Has anyone ever considered the physics of the frame shift drive.

Now in Elite as you might expect it has invented a device that can sidestep the laws of special and general relativity, (no mass object can achieve c, no 0 mass object can propogate at less than c, and mass and energy are intrinsically linked, I'm paraphrasing to make it brief and concise but meh) which is of course not just necessary, impossible to do without out. Imagine spending ~four years traveling to proxima Centauri from Earth, and let's not forget the various time frame things where x ages 10 years and you only age x years.

That said though they seem to have got the physics a little muddled, general and special relativity don't apply in a different universe for a start, special means it's a very precise case of relativity involving mostly particles of 0 or practically 0 mass. And if you are going to create some sort of worm hole frame shift or whatever drive you need to be a little more savvy on the physics. Are we being shifted in time and space, perhaps. It's the details though that bother me.

End of the day the programmers are not physicists and the inconsistencies really don't matter, like FS interdiction dragging on your drive which makes no sense at all. We presume it's interfering in some beam like way directly with your aft thrusters, but at the same time, if it is and the way it is with whatever magical ray it is, the size of the two different crafts is irrelevant, it's only about the energy involved in the system targeted not the the system as a whole. Light or tiny particles are not as dramatically affected by gravity for example in the same way say a baseball is. I've noticed crafts relative mass seems to matter, but i don't see why in this particular case

I know I know, very pedantic, let's face it, it's a game not a science convention but suffice to say they probably considered the physics badly, after speaking with presumably someone who knew something but could not quite answer the specifics for the whole thing. Or worse googled the physics and hit wiki. ;)

Of course they could Have consulted Stephen Hawking or Susskind and I could be completely wrong but I though it might make an interesting discussion any way. :)
 
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In the interdictions, the size of the ships, the size of the interdictor module and the size of the FSDs matter actually but I don't know if this has ever been confirmed officially. It may even be denied but in my experience, it really does make a difference.

Example is, in my conda, I manage to evade far more interdictions from smaller ships than from large ships. In a smaller ship myself, I usually will have to submit, despite having a better turn rate.

And yes, lots of people considered the physics of the frameshift drive. You underestimate the devs. They have actual people with PhDs working there on the galactic simulation. It's a calculated suspension of disbelief to make gameplay possible. Otherwise, everyone and their mothers are aware real physics don't work like that.
 
I've attached a diagram that goes into detail on how the FSD works. It gets really technical, though.

q0vdjb.jpg
 
Now in Elite as you might expect it has invented a device that can sidestep the laws of special and general relativity, (no mass object can achieve c, no 0 mass object can propogate at less than c, and mass and energy are intrinsically linked, I'm paraphrasing to make it brief and concise but meh) which is of course not just necessary, impossible to do without out. Imagine spending ~four years traveling to proxima Centauri from Earth, and let's not forget the various time frame things where x ages 10 years and you only age x years.

That said though they seem to have got the physics a little muddled, general and special relativity don't apply in a different universe for a start, special means it's a very precise case of relativity involving mostly particles of 0 or practically 0 mass. And if you are going to create some sort of worm hole frame shift or whatever drive you need to be a little more savvy on the physics. Are we being shifted in time and space, perhaps. It's the details though that bother me.

End of the day the programmers are not physicists and the inconsistencies really don't matter, like FS interdiction dragging on your drive which makes no sense at all. We presume it's interfering in some beam like way directly with your aft thrusters, but at the same time, if it is and the way it is with whatever magical ray it is, the size of the two different crafts is irrelevant, it's only about the energy involved in the system targeted not the the system as a whole. Light or tiny particles are not as dramatically affected by gravity for example in the same way say a baseball is. I've noticed crafts relative mass seems to matter, but i don't see why in this particular case

I know I know, very pedantic, let's face it, it's a game not a science convention but suffice to say they probably considered the physics badly, after speaking with presumably someone who knew something but could not quite answer the specifics for the whole thing. Or worse googled the physics and hit wiki. ;)

Of course they could Have consulted Stephen Hawking or Susskind and I could be completely wrong but I though it might make an interesting discussion any way. :)

To say nothing of the physics of inertial damping and force fields. My Cutter can accelerate from 0 to 300ms-1 in 3 seconds. That's an acceleration of 10G. Why am I not strawberry jam all over the bulkheads? And what stops the atmosphere in a space station from leaking out through the docking corridor.

I wonder if these are all related phenomena?
 
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To say nothing of the physics of inertial damping and force fields. My Cutter can accelerate from 0 to 300ms-1 in 3 seconds. That's an acceleration of 10G. Why am I not strawberry jam all over the bulkheads? And what stops the atmosphere in a space station from leaking out through the docking corridor.

I wonder if these are all related phenomena?

10G for 3 seconds isn't a problem. Normal healthy person can take that much without too much discomfort.

Atmosphere inside the station is contained by a force field. BTW. we already can do that in small scale in reality. Google "plasma window". Bigger applications are pretty much limited by available power.
 
To say nothing of the physics of inertial damping and force fields. My Cutter can accelerate from 0 to 300ms-1 in 3 seconds. That's an acceleration of 10G. Why am I not strawberry jam all over the bulkheads? And what stops the atmosphere in a space station from leaking out through the docking corridor.

I wonder if these are all related phenomena?


Remlock takes care of the g forces.
 
10G for 3 seconds isn't a problem. Normal healthy person can take that much without too much discomfort.

Atmosphere inside the station is contained by a force field. BTW. we already can do that in small scale in reality. Google "plasma window". Bigger applications are pretty much limited by available power.

And in the small, faster boosting ships that can reach 400ms-1? That's an implied acceleration of 13.5G. And what about the Engineers mods? Kornelius Bredis showed a clip of his ship being pushed to 1500ms-1 by an impulse weapon in a few seconds. That's an acceleration of 25G over 6 seconds and now the human body, even a healthy one, is beyond its limits.

I'd still argue for inertial damping.
 
Being able to travel so far so quickly really hurts the realism of the game (if it wants to be thought of as a sim, and not an arcade game anyway). Getting from a station in one system to a station in another took days of game time in the previous two Elite games. Being able to do it in minutes in ED cheapens it.
 

careBear1

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I think as long as any sifi is consistent with its own set of rules then it is fine. Sadly none of the travel in elite is possible our universe. BTW special relatively deals with inertial frames of reference – no acceleration. General relativity incorporates acceleration. IIRC my school days. And it is zero rest mass, not mass. Photons have mass. I'll get my coat.
 
Being able to travel so far so quickly really hurts the realism of the game (if it wants to be thought of as a sim, and not an arcade game anyway). Getting from a station in one system to a station in another took days of game time in the previous two Elite games. Being able to do it in minutes in ED cheapens it.

Well you can always stay in supercruise and travel that way between systems. I am sure you wont though.
 
I think as long as any sifi is consistent with its own set of rules then it is fine. Sadly none of the travel in elite is possible our universe. BTW special relatively deals with inertial frames of reference – no acceleration. General relativity incorporates acceleration. IIRC my school days. And it is zero rest mass, not mass. Photons have mass. I'll get my coat.

I often wonder whether in a thousand years scientists will look back at what we consider to be true and s       about how naive we are in much the same was as we look back at the people that thought the earth was flat and the Sun went round the earth. I'd love such travel to be possible even though our current theories of time and space, relativity and so on seem to prohibit such travel.
 
Being able to travel so far so quickly really hurts the realism of the game (if it wants to be thought of as a sim, and not an arcade game anyway). Getting from a station in one system to a station in another took days of game time in the previous two Elite games. Being able to do it in minutes in ED cheapens it.

It did?
 
Self consistancy is all that really matters. but keep in mind that fdev completely rewrote the books with elite dangerous on how ftl tech works and how it historically worked within the universe. You can't take anything about ftl as cannon prior to dangerous.
 
Being able to travel so far so quickly really hurts the realism of the game (if it wants to be thought of as a sim, and not an arcade game anyway). Getting from a station in one system to a station in another took days of game time in the previous two Elite games. Being able to do it in minutes in ED cheapens it.

Doing it your way works fine in single player where it is just you in the universe. However we are all in the same universe at the same time. Two days travel time simply wont work. Unless you want it to be a game that just takes place around a single planet. Even then you head off to the other station and log off and come back two days later when you arrive and I will be there waiting and we can form a wing.

Realism needs to give way to game play.
 
And in the small, faster boosting ships that can reach 400ms-1? That's an implied acceleration of 13.5G. And what about the Engineers mods? Kornelius Bredis showed a clip of his ship being pushed to 1500ms-1 by an impulse weapon in a few seconds. That's an acceleration of 25G over 6 seconds and now the human body, even a healthy one, is beyond its limits.

I'd still argue for inertial damping.

Or the flight suit the pilots wear functions similarly to modern anti-G suits.
 
Now in Elite as you might expect it has invented a device that can sidestep the laws of special and general relativity, (no mass object can achieve c, no 0 mass object can propogate at less than c, and mass and energy are intrinsically linked, I'm paraphrasing to make it brief and concise but meh) which is of course not just necessary, impossible to do without out. Imagine spending ~four years traveling to proxima Centauri from Earth, and let's not forget the various time frame things where x ages 10 years and you only age x years.

That said though they seem to have got the physics a little muddled, general and special relativity don't apply in a different universe for a start, special means it's a very precise case of relativity involving mostly particles of 0 or practically 0 mass. And if you are going to create some sort of worm hole frame shift or whatever drive you need to be a little more savvy on the physics. Are we being shifted in time and space, perhaps. It's the details though that bother me.

End of the day the programmers are not physicists and the inconsistencies really don't matter, like FS interdiction dragging on your drive which makes no sense at all. We presume it's interfering in some beam like way directly with your aft thrusters, but at the same time, if it is and the way it is with whatever magical ray it is, the size of the two different crafts is irrelevant, it's only about the energy involved in the system targeted not the the system as a whole. Light or tiny particles are not as dramatically affected by gravity for example in the same way say a baseball is. I've noticed crafts relative mass seems to matter, but i don't see why in this particular case

I know I know, very pedantic, let's face it, it's a game not a science convention but suffice to say they probably considered the physics badly, after speaking with presumably someone who knew something but could not quite answer the specifics for the whole thing. Or worse googled the physics and hit wiki. ;)

Of course they could Have consulted Stephen Hawking or Susskind and I could be completely wrong but I though it might make an interesting discussion any way. :)

If the physics of the game break societies notion of physics than it doesn't matter what some aspects look like :) It's just a game.
 
Apparently the FSD drive is a modified form of the Alcubierre drive:

http://elite-dangerous.wikia.com/wiki/Frame_Shift_Drive

Exactly that.
And with the Supercruise, I don't have an issue.

It's the flight model in normal space that makes my toenails roll up.

Edit: Some sort of inertial dampers are in place (probably in the suite).

You can crash into stuff pretty fast and you die only when your ship breaks up. If it survives, you survive, even when you are accelerated from 300m/s to 0 instantly.
 
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