundown of what we know:
-Low/High ResNebulacount when low = 0 the closest nebula is good but only 1 visible on both map and game.
-Low/High ResSamplesCount affects map quality only, low = zoomed out, high = zoomed in
-Low/High ResNebulaDimensions messes up both map and flight, do not touch.

Anything else to try while I'm here? :D There's only a few lines left which seem self explanatory but I'm not sure if there are other settings hidden elsewhere in the XML for me to try and tweak to breaking point.

Redfox I thought that a while back but I'm not overly sure. I think it got a boost in 2.1 yeah.
 
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I then changed the Samples count for both low and high res nebula up to 4416 because I'm insane. This only affects the galmap as above. My FPS dropped by over 70% and the fanspeeds autoadjusted to high but it was nice. Not really appreciable difference for the hit in FPS and load times (popping in Nebula), wouldn't advise going over 276/552.

So rundown of what we know:
-Low/High ResNebulacount when low = 0 the closest nebula is good but only 1 visible on both map and game.
-Low/High ResSamplesCount affects map quality only, low = zoomed out, high = zoomed in
-Low/High ResNebulaDimensions messes up both map and flight, do not touch.

Anything else to try while I'm here? :D There's only a few lines left which seem self explanatory but I'm not sure if there are other settings hidden elsewhere in the XML for me to try and tweak to breaking point.

Redfox I thought that a while back but I'm not overly sure. I think it got a boost in 2.1 yeah.


All good intel! Can I think of anything else?... Hmm. If only we could have both sharp nebulae and the lots of them.
 

Ozric

Volunteer Moderator
You guys have really taken off with this :) Very nice work Alex, lots of interesting things to play with.

I suppose the only other question I would have is about the hires nebula count. As you are near a planetary nebula (if you still are) it might be the ideal time to check it. When I have changed them in the past I have always had the hires at 1, I'm pretty sure that the last time I was at a planetary nebula having it only set to 1 didn't actually show the planetary nebula at all. I have a feeling that it shows the largest/most prominent nebula within a certain range. So I suppose there's 2 things I can think of.

1. If you are at a planetary nebula does setting the HighResNebulasCount to 1 stop you from seeing it in normal flight?

2. If you are at a normal nebula does changing the setting of the HighResNebulasCount between 200 and 1 alter the detail in the nebula in normal flight?
 
Changed it to 0 to test:

At 0
pqd3Pwa.png


FrLpt38.png


ec9iLdj.png
Both game and galmap affected.
The Galaxy map shows no nebula when zooming in closely but works if further away.

At 200 for comparison
j8D2UUl.png
 

Ozric

Volunteer Moderator
Is that with both Low and High res at 0?

Sorry it's probably my fault for not being clear I meant:

<LowResNebulasCount>0</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>

and

<LowResNebulasCount>0</LowResNebulasCount>
<HighResNebulasCount>200</HighResNebulasCount>

If you had them both set to 0 then I'm confused as I wouldn't expect anything to show up.
 
Is that with both Low and High res at 0?

Sorry it's probably my fault for not being clear I meant:

<LowResNebulasCount>0</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>

and

<LowResNebulasCount>0</LowResNebulasCount>
<HighResNebulasCount>200</HighResNebulasCount>

If you had them both set to 0 then I'm confused as I wouldn't expect anything to show up.

Sorry, that was:

<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>200</NebulasCount>
<NebulasInBackgroundCount>200</NebulasInBackgroundCount>
<LowResNebulasCount>200</LowResNebulasCount>
<HighResNebulasCount>0</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>276</LowResSamplesCount>
<HighResSamplesCount>552</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>
 

Ozric

Volunteer Moderator
Sorry, that was:

<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NebulasCount>200</NebulasCount>
<NebulasInBackgroundCount>200</NebulasInBackgroundCount>
<LowResNebulasCount>200</LowResNebulasCount>
<HighResNebulasCount>0</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>276</LowResSamplesCount>
<HighResSamplesCount>552</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>

That's fine my mistake. I doubt you're still near the planetary nebula to try it with 0 lowres, but if you happen across another one :p
 
Great thread...there are a couple nebula in my path as I head back to the bubble....will have to play with these settings when I get close.
 
That's fine my mistake. I doubt you're still near the planetary nebula to try it with 0 lowres, but if you happen across another one :p

Different planetary nebula

But:

Original (both low/high counts at 200)
2twrwNx.png

LowResNebulaCount at 0, high at 200
EoKICzC.png

LowResNebulaCount at 0, high at 1

J9kMYMd.png


Notes: At 0 regardless of High count there are no nebula are visible on the galmap unless you zoom right in. I see no appreciable difference between High at 200 and at 1 but I believe there will be a difference if you are in an area like Barnards with multiple nebula visible in 1 frame
 
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Ozric

Volunteer Moderator
Different planetary nebula

Notes: At 0 regardless of High count there are no nebula are visible on the galmap unless you zoom right in. I see no appreciable difference between High at 200 and at 1 but I believe there will be a difference if you are in an area like Barnards with multiple nebula visible in 1 frame

That's really interesting, rep tank is dry atm. I think I agree about the postulation of more than 1 visible in the frame, but I find it strange that the low res count affect the galaxy map so prominently.
 
That's really interesting, rep tank is dry atm. I think I agree about the postulation of more than 1 visible in the frame, but I find it strange that the low res count affect the galaxy map so prominently.

No worries :)
If I understand it correctly the game uses low-res for background stuff in the galaxy map and high res for stuff real close up zoomed in. So if you zoom out when in the galmap and the low-res is set to 0 it'll not load any nebula.

What I hope that suggestions thread I linked to the Devs will allow for is the decoupling of in-flight textures and galaxy map textures so we can say in flight textures are only high res and in galmap it's a mixture to allow for the pop-in loading when zooming in.
 
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